Export a Mudbox model using FBX

 
 
 
Note

FBX files exported from Maya 2011 are not compatible with Mudbox versions earlier than Mudbox 2011 unless you specify an earlier FBX version in the FBX export options.

See also Compatibility across products using FBX.

  1. Ensure that your model has the Mudbox Material assigned as its shading material.
  2. Sculpt and paint on it.
  3. Set the subdivision level on the model as you want the mesh to be exported. For more information, see Display a different subdivision level.
  4. If you want sculpt layers to be exported as blend shapes, you must first turn on the Export Layers as Blendshapes preference in the Preferences window. Only sculpt layers associated with the current subdivision level are exported as blend shape/morph targets in the FBX file.
  5. In the Select/Move Tools tray, select the Objects tool and select the items to export.
  6. Select File > Export Selection.

    A file browser window appears.

  7. Specify a directory path and file name, set the Save As Type to Autodesk Fbx, and click Save.
Important

If you are exporting a mesh that has been used as the source in a texture map extraction (for example, if you used this model as the source to extract a displacement map), be aware that any extracted texture maps are automatically exported with your model.

This can result in unexpected deformation when you import the model into another application, as the texture maps are automatically assigned to the model on import. If you experience this issue, you can remove any unwanted texture map from the associated channel (such as the displacement or bump channel) after importing the model.

Related topics

Open a model

File menu

Import a model

Import a model from Maya

Import a model from 3ds Max

Import Mudbox files from earlier versions

Import using FBX

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