CDataArray2D< T >::Accessor | A class for accessing the sub-array data of CDataArray2D objects |
CDataArray2DCustomType::Accessor | Accessor gives access to the user data values stored in a CDataArray2DCustomType object |
CDataArray2D< bool >::Accessor | A class for accessing the sub-array data of CDataArray2D< bool > objects |
CDataArray2DString::Accessor | Accessor gives access to the string data stored in a CDataArray2DString object |
ActionDelta | The ActionDelta object tracks changes made on a parameter that is part of a reference model. Every ActionDelta contains one or more ActionDeltaItem objects, each of which represents a single change, or modification, to a referenced parameter. Each ActionDelta object has a specific type (see siModificationDeltaType) and each ActionDeltaItem it contains is of the same type |
ActionDeltaItem | The ActionDeltaItem object tracks changes made on a parameter that is part of a reference model. Each ActionDeltaItem represents a single change, or modification, to a referenced parameter. So each time there a change to a static value, an FCurve, a Constraint, an Expression or a GroupRelation, a new ActionDeltaItem is generated |
ActionSource | Specialization of the Source class, representing sources for action and shape animation clips |
AnimationSource | The AnimationSource object represents a special kind of DataSource, for example, ActionSource, Constraint, FCurve, Expression, or StaticSource |
AnimationSourceItem | An ActionSource contains a collection of animation source items, which you can get at using ActionSource::GetItems. The AnimationSourceItem class provides access to the animation DataSource (for example, an FCurve) and a target entity such as the Parameter or Cluster which the animation source drives |
Annotation | Specialized X3DObject used for inserting text annotation in a scene |
Application | The Application object represents the running instance of the Softimage application and it is the top most entity of the C++ API object hierarchy. Application contains properties that return other Softimage objects such as the active scene root |
Argument | The Argument object represents an argument (or parameter) of a Softimage Command. For example, the DeleteObj command takes 1 argument (InputObj ) |
ArgumentArray | |
ArgumentHandler | An argument handler is an object that helps determine the value that is passed to a Command |
ArrayParameter | An ArrayParameter is a specialization of a Parameter |
Camera | The Camera object represents a Softimage camera in a scene |
CameraRig | The CameraRig object is a specialized Null object that represents a hierarchy composed of a Camera and its X3DObject interest object |
CBase | CBase is the base class of all API classes and provides access to Softimage objects through generic CRef objects. The class defines a runtime type information sytem (RTTI) and CRef attachment support for API classes |
CBaseICEAttributeDataArray | Base class CICEAttributeDataArray class for the CICEAttributeDataArray and CICEAttributeDataArray2D template classes |
CBitArray | This class encapsulates an array of binary values represented as booleans, where true indicates a bit set to ON and false indicates a bit set to OFF |
CBoolArray | The CBoolArray is an uni-dimensional array of bool values |
CClusterElementArray | An array of cluster elements in a Cluster object |
CClusterPropertyBuilder | Provides the services to accelerate the process of creating new cluster properties on a geometry |
CClusterPropertyElementArray | An array of cluster property elements in a ClusterProperty object |
CColor | This struct represents an RGBA color |
CColor4f | A color class represented by single floating values. CColor4f supports the RGBA, HSVA and HLSA color models |
CColorArray | The CColorArray is a one-dimensional, zero-based array of CColor objects |
CComAPIHandler | Implements a C++ wrapper for calling automation objects (scripting objects) or objects implemented using the Softimage Object Model (formerly called the COM API) |
CControlPointRefArray | An array of ControlPoint object references representing the NurbsCurve or NurbsSurface control points |
CDataArray< T > | This template class encapsulates the 1D data arrays passed to custom node plug-ins during a graph evaluation. The underlying data arrays are zero-based, the following types are available: |
CDataArray2D< T > | This template class encapsulates 2D data arrays that are passed to custom node plug-ins during a graph evaluation. The underlying data arrays are zero-based, the following types are available: |
CDataArray2D< bool > | This class is a specialization of a CDataArray2D class of type bool |
CDataArray2DCustomType | CDataArray2DCustomType is used for storing binary data in a 2D element array of type CDataArray2DCustomType::TData |
CDataArray2DString | CDataArray2DString is used for storing strings in a 2D element array |
CDataArray< bool > | This class is a specialization of a CDataArray class of type bool |
CDataArrayCustomType | CDataArrayCustomType is used for storing binary data in a 1D element array of type CDataArrayCustomType::TData |
CDataArrayString | CDataArrayString is used for storing wide character strings in a 1D element array |
CDoubleArray | The CDoubleArray is an uni-dimensional array of doubles |
