Public Member Functions
StaticSource Class Reference

Detailed Description

The StaticSource object represents a constant value stored as an AnimationSourceItem. When instantiated, the parameter value takes on the value of the StaticSource. A static pose is a kind of a StaticSource.

This object can be one of the AnimationSourceItem objects in an ActionSource.

See also:
AnimationSourceItem::GetSource, AnimationSourceItem::SetAsStatic, ActionSource::AddSourceItem
Since:
4.0
Example:
This example illustrates creating a source and accessing the source items contained in it.
        using namespace XSI;

        Application app;
        Model root = app.GetActiveSceneRoot();

        X3DObject myCube;
        root.AddGeometry( L"Cube", L"MeshSurface", L"", myCube );

        // Create the first animation source
        CValueArray args(9);
        CValue      outArg;
        args[0] = root;
        args[1] = L"cube.kine.local.posx,cube.kine.local.posy,cube.kine.local.posz";
        args[3] = L"StoredStaticPose";
        args[4] = true;
        args[7] = false;
        args[8] = false;
        app.ExecuteCommand( L"StoreAction", args, outArg );

        ActionSource mySource(outArg);
        CRefArray aSourceItems = mySource.GetItems();

        for ( LONG i=0; i<aSourceItems.GetCount(); ++i ) {
            AnimationSourceItem currItem(aSourceItems[i]);
            app.LogMessage( L" The animated target is " + currItem.GetTarget() );
            app.LogMessage( L" The type of animation is " + currItem.GetType() );

            // In this case it's a static value you can switch on type.
            StaticSource myVal = currItem.GetSource();
            app.LogMessage( L" The value is " + myVal.GetValue().GetAsText() );
        }

#include <xsi_staticsource.h>

Inheritance diagram for StaticSource:
Inheritance graph
[legend]

List of all members.

Public Member Functions

  StaticSource ()
  ~StaticSource ()
  StaticSource (const CRef &in_ref)
  StaticSource (const StaticSource &in_obj)
bool  IsA (siClassID in_ClassID) const
siClassID  GetClassID () const
StaticSource operator= (const StaticSource &in_obj)
StaticSource operator= (const CRef &in_ref)
CValue  GetValue () const
CStatus  PutValue (const CValue &in_val)

Constructor & Destructor Documentation

Default constructor.

Default destructor.

StaticSource ( const CRef in_ref )

Constructor.

Parameters:
in_ref constant reference object.
StaticSource ( const StaticSource in_obj )

Copy constructor.

Parameters:
in_obj constant class object.

Member Function Documentation

bool IsA ( siClassID  in_ClassID ) const [virtual]

Returns true if a given class type is compatible with this API class.

Parameters:
in_ClassID class type.
Returns:
true if the class is compatible, false otherwise.

Reimplemented from SIObject.

siClassID GetClassID ( ) const [virtual]

Returns the type of the API class.

Returns:
The class type.

Reimplemented from SIObject.

StaticSource& operator= ( const StaticSource in_obj )

Creates an object from another object. The newly created object is set to empty if the input object is not compatible.

Parameters:
in_obj constant class object.
Returns:
The new StaticSource object.
StaticSource& operator= ( const CRef in_ref )

Creates an object from a reference object. The newly created object is set to empty if the input reference object is not compatible.

Parameters:
in_ref constant class object.
Returns:
The new StaticSource object.

Reimplemented from SIObject.

CValue GetValue ( ) const

Returns a value which is used as a constant value for the corresponding AnimationSourceItem.

Returns:
Constant value for an animation source.
CStatus PutValue ( const CValue in_val )

Sets a value which is used as a constant value for the corresponding AnimationSourceItem.

Parameters:
in_val New value for this animation SourceItem.
Returns:
CStatus::OK success
CStatus::Fail failure

The documentation for this class was generated from the following file: