A point light
source emits light evenly in all directions from an infinitely small
point in space. A point light is often used to simulate an incandescent
light source.
NoteThe total number
of lights in a scene cannot exceed 8.
- Diffuse Color
-
Specifies the diffuse
color of the light. Click the color tile to open the Color
Chooser window and edit the color.
- Intensity
-
Specifies the strength
or brightness of the light source.
- Scale
-
Scales the light object
in the 3D View (visible when Show
Light is on). Has no effect on the light intensity.
- Light Decay
-
Specifies how quickly
the light intensity decreases with distance. Not used with directional lights.
- Locked To Camera
-
Locks the position of
the light source to the camera. When the camera is rotated or tumbled,
the effect of the light (specular highlight) changes relative to
the model’s surface.
- Show Manipulator
-
Displays the light’s transformation
manipulator. The manipulator display depends on the light type.
For a point light, a move manipulator appears to let you reposition
the location in X, Y, Z. For a directional light source a rotate
manipulator appears to let you rotate the direction of the light
source.
- Show Light
-
Displays a light object
in the 3D View to indicate location and direction, depending on
the light type. A point light displays as a sphere, while a directional
light displays as a set of arrows indicating light direction.