CEdgeRefArray | Array of Edge objects |
CMeshBuilder::CErrorDescriptor | This class reports the error status returned by CMeshBuilder::Build. If the mesh builder fails, the faulty indices are reported by this object |
CFacetRefArray | An array of Facet objects representing all segments of the underlying Geometry object |
CFCurveKeyRefArray | This class represents an array of keys on a function curve (FCurve). Duplicate keys are not allowed and a single array can only hold keys from the same fcurve |
CFloatArray | The CFloatArray is an uni-dimensional array of floats |
CGeometryAccessor | The mesh geometry accessor provides an optimized access to the data and cluster property values of a geometry mesh object. CGeometryAccessor is suitable for data export application as it allows access to geometry data more quickly and efficiently than the regular geometry API classes |
CGraphicSequencer | The CGraphicSequencer object offers several services to enable custom rendering passes in the OpenGL viewport |
ChainBone | The ChainBone object is part of a skeleton chain |
ChainEffector | The ChainEffector object is part of a skeleton chain |
ChainElement | The ChainElement object represents a component of a skeleton chain |
ChainRoot | The ChainRoot object represents the root of a skeleton chain |
CHardwareAttribute | Represents an attribute defined by hardware shaders a.k.a real-time shaders. CHardwareAttribute is typically used for defining standard vertex semantics (siHardwareInputSemantic) used in shader languages such as CgFX and HLSL. CHardwareAttribute can also be used for defining shader parameters of siShaderParameterType type |
CHardwareAttributeArray | The CHardwareAttributeArray is an uni-dimensional array of CHardwareAttribute |
CICEAttributeDataArray< T > | This template class encapsulates ICEAttribute data as a 1D array. CICEAttributeDataArray objects are read-only and can be filled with the methods supplied with the ICEAttribute class. CICEAttributeDataArray is zero-based and can be one of the following types: |
CICEAttributeDataArray2D< T > | This template class encapsulates ICEAttribute data as a 2D array. CICEAttributeDataArray2D objects are read-only and can be filled with the methods supplied with the ICEAttribute class. CICEAttributeDataArray2D is zero-based and can be one of the following types: |
CICEAttributeDataArray2DCustomType | This class is a specialization of CICEAttributeDataArray to give access to the ICEAttribute data as a 2D array of type siICENodeDataCustomType. CICEAttributeDataArray2DCustomType objects are read-only and can be filled with the methods supplied with the ICEAttribute class |
CICEAttributeDataArray2DString | This class is a specialization of CICEAttributeDataArray2D which allows access to the ICEAttribute data as a 2D array of type siICENodeDataString. CICEAttributeDataArray2DString objects are read-only and can be filled with the methods supplied with the ICEAttribute class |
CICEAttributeDataArray< bool > | This class is a specialization of a CICEAttributeDataArray class of type bool |
CICEAttributeDataArrayCustomType | This class is a specialization of CICEAttributeDataArray to give access to the ICEAttribute data as a 1D array of type siICENodeDataCustomType. CICEAttributeDataArrayCustomType objects are read-only and can be filled with the methods supplied with the ICEAttribute class |
CICEAttributeDataArrayString | This class is a specialization of CICEAttributeDataArray which allows access to the ICEAttribute data as a 1D array of type siICENodeDataString. CICEAttributeDataArrayString objects are read-only and can be filled with the methods supplied with the ICEAttribute class |
CICEGeometry | Provides a read-only API for accessing the data of a geometry object connected to a custom ICE node |
CICEPortState | CICEPortState is used for accessing the state of a custom ICENode input port from the cb_ICENode_BeginEvaluate BeginEvaluate callback |
CIndexSet | CIndexSet encapsulates an index set for indexing CDataArray object types for the current evaluation |
CKnotArray | An array of knot values representing the NURBS curve or surface knots |
CLine | A parametric 3D line |
Clip | Clips are instances of animation and shape actions (ActionSource), audio and image sources (Source) and compound clips (ClipContainer) |
ClipContainer | A ClipContainer can represent either the Mixer or a compound Clip. Both can contain other Clips, Tracks and Transitions |
ClipEffect | A ClipEffect represents the set of effects associated with a Clip. Each ClipEffect object contains one item corresponding to a MappedItem |
ClipEffectItem | A ClipEffectItem is an expression which is bound to a MappedItem of a Clip |
ClipRelation | Clip relations are logical entities used to create a bi-directional constraint between two clips, the master and slave clip |
CLongArray | The CLongArray is an uni-dimensional array of LONG values |
Cluster | A cluster represents a set of components on a Geometry |
ClusterProperty | Represents a property of a cluster |
CMatrix3 | This class represents a double precision floating point 3 by 3 matrix |
CMatrix3f | A class to represent a single precision floating point 3 by 3 matrix. This class is typically used for implementing custom ICE nodes |
