Contents
Introduction
What is Autodesk Showcase?
What's New in Autodesk Showcase 2012 R1
What’s new in Autodesk Showcase 2012
System requirements
Workflow overview
More resources
Showcase on the Web
Customer Involvement Program (CIP)
Learning Movies and Sample Scenes
Quick Start Wizards
Prepare models for your scene
General model preparation
Prepare Inventor models
Prepare 3ds Max models
Prepare Revit models
Prepare AutoCAD models
Prepare Alias models
Create and save a scene
Workflow for creating and saving Showcase scenes
Use the Open/Create Scene dialog box
Import models
About importing models
Use templates to import files and create a scene
Import FBX files
Import Inventor files
Import CAD files
Import models using the File menu
Adjust import conversion settings
About tessellation and LODs
Change the LOD of an imported object
Control how Showcase manages LODs
Troubleshoot problems importing models
Import from other scenes
Adjust scene settings
Save your scene
Save your scene and accompanying files
Copy a scene to a different location
Navigate around a scene
Set a center of interest (COI)
Move around in a scene
Use SteeringWheels
About the Full Navigation Wheel
Change Views with the Full Navigation Wheel
Change Views with the Tour Building Wheel
About the Tour Building Wheel
About the View Object Wheel
Change 3D Views with the View Object Wheel
The SteeringWheels shortcut menu
SteeringWheels Properties
Switch between views
Navigation shortcuts
Generate a walk zone
Adjust the navigation speed
Use third-party navigation tools
Use a Logitech Cordless Rumblepad 2
Use a 3Dconnexion SpaceNavigator™ 3D mouse
Adjust and export geometry
Adjust geometry settings
Check surface normals
Fix object patches
Extract patches as objects
Determine polygon and object count
Change model settings
Reload models
Exporting geometry
Export As...
Enhance the APF model in Maya
Customize the display
Adjust camera properties
Set the rendering mode
About rendering modes
Optimize hardware rendering for quality
Optimize Ray Tracing for frame rate or quality
Switch between Visual Styles
Set preferences
Work with objects
Select objects
Hide and show objects
Transform objects
About transforming objects
About transform handles and the pivot
Transform objects with the mouse
Transform objects in multiple directions with the keyboard
Transform objects relative to original values
Undo or revert transforms
Repeat transforms to position other objects
Snap objects
Delete or duplicate (copy) objects
Measure distances
Measure distance between two circle centerpoints
Measure distance between two points
Display the coordinates of a point
Use mirrored geometry
Import mirrored geometry
Create mirrored geometry
Use the Organizer
About the Organizer
Expand and select objects in the Organizer
View and change the state of objects
Reorganize objects in the Organizer
Create additional arrangements in the Organizer
Combine and separate objects to improve frame rate
Set the scene environment
About environments
Add and remove environments
Position objects relative to the floor
Change environment size and center
Adjust environment light and shadows
About environment light and shadows
Apply environment shadows
The Environment Light and Shadows dialog box
Use custom environments
Create or obtain images for custom environments
Add a custom environment library
Create a custom environment
Adjust geometry environment properties
Create a scale-independent environment
Terms and conditions for limited-use environments
Add lighting
Create a light
Modify a light
Light properties dialog box
Position lights
Automatic placement of lights
Interactive placement of lights
Associating lights and geometry
Hiding and deleting lights and grips
Add ambient shadows
Apply ambient shadows
Set up Preview (instant-on) ambient shadows
Set up Baked ambient shadows
Advanced ambient shadows settings
Work with materials
Apply materials
Work with the Materials interface
Assign materials
Change the appearance of materials
Work with materials used in the scene
View number of materials
Replace materials
About material types
Replace imported materials
Replace Alias materials
Define a material replacement mapping algorithm
Apply decals
What are decals?
Assign decals
Select and re-order decals
Hide or remove decals and grips
Change the appearance of decals
Move decals on objects
Working with decals in the scene
Introduction to material properties
Introduction to material properties
Change colors
Use image maps
Apply image maps
Link texture settings for image maps
Move image maps
Turn off texture tiling for image maps
Use environment lighting overrides
Apply environment lighting overrides
Environment lighting override parameters
Material property parameters
Color parameters
Highlight parameters
Clear Coat Highlight parameters
Reflectivity parameters
Basic Reflectivity parameters
Reflectivity settings for viewing angle
Reflectivity examples
Reflectivity parameters: ray tracing
Transparency parameters
Bump parameters
X-Rite Measured Materials
Set up and present the scene
Use alternatives
Types of alternative lineups
Set up alternatives
Set up and view model lineups
Set up and view material lineups
Use alternatives to select objects
Set up alternatives for easy recognition
Set up cross-sections
What are cross-sections?
Create a cross-section
Change the display properties of a cross-section
Modify a cross-section
Set up shots
What are shots?
Create and set up a still shot (no motion)
Create and set up a moving shot (two keyframes)
Create and set up a cinematic shot (one keyframe)
Create and set up an orbit (cinematic) shot
Create shots from an FBX file
Add transitions into and out of shots
Play shots
Associate a hotkey with a shot
Associate a 3D Trigger with a shot
Organize the shots
Create a YouTube movie of one or all shots
Move shots to the top of the display
Add behaviors
Working with Behaviors
Use turntable animations
Create a turntable
Play a turntable
Adjust how objects rotate around the turntable pivot
Set up multiple turntables
Create a Keyframe Animation
Set 3D triggers in the scene
FBX animation import
Recommended FBX workflow
Import an FBX Animation
Set FBX animation properties
Play back the FBX animation
Behavior links
Link multiple behaviors together
Remove behavior linking
Set up and view a storyboard
Set up a storyboard
View a storyboard
Organize storyboard slides
Work with slide properties
Create an Adobe Flash movie from a storyboard
Present the scene
Use a pointer to draw attention to model features
Compare alternatives
Play a behavior animation
Create an image of an important view
Create a movie from shots or slides
Compare and contrast multiple scenes
Add additional scenes to compare
Compare scenes side-by-side
Collaboration and configuration (advanced)
Collaborate with other users
Set up and participate in online sessions
Best practises during online sessions
Troubleshooting tips for online sessions
Set up Showcase for group presentations or clustered ray tracing
Present objects full-size on large displays
Run a large display client with Showcase or Showcase Viewer
Split a scene into a display cluster
Synchronize frame lock across a display cluster
Present a scene from a remote client
Connect to a ray tracing cluster
Configure the software
Program using software messages
Add a custom user interface
Change the location for temporary file storage
Operating Showcase on an IPv6 Network
Install plug-ins
Switch from Online (Default) to Local Help
Uninstall Showcase
Keyboard shortcuts
Keyboard shortcuts for navigating
Alt-key navigation
Orbiting navigation
Walking navigation
Other navigation
Keyboard shortcuts for editing
Keyboard shortcuts for Presentation Mode
Keyboard shortcuts for comparing scenes
Setting keyboard shortcuts with the Hotkey Editor
Glossary
Autodesk® Showcase® 2012 R1