If set by a shader, will be filled in by Softimage's light shaders to contain a separated light and shadow information. Also contains the amount of contribution this light gives to the diffuse and specular components of the shading model.
#include <xsi_miuserdata_defs.h>
Public Attributes |
|
miUint | struct_size |
miBoolean | set |
miScalar | diffuse |
miScalar | specular |
miColor | color |
miColor | shadow |
miUint struct_size |
Set to sizeof() struct, for versioning