CMatrix4 | This class represents a double precision floating point 4 by 4 matrix |
CMatrix4f | A class to represent a single precision floating point 4 by 4 matrix. This class is typically used for implementing custom ICE nodes |
CMeshBuilder | CMeshBuilder allows you to create polygon meshes from an ordered array of vertex coordinates and polygon connections (polygon to vertices). You can build the vertices and polygons by providing all the data at once or you can build them incrementally by providing the data in chunks |
CNurbsCurveData | This structure represents a data description for a NurbsCurve |
CNurbsCurveDataArray | The CNurbsCurveDataArray is an uni-dimensional array of CNurbsCurveData |
CNurbsCurveRefArray | An array of NurbsCurve objects representing the curve in a curve list |
CNurbsSampleRefArray | An array of NurbsSample objects representing the sample points on a NurbsSurface |
CNurbsSurfaceData | This structure represents a data description for a NurbsSurface |
CNurbsSurfaceDataArray | The CNurbsSurfaceDataArray is an uni-dimensional array of CNurbsSurfaceData objects |
CNurbsSurfaceRefArray | An array of NurbsSurface objects representing the surface in a nurbs surface mesh |
CObjectAddedNotification | |
CObjectRemovedNotification | |
Command | Represents a Softimage command (either built-in or custom). This object encapsulates information on a command such as the name, category, arguments, where it is implemented etc |
CommandArray | This object represents a collection of commands |
Constraint | The Constraint object represents a constraint in the scene graph |
ConstructionHistory | |
Context | This is a general, flexible Context object that is used for callbacks. Instances of this object are used to pass information to the C++ API callbacks that implement a PluginItem |
ControlPoint | The ControlPoint of a NurbsSurface or a NurbsCurve |
CParameterRefArray | An array of Parameters |
CPlane | A parametric 3D plane |
CPointRefArray | An array of Point objects that represent the points in the Geometry |
CPolygonFaceRefArray | An array of PolygonFace objects representing the polygons in a polygon mesh |
CPolygonNodeRefArray | An array of PolygonNode objects representing the edge junction in a polygon |
CQuaternion | Implementation of a quaternion q=a+bi+cj+dk |
CQuaternionf | Implementation of a float quaternion q=a+bi+cj+dk. This class is typically used for implementing custom ICE nodes |
CRandom | A random number sequence generator class |
CRef | This class is used to reference Softimage objects. Each instance of an CRef maintains a link with only one single object at a time, it cannot refer to multiple objects. CRef has no base or derived class hierarchy and only contains methods for accessing the type of the underlying Softimage object |
CRefArray | Holds generic CRef objects and acts as a base class for other specialized CRef array classes (CEdgeRefArray, CFacetRefArray, etc...). Like CRef class, the CRefArray class also provides a runtime type information system to help determining the object type during execution time |
CRenderHairAccessor | This class provides access to the render hair information exposed by the hair primitive. This information includes: the vertex positions of each generated render hair, the root/tip radius values, the UVW, weight map and vertex color values for each render hair root location |
CRigidBodyAccessor | The rigid body accessor provides an optimized access to the data and property values of a rigid body dynamics object. CRigidBodyAccessor is suitable for data export applications as it allows access to rigid body data more quickly and efficiently than the regular API classes |
CRigidConstraintAccessor | The rigid constraint accessor provides an optimized access to the data and property values of a rigid constraint object. CRigidConstraintAccessor is suitable for data export applications as it allows access to rigid body data more quickly and efficiently than the regular API classes |
CRotation | Provides conversion facilities for various rotation representations including Euler angles, Quaternion, Axis angle and rotation matrix |
CRotationf | Provides conversion facilities for various rotation representations including Euler angles, Quaternion, Axis angle and rotation matrix. CRotationf is typically used for implementing custom ICE nodes |
CSampleRefArray | Array of Sample objects that represent the samples in the Geometry |
CScriptErrorDescriptor | This class extends the CStatus object with additional error details if a Script Error has occured |
CSegmentRefArray | An array of Segment objects that represents all the segment sub-components in the Geometry |
CSelectionChangeNotification | |
CShape | A class representing primitive types for particles rendering. Shape objects are read-only and can be accessed with ICEAttribute properties such as ICEAttribute::GetDataArray and ICEAttribute::GetDataArray2D |
CSIObjectRefArray | An array of SIObjects |
CStatus | Encapsulates status data types for error handling purpose. The class also exposes methods to query and set the error code |
CString | Character strings in the Softimage SDK are represented with the CString class. CString consist of a variable-length sequence of characters. The CString class can store either wide characters (16-bit values) or ASCII ("char") characters (8-bit values) |
