Combine and separate objects to improve frame rate
 
 
 

Large production models, which typically have hundreds of parts that are comprised of thousands of surfaces and surface patches, can significantly slow Hardware rendering performance (the frame rate) while interactively authoring or presenting a scene.

You can improve the interaction performance (even with multiple production models loaded and displayed side by side) by combining objects in the Organizer. Combining objects essentially flattens the selected object hierarchy to speed the frame rate. However, to prevent data loss (for example, material assignments), you must follow the workflow guidelines and possibly modify your workflow.

Note

Hierarchies or groups containing lights cannot be combined. The combine option will be grayed out and unavailable when these items are selected. Deselect or remove the lights from the group and then combine.

Follow these working guidelines to combine nodes successfully without losing important data:

To combine objects:

  1. In the Organizer, select the objects you want to combine, then group them. The objects are grouped into one folder.
  2. Right-click the folder with the grouped objects, and select Combine. The objects are combined and you can no longer expand the node to see its contents.
    Note

    Double-click the folder to folder to give it a more meaningful name.

You can separate combined objects to gain access to parts of the combined geometry to work with it (for example, to flip normals, to remove duplicate surface, or to split geometry to add different alternatives or behaviors).

Separating is not the same as undoing (Edit > Undo) the combination operation. Separating retains the object hierarchy but gives you access to combined objects; undoing reverts to the original object hierarchies within a scene session.

To separate objects:

  1. In the Organizer, select the combined objects you want to separate.
  2. Right-click the selected objects, and choose Separate. The objects are separated, and you can now expand the node to see its contents.
See Also