Contents
Autodesk Composite Help
What's New in Autodesk Composite
Getting Started
Create a Composition
Import Media
Add Tools
Render the Composition
Save a Composition
Basics
Composition
Pre-Compositing Import
Maya Pre-Comps
Create a Pre-Compositing Template
Edit Pre-Compositing Anchors
Composition Linking
Link Compositions
Multilayer Compositing and 3D Effects
Play Back Your Composition
Setting the Target
Setting the Target for the Player
Setting the Channels for the Target
Setting the Resolution for a Player
Setting the Pixel Aspect Ratio of the Player
Setting the Real-Time Playback Preference
Set Mark In and Mark Out Points for Playback
Set the Frame Rate for Playback
Synchronize or Separate Playback between Views
Set the Playback Point when the Player Updates
Set a Region of Interest (ROI) in the Player
Display Masks and Guides
Showing or Hiding Tiles
Activate or Disable Hardware Rendering
Show Manipulators in the Player
Display Player Option Information in the Player view
In-player Pixel Display
Adjusting Zoom or Pan
Apply a LUT or Color Conversion Tool to the Player
Preview Video
Setting Up Video Previewing
Set Schematic Options
Add Output Nodes
Manipulate Schematic Nodes
Navigate a Series of Nodes
Image Warp
Warp Between Two Images
2D Transforms
Masking
Create Masks
Edit Masks
Transform Masks
Create and Edit Edges
User Settings Workflow
Pull Keys and Create Mattes
Convert Progressive Frames to Interlaced Frames
Compute Motion Vectors
Import Motion Vectors From Maya
Import 2D Motion Vectors from 3ds Max
Import 2D Motion Vectors from SmoothKit
Display Motion Vectors
Interface Fundamentals
Viewports and Views
The Menu Bar
Taskbar
The Gate UI
The Drop Gate
Materials, Shaders, and Textures
Choose Colors with the Color Picker
Edit Keyboard Shortcuts with the Hotkey Editor
Managing Compositions
Pre-Compositing
Pre-Comp File Creation and Updates
Non-Destructive Updates
Frame Rates
Render Pass Compositions
Render Layer Compositions
Scene Compositions
Working with Stereoscopic Compositions
Merging Layers
Pre-Compositing Anchors
Pre-Compositing Import Options
Pre-CompositingTemplates
Importing Media
The Information Tab
Supported Media Formats
Supported Codecs
Log to Lin Workflows
Moving Imported Compositions into Project Folders
Image and File I/O
Channel Assignments
Channel Groups (Import Preferences)
Import OpenEXR File
Unpremultiply in Import Mode
Specifying the Destination Format
Using the Gate UI to Create Footage
Footage Role
Footage Composition
Importing FBX Files
FBX Import Limitations
The Composition Tab
Opening and Viewing Compositions
Inserting a Composition
Checking the Status of Compositions
Projects
Rendering, Caching and Versioning
Rendering Compositions
Caching
Creating Versions of a Composition
Viewing Rendered Versions of a Composition
Archiving or Restoring
Archiving Linked Compositions
Restoring Archives
Relocating Dependencies
Changing Default Archive and Restore Settings
Wiretap
Accessing Media Via Wiretap
Accessing IFFFS Clips
Animation
Contextual Menus
Navigating the Animation Editor
Local Controls
Selecting Keyframes
Setting Cue Marks
Keyframing Workflows
Modifying Extrapolation
Temporarily Modifying Attribute Values
Customizing the Layout when Working with Animation Curves
Global Time vs. Local Time
Time Offsets, Keyframing, and Instancing
Reference
Tools
Super Tools
2D Compositor Tool
Compositing Two or More Layers
Adjusting the Matte's Luminance Curves
Alpha Tools
Blending Curves with the Alpha Tool
Alpha Levels Tool
Blend Alpha Tool
Blur Alpha Tool
Clamp Alpha Tool
Cleanup Alpha Tool
Comp Alpha Tool
Control Edge Tool
Detect Edge Tool
Drop Alpha Tool
Edge Tool
Fade Tool
Invert Alpha Tool
Median Alpha Tool
Remap Alpha Tool
Manipulating Curve Control Points
Set Alpha Tool
Channel Tools
Channel Extract Tool
Extract Alpha Tool
Out of Range Tool
Replace Tool
Rewire Tool
Color Correction Tools
About Color Correcting
Determining the Sequence of Corrections
The Color Wheel
Converting an Image to sRGB
Solarizing an Image
Set Fill Color
Remap Color
Working with the Histogram
Working with Curves
Photo Lab Tool
