The ICEAttribute object represents an attribute data set (a collection of information used in the ICE system, such as Age, PointPosition, NbrPolygons, etc.).
Attribute data sets belong to scene objects such as geometries and properties. Some attributes are built-in, others may be user-defined. ICEAttribute objects can be accessed through Geometry::GetICEAttributes and ProjectItem::GetICEAttributes.
CValue CreatePrim( const CString& in_presetobj, const CString& in_geometrytype, const CString& in_name, const CString& in_parent ); Application xsi; CreatePrim( L"Cone", L"MeshSurface", L"", L""); Selection selection = xsi.GetSelection(); X3DObject cone = selection[0]; CRefArray attrs = cone.GetActivePrimitive().GetGeometry().GetICEAttributes(); for( ULONG i = 0; i<attrs.GetCount(); i++ ) { ICEAttribute attr = attrs[i]; xsi.LogMessage( L"*******************************************************************" ); xsi.LogMessage( L"Name: " + attr.GetName() ); xsi.LogMessage( L"DataType: " + CString(attr.GetDataType()) ); xsi.LogMessage( L"StructType: " + CString(attr.GetStructureType()) ); xsi.LogMessage( L"ContextType: " + CString(attr.GetContextType()) ); xsi.LogMessage( L"IsConstant: " + CString(attr.IsConstant()) ); xsi.LogMessage( L"Readonly: " + CString(attr.IsReadonly()) ); xsi.LogMessage( L"AttributeCategory: " + CString(attr.GetAttributeCategory()) ); xsi.LogMessage( L"Element count: " + CString(attr.GetElementCount()) ); } // Helper CValue CreatePrim( const CString& in_presetobj, const CString& in_geometrytype, const CString& in_name, const CString& in_parent ) { CValueArray args(4); CValue retval; args[0]= in_presetobj; args[1]= in_geometrytype; args[2]= in_name; args[3]= in_parent; Application app; app.ExecuteCommand( L"CreatePrim", args, retval ); return retval; }
#include <xsi_iceattribute.h>
ICEAttribute | ( | ) |
Default constructor.
~ICEAttribute | ( | ) |
Default destructor.
ICEAttribute | ( | const CRef & | in_ref | ) |
Constructor.
in_ref | constant reference object. |
ICEAttribute | ( | const ICEAttribute & | in_obj | ) |
Copy constructor.
in_obj | constant class object. |
bool IsA | ( | siClassID | in_ClassID | ) | const [virtual] |
Returns true if a given class type is compatible with this API class.
in_ClassID | class type. |
Reimplemented from SIObject.
siClassID GetClassID | ( | ) | const [virtual] |
ICEAttribute& operator= | ( | const ICEAttribute & | in_obj | ) |
Creates an object from another object. The newly created object is set to empty if the input object is not compatible.
in_obj | constant class object. |
ICEAttribute& operator= | ( | const CRef & | in_ref | ) |
Creates an object from a reference object. The newly created object is set to empty if the input reference object is not compatible.
in_ref | constant class object. |
Reimplemented from SIObject.
bool IsDefined | ( | ) | const |
Returns a boolean value indicating whether the data for this attribute is ready to be used (true) or not (false).
bool IsConstant | ( | ) | const |
Returns a bool value indicating whether the data for this attribute is constant (true) or not (false).
bool IsReadonly | ( | ) | const |
Returns a bool value indicating whether the data for this attribute is read-only (true) or not (false).
XSI::siICENodeDataType GetDataType | ( | ) | const |
Returns the type for this attribute data as an siICENodeDataType value.
XSI::siICENodeStructureType GetStructureType | ( | ) | const |
Returns the type for this attribute data as an siICENodeStructureType value. The returned type identifies how the data is structured: data can be a single element or an array.
XSI::siICENodeContextType GetContextType | ( | ) | const |
Returns the context type of this attribute data as an siICENodeContextType value. The returned type identifies the element set associated with the data (cardinality), such as vertices, polygons, or newly created particles.
XSI::siICEAttributeCategory GetAttributeCategory | ( | ) | const |
Returns the category as an siICEAttributeCategory value describing how the attribute is defined.
ULONG GetElementCount | ( | ) | const |
Returns the number of elements defined for this attribute given its context type siICENodeContextType.
