Transform objects relative to original values
 
 
 

To transform objects relative to their original values:

  1. Select the objects you want to transform.
  2. Select Edit > Transform Properties.

    The Transform Properties window appears:

    The Object Position section of the window shows position, rotation, and scale of selected objects relative to the values when the model was imported and any scaling applied from the Model Settings window. The Pivot Position section shows the location of the object pivot in world space.

    If you have multiple objects selected, the values shown are from objects at the top of the selection hierarchy. To see this hierarchy and which objects are already transformed, select Scene > Organizer.

  3. To change any of these values for the selected objects, type in new numbers and press Enter.
  4. To type in values relative to the current position, click the Transform... button to use the Transform window.
    Note

    If you change the units (and therefore the scene scale) of the model using the Model Settings window, its scaling factor will not be shown in the Transform Properties window. However, this scaling factor is taken into account when you translate objects in the Transform window. Values you type in this window are scaled when they update existing values in the Transform Properties window.

  5. To adjust the Pivot Position, type new local coordinates for each axis, or press the Move Pivot... button to interactively adjust the pivot in the view.
  6. To move the Pivot to the center of the bounding box of the object, click Center Pivot. To reset the Pivot to the position it was in before you last moved it, click Move to Natural Pivot. If you have not previously moved it, the pivot will move to the position it was given in the original modeling software.