Modifying Negative Film Gamma or Reference Levels with the Photo Lab Tool
Setting Exposure, Contrast, Pivot Point, and Lift with the Photo Lab Tool
Creating a Monochrome Image
Inverting an Image
Transforming Color Space with the Log and Delog Tools
Setting the Amount of Gray in an Image
Color Space Tool
Clamp Color Tool
CC Basics
Color Correcting Shadows, Midtones, and Highlights
Rewiring Controls
Setting Hue Shift
Setting Saturation
Setting Contrast
Color Balancing with Hue and Gain
Quick Gain
Setting the Gamma
Setting the Gain and Offset
Suppressing Colors
Matching Colors
CC Histogram
CC Histogram Controls
Ranges Controls
Adjusting Color Values with the CC Histogram
Working with the Histogram
Broadcast Safe Tool
Broadcast Safe Color Controls
LUTs
Calibrating your Monitor
Working with 1D LUTs
Working with the Lustre Color 3D LUTs
Working with CDLs
ASC CDLs
Composition Tools
Math Ops
Comp Ops Tool
Blend Matte
Blend & Comp
Blend
Effects Tools
Glow
Drop Shadow
Filtering Tools
Remove Dust Tool
Unsharp Mask
Sharpen Tool
Median Tool
Lens Blur Tool
Blur Tool
Formatting Tools
Unpremultiply Tool
Resize Tool
Premultiply Tool
Premultiplied Images
When to Premultiply
Common Problems with Premultiplication
Premultiplication Tools
Floating Windows
Crop Tool
Cropping and Filtering the Output
Convert Depth Tool
Garbage Mask Tool
About Masking
User Settings
Masking Parameters
Pixel Masking Example
Output Tab Settings
Options Tab Settings
Pixel Masking
Grain Management Tools
Adding Grain to a Composition
Removing Grain from a Composition
Fine-tuning the Grain
Saving and Loading Grain Profiles
Image Generation Tools
Slate Tool
Using the Radial Ramp Tool
Noise Tool
Using the Linear Ramp Tool
Creating a Bilnear Ramp
Using the Checkerboard Tool
Color Source Tool
Setting Image Generation Properties and Formats
Image Import Super Tool
Keyer Super Tool
Keyer Super Tool Workflow
Keyer Supertool UI
Node Select
Generating a Matte with the Master Keyer
Degraining the Key In Image
Removing Unwanted Grays Using Patches
Inputs and Outputs
Suppressing Spill
Modifying Blend
Keying
The Luma Keyer
Creating a Difference Matte Using the Difference Tool
The Diamond Keyer
Removing Color Spill with Color Curves
Shifting the Hue of a Color Range to a Sampled Hue Shift Target
Suppressing a Sampled Color
Modifying the R, G, B, Saturation, and Luma
Modifying Luma
Macro Super Tool
Creating a Macro
Customizing a Macro
Accessing your Macro as a Preset
Raster Paint
Working with Layers
Layer Editor
Layer Behavior
Stroke Operations
Paint
Revealing Parts of an Image
Cloning a Region of an Image
Erasing Paint Strokes
Paint Brush Controls and Attributes
Pixel Expressions
PXL Tool
PXL, the Pixel eXpression Language
PXL Tool Inputs and Outputs
PXL Tool UI
Output Tab
Masking Tab
Sharing PXL Tools
PXL Presets
CTL Tool
Accelerating CTL Transforms
Reaction Tool
Working with Geometric Surfaces
Modifying Surface Shape and Geometry
Working with the 3D Displacement Tool
Basic Compositing in Reaction
Setting the Player Settings
Setting the Background
Transforming Objects
Creating Sources and Layers
Adding a Reaction Tool and Setting the Composition Background
Reaction Rendering Effects and Output Results
Using Parenting Axes
Adding Motion Blur and Depth of Field to a Scene
Setting up a Stereo Camera Rig
Enabling Z-Buffer Effects in Your Scene
3D Compositing in Reaction
Building a Composition Using the Layer Editor
Working with Lights
Light Types
Adding Lights to a Scene
Setting Light Properties
Setting Shadow Properties
Determining How a Light Affects Shading
Adding a Projector Texture to a Light
Working with Cameras
Adding a Camera to Your Scene
Setting Camera Properties
Accessing Cameras and Camera Views
Transforming Cameras
Modifying Motion Blur for the Render Camera(s)
Setting up a Stereo Camera Rig
Example: Animating Layers in Reaction
Working with Materials
Working with Materials
Setting Material Properties
Using the Shadow Matte Shader
Setting Material Properties
Working with Materials
Using the Shadow Matte Shader
Camera Mapping
3D Displacement Tool
Stream Tools
Stereo Viewing
Supported Technologies