CStringArray | The CStringArray is an uni-dimensional array of CString objects |
CTime | Utility class for manipulating time |
CTimeArray | The CTimeArray is an uni-dimensional array of CTime |
CTimeChangeNotification | Holds information about a time change Event |
CTransformation | This object represents a transformation which is the result of the combination of a Scaling, a Rotation and a Translation, in the S.R.T order |
CTriangleRefArray | An array of Triangle objects that represents all the triangles in the Geometry |
CTriangleVertexRefArray | An array of TriangleVertex objects that represents all points of a Triangle object |
CTrimCurveData | This structure represents a data description for a TrimCurve |
CTrimCurveDataArray | The CTrimCurveDataArray is an uni-dimensional array of CTrimCurveData |
CUserDataArray | A CUserDataArray is an uni-dimensional array used to store binary values. CUserDataArray contains items of type CUserDataArray::Value which holds the data set on a user data map property |
CustomOperator | The CustomOperator object represents a custom operator (ie., a scripted or compiled operator) in the scene graph |
CustomProperty | Custom parameter set property object. A custom property holds a set of parameters which can be created by the user or via scripting/programming |
CUtils | This is an intrinsic object that provides general utility methods |
CUV | This structure represents a UV coordinate |
CUVArray | The CUVArray is an uni-dimensional array of CUV |
CValue | The CValue object provides the convenience of a loosely typed variable inside a strictly typed language like C++ |
CValueArray | The CValueArray is an uni-dimensional array of CValue |
CValueChangeNotification | |
CVector2f | A 2-element vector represented by single floating point x,y coordinates. This class is typically used for implementing custom ICE nodes |
CVector3 | A 3-element vector that is represented by double precision floating point x,y,z coordinates |
CVector3Array | The CVector3Array is an uni-dimensional array of CVector3 |
CVector3f | A 3-element vector that is represented by single floating point x,y,z coordinates. The class is used used for implementing custom ICE nodes |
CVector4 | A 4-element vector that is represented by double precision floating point x,y,z,w coordinates |
CVector4Array | The CVector4Array is an uni-dimensional array of CVector4 |
CVector4f | A 4-element vector that is represented by single floating point x,y,z coordinates. The class is used used for implementing custom ICE nodes |
CVertexColor | This structure represents a vertex RGBA color. Unlike CColor, each component value of CVertexColor is a byte |
CVertexColorArray | The CVertexColorArray is an uni-dimensional array of CVertexColor objects |
CVertexRefArray | Represents an array of Vertex objects |
CWindowNotification | Holds information about a change in window position |
Delta | The Delta object represents a 'diff' or list of modifications to a reference model |
Desktop | The Desktop provides the services for creating and accessing UI objects in Softimage |
Dictionary | |
Directed | An object representing the interest of a Camera or Light |
Edge | The Edge object gives access to the geometry edges of an X3DObject's primitive |
Envelope | An envelope is an object or hierarchy that is assigned as a skin to a set of deformers such as IK chains. Envelopes move and deform in response to the movement of their deformers. In this way, for example, a character moves as you animate its skeleton |
EnvelopeWeight | An envelope weight is a specialized kind of ClusterProperty used to store the weights for each point on an envelope |
EventInfo | Information on a particular event such as its mute value, event handler, etc |
Expression | An expression string is a mathematical formula that controls any animatable parameter. It may include object and parameter names, mathematical operators, and tokens representing functions or constants |
Facet | A facet is a generic concept used to describe a Geometry's PolygonFace, NurbsSurface or NurbsCurve |
Factory | This class represents a Factory class and is used to create certain types of objects |
FCurve | The FCurve (function curve) class provides access to a set of functions for getting and setting Softimage fcurve attributes, as well as creating, retrieving, modifying and deleting fcurve keys |
FCurveKey | This class represents a key on a function curve (FCurve) |
FileReference | The FileReference class represents a reference to a file on disk |
Filter | The Filter object represents an instance of a Softimage filter. Filters are used by Softimage interactive tools and OM objects for validating the use of a set of objects in a given context. Softimage already defines a set of native filters available to users and can be extended with custom filter objects |
Framebuffer | The Framebuffer object controls the file output of a RenderChannel object. It can be created using the Pass::CreateFramebuffer function |
Geometry | Gives access to a X3DObject's geometry. Geometry is the base class for specific geometry classes such as PolygonMesh and NurbsSurfaceMesh |
