Contents
What's New in Autodesk Mudbox
Getting Started
Learning resources
QuickStart tutorial
Configure your Wacom tablet or mouse
Launch Mudbox
Load a model
Navigate the 3D View
Increase the resolution of a model
Sculpt a model
Sculpt using layers and stencils
Paint a model
Save your work
About Mudbox
Mudbox Setup window
Interface overview
Load a sculpt template
Basics
Adjust tool settings
Adjust pen pressure properties
Adjust tool falloff
Edit sculpt tool properties
Produce smooth tool strokes
Create and select a selection set
Create basic UVs
Curves
Create curves
Add curves to mesh edges
Create precise 3D curves based on a plane
Draw 2D curves on the view plane
Draw 3D curves on a mesh
Delete curves
Erase curves or curve segments
Modify curves
Extend or connect curves
Modify the shape of a curve
Relax or smooth curves
Move, rotate, or scale 2D curves
Show or hide curves
Delete faces
Delete objects
Duplicate a model
Duplicate faces as new mesh
Flip a model
Hide faces or models
Highlight problem areas on a mesh
Isolate faces or models
Load a sculpt template
Navigate the 3D view
Open a model
Prepare a model for sculpting
Sculpt or paint on a tiling plane
Select and move items
Select faces
Select poly islands
Show or hide the ViewCube
UVs overview
Zoom, track, and tumble the 3D View
Data Exchange
Model file formats
Export paint layers
Importing models
Import a model
Import a model as a layer
Import a model from 3ds Max
Import a model from Maya
Import a model from Softimage
Import a model from ZBrush
Import UVs
Import and export using FBX
Export a Mudbox model using FBX
Open or import an FBX file
Load the FBX plug-in for Maya or 3ds Max
Compatibility across products using FBX
Import a reference image
Import an image as a texture map
Import and export objects with creasing and hard edges
Import Mudbox files from earlier versions
Import PTEX files
Import topology changes
Rebuild subdivision levels for an imported mesh
Save or export your work
Sending files between 3ds Max and Mudbox
Send files to Maya, 3ds Max, and Softimage
Transfer properties between meshes
Troubleshoot file import and export
Troubleshoot mesh errors
Use the same system units in 3ds Max and Mudbox
Sculpting
Sculpting overview
Sculpt layers overview
Sculpting basics
Best practices for sculpting
Mesh resolution and subdivision levels
Add a subdivision level
Delete a subdivision level
Display a different subdivision level
Edit sculpt tool properties
Lock a model
Mask or freeze regions on a model
Prepare a model for sculpting
Sculpt or paint using curves
Sculpt using maps
Overview of sculpting with maps
Sculpt using a displacement map
Sculpt using a vector displacement map
Troubleshoot sculpting using a displacement map
Sculpt using stamps
Sculpt using stencils
Sculpt using symmetry
Set a topological axis
Sculpt using tool symmetry
Sculpt using layer symmetry
Sculpt using layers
Amplify, reduce, or invert sculpting on a layer
Change the order of sculpt layers
Combine all layers onto the base level
Create a sculpt layer
Delete a sculpt layer
Erase sculpting on a layer
Freeze mesh based on a sculpt layer
Hide or show a sculpt layer
Lock and unlock a sculpt layer
Mask sculpting on a layer
Merge two or more sculpt layers
Mirror a sculpt layer on a symmetrical model
Mirror a sculpt layer on an asymmetrical model
Sculpt on a layer
Sculpt using layer symmetry
Troubleshoot sculpt layers
Transfer sculpt detail between meshes
Sculpt Tools tray
Troubleshoot sculpting
Painting
Painting overview
Painting basics
Prepare a model with UVs for painting
Adjust color
Adjust color saturation
Adjust contrast
Change the paint color
Create color adjustment presets
Import or export your color adjustment presets
Invert the color
Lighten or darken image areas
Sample color from an image
Sample color on a model
Set or modify color hue
Adjust UV positions in 2D
Blur detail in painted textures
Copy painted regions
Create and edit paint layers using Photoshop
Mudbox and Photoshop overview
Export a single paint layer to Photoshop
Export a paint channel containing multiple layers to Photoshop
Export a paint layer of the 3D View to Photoshop
Create paint masks
Erase paint
Export paint layers
Flood paint
Freeze mesh based on a paint layer
Hide and show texture tiles on a model
Manage paint layers
Paint layers overview
Create a new paint layer
Blend paint layers
Change the opacity of a paint layer
Delete a paint layer
Duplicate a paint layer
Export paint layers
Show or hide a paint layer
Import a paint layer
Lock and unlock a paint layer
Merge paint layers
Move paint layers
Paint layer masks
Paint layer masks overview
Add or remove a paint layer mask
Merge paint layer masks
Import or export layer mask image files
Save paint layers
Solo a paint layer
Transfer paint layers
Open the Paint Layers window
Paint on your 3D model
Paint across multiple UV tiles
Paint texture maps in 2D
Paint to apply transparency
Paint using symmetry
Paint using a dry brush technique
Paint using brush stamps
Paint using stencil projection
Preview and edit a specular map
PTEX painting
PTEX painting overview
Prepare a model for PTEX painting
Increase resolution in specific areas (PTEX)
Use Mudbox with image editors
View and edit paint brush properties
View painted images with UVs
Paint Tools tray
Paint file formats and color bit depth
Troubleshoot painting
Troubleshoot paint layers
Posing
Posing overview
Adjust a joint's pivot location
Adjust a joint's region of influence
Create joints
Create pose presets
Create symmetrical poses
Delete joints or skeletons
Import models with existing joints
Pose a model component
Pose Tools tray
