You can apply bitmap
images to your models as texture maps. For example, when you want
to apply a texture map that was created using another paint application
and then continue painting or sculpting the model using it as a reference
while working in Mudbox.
All paint/texture maps
are managed using the Layers window.
- In the Layers window,
ensure the display button is set to Paint.
- Do either of the following:
- From the Layers window
menu ( ), select Import
Layer.
- Right-click in the Layers window
and select Import Layer from the menu that
appears. When multiple paint layers already exist, right-click on
the specific channel you want to import your image. Otherwise, the
import feature defaults to importing an image to the currently selected
channel.
The Open window
appears.
- Browse to the directory, select the image,
and click Open.
The image is applied
to the assigned material on the model based on the UV texture coordinates
and is loaded as a Diffuse paint channel layer.
For more information on UV texture coordinates, see
UVs overview.
NoteImporting a texture
map in this manner applies to the selected channel for the assigned
material. If many objects in the 3D View share the same material,
the texture map will appear on those objects as well. If this is
not desired, simply assign a different material to the object before
importing the texture map as a paint layer.