GraphicDriver | Encapsulates the graphic driver currently set for drawing hardware shaders |
GraphicSequencerContext | This class represents the plug-in context for the Graphic Sequencer (CGraphicSequencer) |
GridData | This object represents a 2-dimensional array of data. The word Grid refers to the visual presentation of 2-Dimensional data on a grid control (sometimes called a table or spreadsheet control). The word Cell refers to a single element of the array |
GridWidget | The GridWidget object represents the user interface control that shows a GridData object inside a Property Page |
Group | Collection of related objects |
HairPrimitive | This class represents the primitive of an X3DObject used for simulating hair in Softimage and can be accessed with X3DObject::GetActivePrimitive |
HardwareShaderContext | This object is provided as the context object in the execution callback of a hardware shader |
HardwareSurface | HardwareSurface class used for encapsulating a 2D shader texture surface |
ICEAttribute | The ICEAttribute object represents an attribute data set (a collection of information used in the ICE system, such as Age, PointPosition, NbrPolygons, etc.) |
ICECompoundNode | The ICECompoundNode object represents a node sub-graph |
ICEDataModifierNode | The ICEDataModifierNode object represents a SetData node in an ICE graph. See the Softimage programmer guide for details on SetData |
ICEDataProviderNode | The ICEDataProviderNode object represents a GetDataNode in an ICE graph |
ICENode | The ICENode object represents an effect node in the ICE graph |
ICENodeContainer | The ICENodeContainer object represents the base class for containers in a node graph |
ICENodeContext | ICENodeContext is used for accessing/handling custom node graph data. Instances of this object can pass information to the C++ API callbacks that implement the custom node plug-in item |
ICENodeDef | ICENodeDef objects are used for describing a unique custom ICENode object. Instances of this object are used to register custom ICENode objects with PluginRegistrar::RegisterICENode |
ICENodeInputPort | A ICENodeInputPort object represents the input port of an ICENode |
ICENodeOutputPort | A ICENodeOutputPort object represents the output port of an ICENode |
ICENodePort | ICENodePort is the base class for ICENode ports such as ICENodeInputPort and ICENodeOutputPort |
ICETree | The ICETree object represents a node graph and holds all the effect nodes together |
Image | This class provides read-access to the representation of an image in memory |
ImageClip | As of v4.0, this class is obsolete and is replaced by ImageClip2 |
ImageClip2 | An ImageClip2 object is an instance of an image Source and is used as the container for applying composited image effects |
InputPort | An InputPort object represents an input port of an Operator |
CIndexSet::Iterator | A class for iterating over CDataArray objects during an evaluation. Iterator objects must always be created with CIndexSet::Begin() |
Joint | The Joint object represents a Kinematic Joint property of a ChainBone or ChainEffector object |
Kinematics | The Kinematics object represents the kinematics property of an X3DObject object |
KinematicState | The KinematicState represents the current pose of an X3DObject object whereas the base pose of an object is represented by the StaticKinematicState |
Layer | The Layer is a self-contained collection of SceneItem objects. It can be nested one level to provide Layer Group functionality |
Layout | The Layout object represents an instance of a screen layout in Softimage and gives access to the views attached to that layout. The layout is read-only and cannot be edited or created with the SDK |
Library | A library is a container of objects of the same type. For example, a material library contains a list of materials |
Light | The Light object represents a Softimage light, such as a point light or a spot light |
LightRig | The LightRig object is a specialized Rig object composed of a Light and a Null as its interest. Although a LightRig is typically defined with a spot light, it can be defined with any light preset |
MappedItem | A mapped item specifies the value driven by a specific clip instance (for example, an object's parameter or its geometry) |
Material | The Material object represents a material property of a SceneItem object |
MaterialLibrary | The material library object is a specialized source library for storing and sharing materials |
MemoCamera | Memo camera control in a view |
Menu | Represents a custom menu in Softimage and provides the basic support for creating them |
MenuItem | The MenuItem object represents an individual item on a custom menu |
MetaShaderRendererDef | Represents a custom renderer definition |
Mixer | This represents the Animation Mixer, which is nested directly under the Model. The Mixer object is a ClipContainer and so provides access to the standard elements of a mixer: its Track objects, Transition objects, Clip objects, and ClipRelation objects |
Model | The Model object represents any Softimage model node, including referenced models, and even the Scene Root. Softimage models act as a container for objects (usually hierarchies of objects) and many of their properties. Models are a type of X3DObject and as such can be positioned in space. A model can contain objects, Groups, or other models |
