After you obtain the environment image file, follow these instructions to generate the IBL maps needed for your own environment
in Autodesk Showcase.
These steps are the same whether you choose to create a Geometry Environment (with an image mapped to it) or a Scale-Independent
Environment (where the image is infinitely far away). In either case, you must first prepare images as described in Create or obtain images for custom environments.
- If the Environments interface is not already visible, press the E key (or select ).
- Click the button at the top of the Environment interface, or right-click on an editable environment like Generic or BP Generic, and
from the menu that appears, choose
- Browse your files and choose an HDR panoramic image meeting the criteria described in Create or obtain images for custom environments.
After a few moments, the Create Environment dialog box will appear and a preview of your environment image will be displayed
- Adjust the image so that it looks good in the preview using the following tools:
- : adjusts the overall brightness of the input HDR scene when creating IBL maps and the background image. The slider has a
range of -3 to +3, but values beyond these can be entered numerically. This is useful when the IBL effect is either too dark
or too bright.
- : sets the overall saturation of the scene. More saturation will result in a more “colored” environment lighting, while less
will result in a more “neutral” lighting.
- : adjusts both the brightness and saturation of the image at the same time, in a non-linear amount. Useful if the image is
extremely dark and contrasted, or light and lacking contrast.
- Click .
The new environment will be shown in the scene and automatically saved to a temporary folder. The Create Environment dialog
box remains open for adjustments and recreating the environment with new settings.
More controls and recreating the maps
Click the folder to expose the advanced and individual map controls for the current environment.
Note
The environment shown in the scene can be adjusted by changing any of the values in the Create Environment dialog box and
pressing the Create Environment button again. This will recreate the environment, excluding any maps not “checked” as
- : include this part of the environment map list when creating, or recreating, the environment.
- : adjusts the size of each map. The resolution should be chosen by how much detail there is to preserve in the input map.
- : for the Backdrop (visible) Panorama, combines multiple exposures of the HDR original to create a visually recognizable image.
Note
Tone mapping can produce unusual effects with some very extreme range HDR images. In these cases, simply use the single exposure
image automatically generated without this option, or tone map the image in a separate application.
- : limits the brightness of highlight pixels by clamping a percentage of them from 0% (no clamping) to 100% (all highlight
pixels). This is useful when the scene appears "blown out" or the highlights are not discernible.
- : changes the convolution of the diffuse map, where higher takes more time to calculate but is more accurate.
- : controls blurriness, where Diffuse is very blurred and Specular is less blurred.