Normally you should not need to change LOD settings for an object, unless you notice performance or display issues. For example,
if rounded surfaces (such as wheels) do not have a smooth appearance, you may need to increase the surface quality and re-tessellate
the file. In cases where performance is affected, Showcase will likely detect the problem and prompt you with the Import Status
dialog box (described in the following procedure). You can change the LOD of objects manually anytime as follows:
- Select the object.
- Select .
- In the Import Status dialog box, click .
- In the Change Conversion Settings dialog box, select a setting from the drop-down box. See the next section, Which LOD setting
should I use?
- The status of the APF file switches to “Needs update.” Click to complete the re-tessellation.
Which LOD setting should I use?
There are six available settings in the Change Conversion Settings dialog box. (See the preceding procedure, Change the LOD
of an imported object.)
The first three are scripts that create a set of LODs for the model. These LODs are stored in memory and used by Showcase
to optimize your view while you work. They are created on import or when you switch from one setting to another. The other
three settings are single LODs that can be used if the scripts create too many polygons for your scene.
- : this script is applied to objects by default (at import). It creates three different LODs in a wide range. Most objects
will look good with this setting, though you may find it is preferable for exterior scenes with large objects, potentially
with ground planes, where you might use moderate close-ups from time to time.
- : this script creates three LODs optimized for larger parts. Small details will not render as well, but this script produces
fewer polygons than the All-Purpose script, and therefore might result in better performance for medium and large objects.
- : this script creates three LODs optimized for smaller parts. More polygons are created, but this results in good quality
for smaller (physically) sized scenes. It can also produce good results on moderate sized scenes that have many small details
that are important to the user. Use this setting for small- to medium-sized models, like an ice skate or a dashboard; not
recommended for large curved surfaces or shapes.
- : one LOD with a smaller number of polygons. Provides good performance for large models, with reduced quality in close-ups.
- : one LOD with a moderate number of polygons. Good for medium-sized models..
- : one LOD with a large number of polygons. Good for small models, but has a bigger impact on performance.
Note
You must re-calculate ambient shadows if you change the tessellation.