Troubleshoot posing
Using sculpt layers for posing
Stamps and Stencils
Stamps
Stencils
Create a stencil
Edit a stencil
Move, rotate, or scale a stencil
Paint using stencil projection
Sculpt using stamps
Sculpt using stencils
Save images for stencils and stamps
Add images to the Stamp or Stencil tray
Remeshing
Retopology
Manual remeshing
Create a mesh from curves
Delete many tiny poly islands
Patch holes in a mesh
Reduce a mesh
Retopologize a mesh
Draw curves to guide retopology
Scan data workflow
Smooth selected regions of a mesh
Best practices for manual remeshing
Best practices for retopology
Troubleshoot retopology operations
Extracting Texture Maps
Texture extraction overview
How texture extraction works in Mudbox
Supported extraction file formats and bit depths
Normal maps overview
Displacement maps overview
Vector displacement maps overview
Ambient occlusion maps overview
Image bit depth and texture extraction
Extract a normal or displacement map
Extract a vector displacement map
Extract an ambient occlusion map
Convert a bump map to a normal map
Transfer paint layers
Troubleshoot texture extraction
Lighting and Shading
Apply visual effects
Change the model display
Display a model as a silhouette
Display a model without lights and shading
Display shadows on a model
Lighting
Lights
Create and edit lights
Move or rotate lights
Materials
Materials
Create and apply materials
Delete materials
Edit material properties
Using CgFX-based materials
Best practices for lighting and shading
Troubleshoot lighting and shading
Rendering
Cameras
Cameras
Create cameras and camera bookmarks
Reset a camera
Save a camera view
Switch camera views
Load a reference image into the camera view
Record a movie
Save an image of the 3D View
Troubleshoot display and rendering
Customizing Mudbox
Add models to the Create > Mesh menu
Adjust the gradient background in the 3D View
Change the color of Mudbox interface components
Change the display of What's New highlighting
Create a custom layout
Customize marking menus
Edit marking menu XML files
Add commands to a marking menu
Add tooltips to a marking menu
Rearrange marking menu items
Customize keyboard shortcuts
Customize the position of tools within trays
Customize the working range of a Properties slider
Import or export a custom Mudbox layout
Maximize the working area
Save a camera view
Turn the background grid on or off
Keyboard Shortcuts
Camera and image plane hotkeys
Curve hotkeys
Display hotkeys
Edit menu hotkeys
File input and output hotkeys
Image Browser hotkeys
Transformation hotkeys
Paint layer hotkeys
Sculpt and paint tool hotkeys
Selection hotkeys
Stencil hotkeys
Subdivision level and symmetry hotkeys
Reference
Appendices
3Dconnexion device setup
Best practices using the Blur brush
Environment variables
File environment
Install the Mudbox Help locally
Memory and performance best practices
Mouse setup
Mudbox Application Programming Interface (API)
Normal vectors
Paint layer blend modes
Remove your Mudbox user preferences
Tablet setup
Multi-Touch devices
Multi-Touch input gestures
Enable multi-touch input from the trackpad
Set the Wacom tablet properties
Tablet setup on Linux
Troubleshoot graphics card issues
Marking menus
Curves marking menu
Model marking menu
Display marking menu
Example: Marking menu XML file
Menus
Create menu
Display menu
Edit menu
File menu
Help menu
Mesh menu
Subdivision Options
Mudbox menu
Render menu
UVs & Maps menu
Windows menu
Preferences
Color preferences
Render preferences
Mudbox Community preferences
Paths preferences
Files preferences
Focus preferences
Paint preferences
FBX preferences
Interaction Mode preferences
Help preferences
User Interface preferences
Status Line preferences
Camera preferences
Stencil preferences
Properties
3Dconnexion properties
Camera properties
Curve Tool properties
Directional light properties
Image-based light properties
Image Plane properties
Material properties
Mesh properties
Paint Tools properties
Point light properties
Pose Tools properties
Sculpt Tool properties
Selection Set properties
Skeleton properties
Stencil properties
ViewCube properties
Viewport Filter properties
Ambient Occlusion filter properties
Cavity Ambient Occlusion filter properties
Depth of Field filter properties
Non-photorealistic filter properties
Normal Map filter properties
Screen Distance filter properties
Tonemapper filter properties
Trays
Trays window menu
Camera Bookmarks tray
Curve Tools tray
Material Presets tray
Paint Tools tray
Pose Tools tray
Sculpt Tools tray
Select/Move Tools tray
Windows and Tools
Adjust Color window
Color Chooser window
Create Mesh From Curves window
Create New Paint Layer window
Create New Stencil window
Create Tiling Plane window
Create Turntable Movie window
Edit Adjust Colors Presets window
Edit this stencil window
Export All Paint Layers window
Export Screen Image to PSD window
Extract Texture Maps window
Common map extraction options
Ambient Occlusion Map Extraction options
Displacement Map Extraction options
Normal Map Extraction options
Transfer Paint Layers options
Vector Displacement Map Extraction options
Hotbox
Hotkeys window
How to Create Mesh from Curves
How to Prepare Your Mesh for PTEX window
Image Browser window
Import Options
Layers window
Log window
Mudbox Setup window
Object List
Object List window menu
Paint Layers window
Poses window
Preferences window
Properties window
Record Movie window
Reduce Mesh window
Retopologize window
Save Screen Image window
Sculpt Layers window
Sculpt Using Map window
Transfer Details window
ViewCube
ViewCube overview
ViewCube menu
Viewport Filter window
What's New Highlight Settings window