The following describes the default tools that appear on the Paint Tools tray:
Tool Name | Icon | Purpose |
---|---|---|
Paint Brush |
Applies paint to the model and layer you specify. It is the default paint tool on the Paint Tools tray. For more information, see Painting basics. |
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Projection |
Lets you apply the color from images and textures using the stencil image you load into the 3D View. As you stroke across the stencil with the tool, portions of the image are applied to your model as paint. See Paint using stencil projection. |
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Eyedropper |
Lets you copy (sample) a color from your model (from the current paint layer) and loads it as the current color for the current paint tool. See Sample color on a model. |
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Air Brush |
Applies paint with much less opacity compared to the Paint brush, so the paint appears more feathered from the center of the stroke towards its outer edges. For best results, specify a paint layer that is 16 bits in depth (for example, OpenEXR 16 bit Floating Point RGBA). For more information, see Troubleshoot painting. |
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Pencil |
Applies a thin, dark stroke (by default) that is sharper along its edges compared to either the Airbrush or Paint Brush. |
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Paint Erase |
Removes paint from the currently active paint layer. When a model has multiple paint layers (channels), erasing paint on one layer reveals paint from other visible layers below it. See Erase paint. |
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Clone |
Samples paint applied on one area of a model and applies it to another area of the same model while you paint. You define a sampling point over the painted region you want to copy, then paint in another location. See Copy painted regions. |
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Dry Brush |
Lets you apply paint relative to the sculpted detail on your model. For example, you can apply paint only to the raised areas of textured surfaces to add additional random highlights or scratches to simulate a weathered appearance. See Paint using the Dry Brush. |
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Blur |
Softens detail in painted texture maps in the areas you stroke. Useful for retouching texture maps directly on a model. See Blur detail in painted textures |
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Dodge |
Lightens areas on a texture map. Useful for revealing highlights. Dodge can be set to affect highlights, mid-tones, or shadow areas. |
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Burn |
Darkens the areas of a texture map. Useful for toning down highlights. Burn can be set to affect highlights, mid-tones, or shadow areas. |
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Contrast |
Increases or decreases the difference between light and dark pixels on a texture map. See Adjust contrast. |
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Sponge |
Increases or decreases the color saturation of pixels within a texture map. See Adjust color saturation. |
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Hue |
Lets you replace the hue value for pixels in a texture map with a different hue value. Saturation and luminance values on the pixel remain unaffected. See Set the color hue. |
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Hue Shift |
Lets you modify the color hue for pixels by a specified amount on the color wheel (degrees rotation). Saturation and luminance values on the pixel remain unaffected. See Shift the color hue. |
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Invert |
Converts pixels to an inverse color value on the color scale. For example, a black pixel becomes white, a white pixel becomes black, blue pixels becomes yellow, red pixel becomes green, and so on. See Invert the color. |