Transforming Objects

 
 
 

You can transform an individual layer, axis, light, or camera along a specific axis to achieve the effects you want. You can transform objects interactively in the Player, or by setting values in the transformation fields in the Reaction tool UI.

Note When transforming lights, you may need to zoom out to view a light's icon. Also, interactive transformations are applied using a light's local axis, but its position is recorded using global coordinates.

To transform objects interactively:

  1. In the Schematic view, display the Group Schematic by double-clicking the Reaction node or right-clicking the Reaction node and selecting Edit Group.
  2. Select a layer, axis, light, or camera by doing one of the following:
    • Click an object in the Group Schematic.
    • In the Reaction tool UI, select the appropriate tab and select an item from the Layer Editor, Axes, Lights, or Cameras list.

    The Reaction tool UI displays the tab associated with the selected object.

  3. Click a transform button.
    Click: To:
     
    Translate an object along the selected axis. When you move an object, its coordinates are displayed and update dynamically.
     
    Rotate an object about the selected axis and change its orientation. Angles of rotation are measured in degrees.
     
    Scale an object in X, Y, or Z according to the selected axis. An object is scaled from its center. Scaling uses a multiplication factor. Negative values yield an inverted object.
    NoteWhen a layer is created, its scale is automatically set to 1.0.
    NoteCameras cannot be scaled.

To transform objects using the tabs:

  1. In the Reaction tool UI, select the tab of the object you want to transform, and then select an item from the Layer Editor, Axes, Lights, or Cameras list.
    Note If you selected a light, select Transform in the Lights tab (under Parameters) to display the fields.
  2. Transform objects by adjusting the Position, Rotation, and Scale values (X, Y, and Z).
    Note To scale a layer, light, or axis uniformly, click the Link button below the Scale fields. Cameras cannot be scaled.
  3. Move the object's center by adjusting the Pivot values (X, Y, and Z).

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