About rendering modes
 
 
 

Showcase is capable of displaying a scene either in Hardware rendering (left image above) or Ray Trace rendering (top right) mode. Hardware rendering is the default method of display for all scenes. Each rendering mode has distinct properties and advantages, while all workflows and tools for data preparation, presentation, and output remain the same, regardless of which mode is used. Switching between Hardware and Ray Trace rendering modes is easy, and the appearance of the scene is maintained to the limits of each mode.

To enable Ray Tracing, press R at any time. To return to hardware rendering (with both shadows and ambient shadows turned on), press D. For more information on switching between rendering modes, see Switch between Visual Styles.

About hardware rendering

Advantages of hardware rendering:

In hardware rendering, the type and memory size of the video card influences performance.

About ray tracing

Ray tracing produces highly realistic visuals by tracing “rays” from each rendered pixel into the 3D scene, which then bounce, bend and create visual effects similar to real light. In Showcase, ray tracing will be visually similar to hardware rendering, but adds many new effects.

Advantages of ray tracing:

With ray tracing, the number and speed of processors influences performance.

Other things you should know about ray tracing:

Types of Ray Tracing effects

In addition to displaying what is seen in Hardware rendering, Ray Tracing creates visual effects that add to the quality of the image. Some of these effects are based on the materials in the scene; others require a particular Ray Tracing quality preset to be used to see the effect. Some of the effects are listed here, in order or their appearance within presets.

See Also