CStatus GetDataArray | ( | CBaseICEAttributeDataArray & | io_dataArray | ) | const |
Returns a read-only CBaseICEAttributeDataArray object containing the data defined by this attribute. Returns an empty array if the attribute's structure type is not a singleton.
io_dataArray | Newly created array of ICEAttribute data. |
io_dataArray
is invalid.
This is typically caused by an invalid type match between
io_dataArray
and this
ICEAttribute.CValue CreatePrim( const CString& in_presetobj, const CString& in_geometrytype, const CString& in_name, const CString& in_parent ); template < class T > class CICEAttributeDataLogger { public: static void Log( ICEAttribute& attr ) { CICEAttributeDataArray< T > data; attr.GetDataArray( data ); Application xsi; for( ULONG i=0; i<data.GetCount( ); i++ ) { xsi.LogMessage( CString( data[ i ] ) ); } } }; template < > class CICEAttributeDataLogger< XSI::CString > { public: static void Log( ICEAttribute& attr ) { CICEAttributeDataArrayString data; attr.GetDataArray( data ); Application xsi; for( ULONG i=0; i<data.GetCount( ); i++ ) { xsi.LogMessage( data[ i ] ); } } }; Application xsi; CreatePrim( L"Cone", L"MeshSurface", L"", L""); Selection selection = xsi.GetSelection(); X3DObject cone = selection[0]; CRefArray attrs = cone.GetActivePrimitive().GetGeometry().GetICEAttributes(); for( ULONG i = 0; i<attrs.GetCount(); i++ ) { ICEAttribute attr = attrs[i]; xsi.LogMessage( L"*******************************************************************" ); xsi.LogMessage( L"Name: " + attr.GetName() ); xsi.LogMessage( L"DataType: " + CString(attr.GetDataType()) ); xsi.LogMessage( L"StructType: " + CString(attr.GetStructureType()) ); xsi.LogMessage( L"ContextType: " + CString(attr.GetContextType()) ); xsi.LogMessage( L"IsConstant: " + CString(attr.IsConstant()) ); xsi.LogMessage( L"Readonly: " + CString(attr.IsReadonly()) ); xsi.LogMessage( L"AttributeCategory: " + CString(attr.GetAttributeCategory()) ); xsi.LogMessage( L"Element count: " + CString(attr.GetElementCount()) ); if ( attr.GetStructureType() != XSI::siICENodeStructureSingle ) { // Only process 1D array data continue; } switch( attr.GetDataType() ) { case XSI::siICENodeDataFloat: CICEAttributeDataLogger<float>::Log( attr ); break; case XSI::siICENodeDataLong: CICEAttributeDataLogger<LONG>::Log( attr ); break; case XSI::siICENodeDataBool: CICEAttributeDataLogger<bool>::Log( attr ); break; case XSI::siICENodeDataVector2: CICEAttributeDataLogger<XSI::MATH::CVector2f>::Log( attr ); break; case XSI::siICENodeDataVector3: CICEAttributeDataLogger<XSI::MATH::CVector3f>::Log( attr ); break; case XSI::siICENodeDataVector4: CICEAttributeDataLogger<XSI::MATH::CVector4f>::Log( attr ); break; case XSI::siICENodeDataQuaternion: CICEAttributeDataLogger<XSI::MATH::CQuaternionf>::Log( attr ); break; case XSI::siICENodeDataRotation: CICEAttributeDataLogger<XSI::MATH::CRotationf>::Log( attr ); break; case XSI::siICENodeDataMatrix33: CICEAttributeDataLogger<XSI::MATH::CMatrix3f>::Log( attr ); break; case XSI::siICENodeDataMatrix44: CICEAttributeDataLogger<XSI::MATH::CMatrix4f>::Log( attr ); break; case XSI::siICENodeDataColor4: CICEAttributeDataLogger<XSI::MATH::CColor4f>::Log( attr ); break; case XSI::siICENodeDataString: CICEAttributeDataLogger<XSI::CString>::Log( attr ); break; }; } // Helper CValue CreatePrim( const CString& in_presetobj, const CString& in_geometrytype, const CString& in_name, const CString& in_parent ) { CValueArray args(4); CValue retval; args[0]= in_presetobj; args[1]= in_geometrytype; args[2]= in_name; args[3]= in_parent; Application app; app.ExecuteCommand( L"CreatePrim", args, retval ); return retval; }
CStatus GetDataArrayChunk | ( | ULONG | in_nOffset, |
ULONG | in_nSize, | ||
CBaseICEAttributeDataArray & | io_dataArray | ||
) | const |
Returns a read-only CBaseICEAttributeDataArray object containing the data defined by this attribute. The data can be accessed in multiple chunks given an index offset that refers to the attribute's global data buffer and a chunk size. GetDataArrayChunk is particularly useful for minimizing the memory allocation required to store the data retrieved from a very large data set. An empty array is returned if the attribute's structure type is not a singleton.
