Remeshing

 
 
 

Extract production-ready, uniform quad meshes from your highly detailed, intricately sculpted mesh without leaving Mudbox. New remeshing tools let you put artwork before structure, no matter what your downstream requirements.

Remeshing in Mudbox is a combination of automated and manual processes that let you take as much or as little control over the definition of the topology as you want, ranging from an entirely manual process that produces only the edges you explicitly define (Manual remeshing), to a more automated operation that generates a mesh based on features of the surface and a set of parameters (Retopology).  Whether you need the push-button simplicity of computed retopology, or you want complete control over the output mesh edge flow, remeshing lets you customize your own approach.

In general, the more automated Retopology process is suitable when you're working on environments or background objects (dealing with many geometries or very large geometries, like mountainous terrain with many high res rocks). Mudbox detects the surface features of your mesh, and calculates the topology to suit these features. 

For projects that require a little more attention to detail, such as a hero character, you'll want to employ a more hands-on approach. With Manual remeshing, you construct the topology solution by hand, creating curves on the reference mesh (or meshes) to generate the new, uniform quad mesh.

Creative Commons License Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License