Null | The Null object is a specialized X3DObject object and represents a point in space with no dimensions. Nulls can be used to set constraints, organize objects into hierarchies, and so on |
NurbsCurve | The NurbsCurve object gives access to the geometry curves of an X3DObject's primitive |
NurbsCurveList | A NurbsCurveList is a kind of Geometry and is a collection of NurbsCurve objects |
NurbsSample | The NurbsSample object gives access to the NurbsSurfaceMesh sample geometry |
NurbsSurface | The NurbsSurface object gives access to the X3DObject's nurbs surface Geometry |
NurbsSurfaceMesh | A NurbsSurfaceMesh is a kind of Geometry |
OGLLight | The OGLLight object represents the OGL light properties of a Light object |
OGLMaterial | This object represents the OpenGL properties of a material object |
OGLTexture | The OGLTexture object represents the OGL texture properties of a material object |
Operator | The Operator object represents an operator in the scene graph. Objects or Parameters are connected to the operator via InputPorts or OutputPorts. These ports are organized into port groups. The port groups contain all ports that will be connected to parts of the selected or picked object. For example, when the twistop Twist operator is applied to a selected object the operator has ports that read from the object's local KinematicState and Geometry and write to the result object's geometry |
OperatorContext | This class is provided as the context object in the Operator update callback for a Self-Installed CustomOperator object (see PluginRegistrar::RegisterOperator) |
HardwareSurface::Options | This class represents the options used for creating HardwareSurface objects |
OutputPort | An OutputPort object represents an output port of an Operator |
Override | This class represents an Override override property. An override contains the parameters that are used for replacing an object's parameter with another value or a shader without removing the original object parameter |
Parameter | Represents a parameter value within the ProjectItem, for example, the angle parameter of the twist operator. It is possible to create custom defined parameters on the CustomProperty object |
Particle | Represents one particle in a particle cloud |
ParticleAttribute | Represents a user-defined Particle attribute, which is a custom parameter for particles originating from a ParticleType |
ParticleCloud | This class represents a Particle Cloud in a Softimage scene |
ParticleCloudPrimitive | This class provides access to the collection of particles that make up a ParticleCloud |
ParticleType | Represents a particle type. A particle type serves as a definition of the particles on the initial state of a particle simulation |
Partition | A Partition is a division of a Pass, which behaves like a Group. Partitions are used to organize scene elements within a Pass. There are only two types of partitions: object and light. Light partitions can only contain lights, and object partitions can only contain geometric objects |
Pass | A render pass creates a picture layer of a scene that can be composited with any other pass to create a complete image. Passes also allow you to quickly re-render a single layer without re-rendering the entire scene. Later you can composite the rendered passes using the Softimage FX Tree, the fully-integrated compositing and effects toolset, or another compositing tool of your choice |
PassContainer | The PassContainer object represents the pass container object found in the scene. The pass container holds all the render passes in the scene, the global render options and individual render options for all installed rendering engines |
PickBuffer | This class provides access to a picking buffer returned from ToolContent::GetPickBuffer |
Plugin | A Plugin object holds read-only information on a particular plug-in file registered in Softimage |
PluginItem | Information on each item of a plug-in |
PluginRegistrar | This class provides functions for registering a PluginItem in Softimage |
Point | A Point is a generic concept used to describe a Geometry's Vertex or ControlPoint |
PointLocatorData | A PointLocatorData object represents a collection of point locators. A point locator is a geometric surface coordinate, and represents a precise location on a geometry |
PolygonFace | The PolygonFace object gives access to the geometry polygons of an X3DObject's primitive |
PolygonMesh | A PolygonMesh is a kind of Geometry |
PolygonNode | The PolygonNode object gives access to the X3DObject's polygon node geometry. A polygon represents the edge junction of a polygon object |
Port | A port is an input or output connection to another object |
PortGroup | A portgroup is a group of Port objects on an Operator. The port group is a logical grouping of multiple port connections that are normally scoped by an X3DObject. A single portgroup can contain both InputPort and OutputPort objects |
PPGEventContext | This object is provided as the context object in the PPGEvent callback for a Plugin-based CustomProperty object (see PluginRegistrar::RegisterProperty) |
PPGItem | This object represents a component of the user interface of a Property Page |
