Common map extraction options

 
 
 

Options available in the Extract Texture Maps window depend on the map types you select in the Maps to Generate list, and on the Map Type you specify in the Output options (Ptex or Texture).

This topic describes the options common to all map types. For options specific to each map, refer to the links below.

Name

Enter a name for the texture extraction settings to re-use the same operation later. The saved operation appears as an option the next time you select UVs & Maps > Extract Texture Maps.

Maps to Generate

Select the map types you want to generate. The Extract Texture Maps window displays options for each map type as you select from this list.

Extraction Options

Expand the following for options in each area of the Extract Texture Maps window.

Target Models
Source Models
Method options
NoteThe Image properties options display when you have Map Type set to Texture in the Output options. PTEX resolution options display when you set Map Type to Ptex.
Image properties
PTEX resolution options
Output options
Other extraction options

Related topics

Texture extraction overview

Extract a normal or displacement map

Extract an ambient occlusion map

Troubleshoot texture extraction

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