Pre-Compositing Import

 
 
 

You can either import render passes from a pre-comp file generated by any 3D application or import Maya passes directly from the Maya (.ma or .mb) file.

A Maya pre-comp file contains the same information as the corresponding .ma or .mb file of the 3D scene. However, pre-comp files are faster to import into Composite and more stable to use. An advantage of using pre-comp files is that they are self-contained. That is, you don't need to have Maya installed and licensed on your system like you do for importing Maya files. Before importing a Maya file, see Importing FBX Files.

To import a pre-comp or Maya file:

  1. Select File > Import or press Ctrl + I(for Windows and Linux) or Cmd + I(for Mac OS).

    The File Browser is displayed.

  2. Locate the folder that contains the pre-comp file.
  3. Right-click the pre-comp (.precomp) file and select Import or press the Import button.
    Note Pre-comp and Maya files can only be imported in Composite one at a time.

    The Script Output floating window displays the progress of the import, and the Pre-Compositing Import Options dialog box displays. See Viewing Output and Error Messages.

  4. Set parameters for the pre-comp fileā€”see The Pre-Compositing Import Options.

    If images are missing, you are prompted to locate the folder that contains the images.

    NoteThe Browse button does not work when importing Maya files, because the import is performed in a background process.
    Note For Maya files, by default, Maya expects the render files to be in the default location for the Maya project. Place them there to avoid having to input the location or add the correct path in the dialog box. On Windows, the location is C:/My Documents/maya/projects/default. You will need to locate the My Documents folder as it could at a different location, depending on where it was installed. On Linux and Mac OS, the location is: ${HOME}/maya/projects/default.

    If Composite cannot find a pre-compositing template referenced by the pre-comp file, the following dialog box is displayed:

  5. Do one of the following:
    • If you have a template you want to use, locate it.
    • If you want to use the default template provided by Composite, click Default Template.
      NoteThe Browse button does not work when importing Maya files, because the import is performed in a background process.
    • If you do not want to use a template, click No Template.

    For more information, see Pre-Compositing Templates.

    The render layers and passes are imported. The scene composition, named after the scene anchor and camera(s) anchor, is created in the folder you specified during import. This folder contains a Layers folder and a Passes folder, unless you specified a different name during import. Render layer compositions are named after the scene anchor, the camera(s) anchor, and the layer anchor. Render pass compositions are named after the scene anchor, the camera(s) anchor, the layer anchor, and the pass anchor.

  6. When the imported composition has opened.

    The composition and associated render layer compositions are opened, and the chain of Blend & Comp nodes in the scene composition matches the order and blend modes in the render layers.

  7. To view a layer composition, do one of the following:
    • Double-click a link node.
    • Right-click a link node and select Open.
    • In the File Browser, open it from the Layers folder.
  8. To view a render pass composition, open it from the Passes folder in the File Browser. Click the Import Image node.

    In the tool UI, select the Import Image tab.

    Notice that the Path field displays path of the image sequence that is imported for that render pass. And, the image format, pixel format, rate, frame range and pre-multiplication import options are properly set.

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