PPGLayout | The PPGLayout object represents the visual appearance of an object's state when it is inspected. (PPG is a common acronym for Property Page). The layout makes it possible to group objects together, use special controls, hide obsolete parameters, add Buttons and in general create a presentation of an object's state that is pleasing to the eye |
Preferences | The Preferences object can be used to manage preferences in Softimage |
Primitive | Represents the primitive object of a X3DObject, a primitive is the basic form that is the building block of modeling and animation |
ProgressBar | A progress bar is a control that indicates the progress of a lengthy operation by displaying a colored bar inside a horizontal rectangle. The length of the bar, in relation to the length of the rectangle, corresponds to the percentage of the operation that is complete |
Project | The Project object represents the active Softimage project. It exposes information like the current scene (see Project::GetActiveScene) |
ProjectItem | Base content class in Softimage from which all other content objects derive. Its major feature is that it provides access to the parameters which represent the state of the object |
Property | Property of the following entities: |
ProxyParameter | A ProxyParameter is a kind of Parameter that can be created on a CustomProperty which is "linked" with the value of another Parameter somewhere else in the Scene |
RenderChannel | A render channel is a container for rendered image data output. The channel describes what kind of data can be recorded into it |
Renderer | This object is provided as the source object available from the RendererContext for a Plugin-based cus_render Custom Renderer object |
RendererContext | This object is provided as the context object in the Renderer callbacks for a Plugin-based cus_render Custom Renderer object |
RendererImageFragment | This abstract class needs to be implemented by the rendering engine to provide image fragments to Softimage. The fragment should be contained fully within the crop window given in the RenderContext object's attribute list |
Rig | Base class for object with an interest i.e.: CameraRig and LightRig |
Sample | A Sample is a generic concept used to describe a PolygonNode or NurbsSample |
Scene | The Scene object represents a Softimage scene that is loaded in memory |
SceneItem | The SceneItem object represents an object in the scene (that is, something with properties) in Softimage from which all other scene objects derive |
SceneRenderProperty | This object represents a scene render property. The scene render property controls common render settings for all passes in the scene and the render region. The property allows to quickly change a common set of options, such as the rendering engine, field rendering, motion blur and resolution, that will apply to all rendering options that derive from it. The property is a singleton and is only found under "Passes.RenderOptions" |
Schematic | Schematic UI view and gives access to SchematicNode objects |
SchematicNode | UI node as displayed in a Schematic view |
Segment | A Segment is a generic concept used to describe a PolygonMesh's Edge |
Selection | The selection object represents the global selection for the application |
Shader | The Shader object represents a node in the render tree of an object |
ShaderArrayParamDef | Represents a definition for a shader parameter (an instance a ShaderArrayParameter object) |
ShaderArrayParameter | Represents an array parameter for a Shader |
ShaderballOptions | Represents the options for a shaderball view |
ShaderDef | Represents a custom shader definition |
ShaderParamDef | Represents the definition of a ShaderParameter object |
ShaderParamDefContainer | Represents a set of ShaderParamDef, ShaderArrayParamDef, and/or ShaderStructParamDef objects |
ShaderParamDefOptions | Represents the advanced options for a shader parameter definition (ShaderParamDef) object |
ShaderParameter | Represents a shader parameter as a specialization of the Parameter interface on a Shader |
ShaderStructParamDef | Represents the Structure specialization of a shader parameter definition |
ShapeClip | A ShapeClip is an instance of a shape key (source) at a particular position along a shape track in the animation mixer |
ShapeKey | A ShapeKey represents a special ClusterProperty which is used to store a specific geometry. ShapeKeys provide information about how the shape of a cluster changes by either storing its absolute value, an offset based on the object referential or values base on the local reference frame of vertices |
SimulationEnvironment | The SimulationEnvironment object represents a construct which is used to define a simulation. For now SimulationEnvironment objects are used only for RigidBody simulations. A simulation environment is a set of connection containers, one for each kind of element in the simulation: the rigid body objects, the rigid body constraints and the forces |
SIObject | SIObject derives from CBase and acts as the base class for the Softimage Object Model library. Unlike CBase, this class provides some high-level services such as object naming. It also provides accessors to the object parent and to the Application object |