Supported Stereo Output Graphics Hardware
Time Tools
Time Offset
The Retimer Tool
The Rate Convert Tool
Tracker Tool
Tracker UI
Stabilizing
Tracking Objects
Choosing a Reference Point
Positioning the Reference Box
Resizing the Reference and Tracker Boxes
Adding a Tracker Tool to the Dependency Graph
Correcting Errors
Tracking the Scale of an Object
Tracking the Rotation of an Object
Tracking Position
Tracking Difficult Shots
4-Point Tracking
Positioning the Tracker Box Manually
Tweaking the Tolerance Value
1-point Stabilizing
2-point Stabilizing
Simultaneous Stabilizing and Tracking
Transform Tools
2D Transform Tool
Panner Tool
Orient Tool
Flip Tool
Utilities
Switcher Tool
Adding a Switcher Tool
Show Tiles
Pass Through Tool
Notes Tool
Adding Notes to a Composition
Comparison Tool
Enabling the Comparison tool
Selecting the Primary and Reference Inputs
Comparison Tool Controls
Enabling the Comparison tool
Vector Paint
Vector Paint Image Inputs
Shape Properties
Vector Paint UI
Shape Browser
Shape Creation and Editing Tools
Main Tab
Main Shape Attributes
Clone/Reveal Attributes
Point and Gradient Attributes
Transform Tab
Brush Tab
Output Tab
Settings Tab
Multi-Shape Editing
Manipulators
Vectors Tools
Show Vectors
The Motio Tool
Video Tools
Pulldown
PAL Cadences
Autodetecting the Cadence
Interlace
Deinterlace
Determining Field Dominance
Field Selection
Adjusting the Adaptive Threshold
Setting Spatial Interpolation
Setting Temporal Interpolation
Warping Tools
Warp 2D
Warp 2D UI
Curve Correspondence
Output Tab
Options Tab
Wave Tool
Twirl Tool
Ripple Tool
Polar Tool
Pinch Tool
Mirror Tool
Magnify
Lens Distort
Displace
Crumple
Views
Animation Reference
Player Controls
The Animation Property Area
Animation Editor
Curves View
Tracks View
Animation Editor Feedback
The Animation Tab
Setting Keyframes
Cue Marks
Working with Cue Marks
Setting Zoom and Pan
Marking Attributes for Keyframing
Editing Keyframes in the Tool UI
Editing Keyframes in the Animation Editor
Modifying Interpolation
Adding and Deleting Keyframes
Precision Keyframe Editing
Composition Browser
The Composition Browser
The File Browser
The View Button
The Bookmarks Button
Layer Editor
Working with Layers
Renaming Sources and Layers
Selecting Layers
Adding, Deleting, Clearing, and Wiping Layers
Duplicating Layers
Reordering Layers
Modifying Motion Blur on Individual Layers
Setting Layer Visibility Properties
Pick List
Player Overview
Playing Back in Multiple Views
Playback Performance
The Player
The Mini-Player
The Fullscreen Player
Fullscreen Player and the Gate UI
Setting Context Points
Schematic View
Node Overview
Node Anatomy
Primary Output
Multiple Output Nodes
Node Connections
Cycling Through Inputs and Outputs
Zooming and Panning
Scripting
How to Run a Composite Python Script
Running the Script
Scripted Actions
Viewing Output and Error Messages
Python Scripting
Adding a View to a Viewport
The Tool UI
Node-Independent Tabs
Node-Specific Tabs
Preferences
Setting Project Preferences
Setting User Preferences
Creative
General
Expressions
Example: Using Linked Attributes to Drive Animation
Example: Using Functions to Drive Animation
Short Expressions
Visual Linking
Visual Linking in the Composition Browser
Visual Linking in the Tool UI
Visual Linking between the Composition Browser and the Tool UI
Navigating the Expression String
Validating and Applying the Expression String
Viewing the Expression
Editing an Expression
Expressions Syntax
Constants
Operators
Functions
Removing an Expression
Calculators
Color Picker
Presets
Tool Presets
Using Tool Presets as a Display Modifier
Composite Executables
Working with the Composite Executables
txcheck Executable
txperf Executable
Disk IO
File System
Content Server
Memory
txversion Executable
Customizing Composite
Creating User Defined Attributes
Default UDA Tag
Creating UDAs
Displaying a UDA
Using a UDA
XML Resource Files
Read-Only UDA Tag
View Layouts
Initialization Variables and String Substitutions
Add/Remove Items in the Pick List
Displaying the Tools, Views & Pick List Tabs
Keyboard Shortcuts
Composition Shortcuts
Views
Tools
Hotkey Editor
Hotkey Catalogs