Import an FBX Animation
 
 
 
  1. Press B to show the Behaviors interface.
  2. Click the arrow beside the Create button and select Import FBX Animation.
  3. A file browser window opens. Browse to and select the FBX file to use for the animation data.
    Note

    It is easiest to apply the FBX animation to the same geometry exported earlier via FBX. This will insure that the node names and structure match. If they match, the animation will automatically be applied.

    When the FBX animation file is loaded, the Animation Properties window will open.

  4. If you maintained the same hierarchy and names in your scene and imported FBX animation, a HUD message will appear stating “Existing nodes were mapped to the created animation behavior and some empty items were added to the scene. Press ‘O’ to view them in the Organizer.”
  5. The animation is automatically applied to matching nodes and can be previewed using the animation controls in the Behavior Properties window.

Add FBX Animations to Storyboards

Animations can be added to Storyboard slides and triggered with different playback options when the slide is played. See Add behaviors to a slide for more information. To learn more about Storyboards, see Set up a storyboard.

See Also