Source | Sources are references to data which are instantiated. For example, a shape source becomes a ShapeClip in the animation mixer when it is instantiated there |
StaticKinematicState | The StaticKinematicState object represents the base pose of an object. Objects that have access to the StaticKinematicState object include: |
StaticSource | The StaticSource object represents a constant value stored as an AnimationSourceItem. When instantiated, the parameter value takes on the value of the StaticSource. A static pose is a kind of a StaticSource |
SubComponent | Provides access to the subelements of an object's Geometry |
Texture | Specific Shader object which is a member of the Texture Shaders family (siTextureShaderFamily) |
TextureLayer | The TextureLayer is an object which simplifies layering of shader effects on top of shaders and materials. Each layer has a set of properties which describe its characteristics (such as color, mixing mode, scale factor) to specify how it will affect the shader ports it drives. The order that layers appear under a container indicates the order the layering is applied, similar to the way a "mix N colors" shader node works |
TextureLayerPort | The TextureLayerPort is an object used to describe which specific shader and material parameters a TextureLayer affects. Like shader connections, they indicate what shader ports are being driven by the layer |
TimeControl | The TimeControl object represents the clip's Time Control property, which is used to specify the time reference for a given Clip object |
TimerEvent | A TimerEvent represents a system timer and allows you to specify the interval and the delay time at which a timer elapses. Timers in Softimage are independent of the timeline clock and can be used to produce recurrent work accurately. For example, you can implement an autosave mechanism with a TimerEvent |
ToolContext | ToolContext is used for accessing/handling tool data. Instances of this object can pass information to the C++ API callbacks that implement the custom tool plug-in item |
Track | A Track represents the container of clips used to sequence clips in the ClipContainer |
Transition | This object represents a transition between two clips. A transition is an interpolation used to smooth passing from the end of one clip to the beginning of another |
Triangle | Represents a triangle generated by a surface tesselation |
TriangleVertex | A TriangleVertex represents a Point of a Triangle object |
UIObject | The UIObject is the base class for Softimage UI objects such as UIPersistable and MenuItem. This class has no specific functions |
UIPersistable | The UIPersistable object is the base class for Softimage UI persistable objects such as the View and Layout objects |
UIToolkit | Provides access to Softimage user interface tools such as the ProgressBar object and the MsgBox function |
UpdateContext | This object represents the operator update context. It gives access to the operator and the evaluation time. The UpdateContext is only valid within the context of the Update() function for operators that are based on a Preset and SPDL. Self-Installed CustomOperators use the OperatorContext object instead |
UserDataBlob | The UserDataBlob is a Property that can be attached to many different parts of a scene, for example Cameras, Lights, other X3DObjects and Clusters. It allows a plug-in to read, write and persist binary user data as part of a scene |
UserDataMap | The UserDataMap is a Property that can be attached to any cluster. It permits the storage of variable-length binary user data on the individual components of a geometry. The data is stored as part of the scene file and can be accessed via plug-ins using the C++ API |
UVProperty | UVProperty is a kind of ClusterProperty object used for storing and accessing the UV information of a cluster |
CValue::ValueField | |
ValueMap | Represents a special container to hold key-value pairs, similar to an associative array |
Vertex | The Vertex object gives access to the geometry vertices of an X3DObject's Primitive. A Vertex is the object PolygonMesh specifics of the Point object |
View | The View object represents an instance of a view in Softimage |
ViewContext | The ViewContext object serves 2 functions for Custom Displays: |
X3DObject | The X3DObject object represents a basic 3D object of a scene in Softimage |
xsimrAttributeData | A structure containing the information for a single attribute |
xsimrAttributeImageTimeMap | List of range to frame mapping values |
xsimrLightData | Stores information about whether the diffuse and specular are applied |
xsimrLightIllumData | If set by a shader, will be filled in by Softimage's light shaders to contain a separated light and shadow information. Also contains the amount of contribution this light gives to the diffuse and specular components of the shading model |
xsimrMesh | A user data applied on meshes |
xsimrMeshAttribute | A structure representing an ICE attribute on a mesh |
xsimrParticleBlob | Particle data blob structure |
xsimrParticleShape | Particle shape structure |
xsimrPointCloudData | The main particle data header |
xsimrPointCloudIndex | Stores the PointCloud index |
xsimrProfileCurveData | A profile curve data sampled into linear segments |
xsimrTimeMapValue | A single range to frame mapping entry |