in_nOffset | Index offset into the attribute data buffer. |
in_nSize | Size of chunk to gather. |
io_dataArray | Newly created array of ICEAttribute data. |
CValue CreatePrim( const CString& in_presetobj, const CString& in_geometrytype, const CString& in_name, const CString& in_parent ) template < class T > class CICEAttributeDataChunkLogger { public: static void Log( ICEAttribute& attr, ULONG in_nOffset, ULONG in_nSize ) { CICEAttributeDataArray< T > data; attr.GetDataArrayChunk( in_nOffset, in_nSize, data ); Application xsi; xsi.LogMessage( L"Chunk size: " + CString(data.GetCount( )) ); for( ULONG i=0; i<data.GetCount( ); i++ ) { xsi.LogMessage( CString( data[ i ] ) ); } } }; template < > class CICEAttributeDataChunkLogger< XSI::CString > { public: static void Log( ICEAttribute& attr, ULONG in_nOffset, ULONG in_nSize ) { CICEAttributeDataArrayString data; attr.GetDataArrayChunk( in_nOffset, in_nSize, data ); Application xsi; xsi.LogMessage( L"Chunk size: " + CString(data.GetCount( )) ); for( ULONG i=0; i<data.GetCount( ); i++ ) { xsi.LogMessage( data[ i ] ); } } }; Application xsi; CreatePrim( L"Cone", L"MeshSurface", L"", L""); Selection selection = xsi.GetSelection(); X3DObject cone = selection[0]; CRefArray attrs = cone.GetActivePrimitive().GetGeometry().GetICEAttributes(); ULONG nChunkCount = 4; for( ULONG i = 0; i<attrs.GetCount(); i++ ) { ICEAttribute attr = attrs[i]; if ( attr.GetStructureType() != XSI::siICENodeStructureSingle ) { // Only process 1D array data continue; } xsi.LogMessage( L"*******************************************************************" ); xsi.LogMessage( L"Name: " + attr.GetName() ); xsi.LogMessage( L"DataType: " + CString(attr.GetDataType()) ); xsi.LogMessage( L"StructType: " + CString(attr.GetStructureType()) ); xsi.LogMessage( L"ContextType: " + CString(attr.GetContextType()) ); xsi.LogMessage( L"IsConstant: " + CString(attr.IsConstant()) ); xsi.LogMessage( L"Readonly: " + CString(attr.IsReadonly()) ); xsi.LogMessage( L"AttributeCategory: " + CString(attr.GetAttributeCategory()) ); xsi.LogMessage( L"Element count: " + CString(attr.GetElementCount()) ); // Compute the chunk vector to access the data ULONG nChunkSize = attr.GetElementCount() / nChunkCount; ULONG nLastChunk = attr.GetElementCount() % nChunkCount; CLongArray nChunks; for( ULONG iChunk = 0; iChunk < nChunkCount; iChunk++ ) { nChunks.Add( nChunkSize ); } nChunks.Add( nLastChunk ); ULONG nOffset = 0; for ( ULONG j=0; j<nChunks.GetCount(); j++ ) { ULONG nChunkSize = nChunks[j]; if ( nChunkSize == 0 ) { continue; } switch( attr.GetDataType() ) { case XSI::siICENodeDataFloat: CICEAttributeDataChunkLogger<float>::Log( attr, nOffset, nChunkSize ); break; case XSI::siICENodeDataLong: CICEAttributeDataChunkLogger<LONG>::Log( attr, nOffset, nChunkSize ); break; case XSI::siICENodeDataBool: CICEAttributeDataChunkLogger<bool>::Log( attr, nOffset, nChunkSize ); break; case XSI::siICENodeDataVector2: CICEAttributeDataChunkLogger<XSI::MATH::CVector2f>::Log( attr, nOffset, nChunkSize ); break; case XSI::siICENodeDataVector3: CICEAttributeDataChunkLogger<XSI::MATH::CVector3f>::Log( attr, nOffset, nChunkSize ); break; case XSI::siICENodeDataVector4: CICEAttributeDataChunkLogger<XSI::MATH::CVector4f>::Log( attr, nOffset, nChunkSize ); break; case XSI::siICENodeDataQuaternion: CICEAttributeDataChunkLogger<XSI::MATH::CQuaternionf>::Log( attr, nOffset, nChunkSize ); break; case XSI::siICENodeDataRotation: CICEAttributeDataChunkLogger<XSI::MATH::CRotationf>::Log( attr, nOffset, nChunkSize ); break; case XSI::siICENodeDataMatrix33: CICEAttributeDataChunkLogger<XSI::MATH::CMatrix3f>::Log( attr, nOffset, nChunkSize ); break; case XSI::siICENodeDataMatrix44: CICEAttributeDataChunkLogger<XSI::MATH::CMatrix4f>::Log( attr, nOffset, nChunkSize ); break; case XSI::siICENodeDataColor4: CICEAttributeDataChunkLogger<XSI::MATH::CColor4f>::Log( attr, nOffset, nChunkSize ); break; case XSI::siICENodeDataString: CICEAttributeDataChunkLogger<XSI::CString>::Log( attr, nOffset, nChunkSize ); break; }; nOffset += nChunkSize; } } // Helper CValue CreatePrim( const CString& in_presetobj, const CString& in_geometrytype, const CString& in_name, const CString& in_parent ) { CValueArray args(4); CValue retval; args[0]= in_presetobj; args[1]= in_geometrytype; args[2]= in_name; args[3]= in_parent; Application app; app.ExecuteCommand( L"CreatePrim", args, retval ); return retval; }
CStatus GetDataArray2D | ( | CBaseICEAttributeDataArray & | io_dataArray | ) | const |
Returns a read-only CBaseICEAttributeDataArray2D object containing the 2D data defined by this attribute. Returns an empty array if the attribute's structure type is not a 2D array.
io_dataArray | Newly created array of ICEAttribute data. |
CValue CreatePrim( const CString& in_presetobj, const CString& in_geometrytype, const CString& in_name, const CString& in_parent ); CValue Create2DSkeleton( const CValue& in_rx, const CValue& in_ry, const CValue& in_rz, const CValue& in_ex, const CValue& in_ey, const CValue& in_ez, const CValue& in_nx, const CValue& in_ny, const CValue& in_nz, const CValue& in_viewtype, CValue& out_bone, CValue& out_effector ); CValue AppendBone( const CValue& in_inputobjs, const CValue& in_ex, const CValue& in_ey, const CValue& in_ez, bool in_pin ); CValue ApplyFlexEnv( const CValue& in_connectionset, bool in_assignnewdeformers, XSI::siConstructionMode & io_constructionmode ); void SelectObj( const CValue& in_selectionlist, const CString& in_hierarchylevel, bool in_checkobjectselectability ) ; template < class T > class CICEAttributeData2DLogger { public: static void Log( ICEAttribute& attr ) { CICEAttributeDataArray2D< T > data2D; attr.GetDataArray2D( data2D ); Application xsi; for( ULONG i=0; i<data2D.GetCount( ); i++ ) { CICEAttributeDataArray< T > data; data2D.GetSubArray( i, data ); for( ULONG j=0; j<data.GetCount( ); j++ ) { xsi.LogMessage( CString( data[ j ] ) ); } } } }; template < > class CICEAttributeDataChunk2DLogger<XSI::CString> { public: static void Log( ICEAttribute& attr, ULONG in_nOffset, ULONG in_nSize ) { CICEAttributeDataArray2DString data2D; attr.GetDataArray2DChunk( in_nOffset, in_nSize, data2D ); Application xsi; xsi.LogMessage( L"Chunk size: " + CString(data2D.GetCount( )) ); for( ULONG i=0; i<data2D.GetCount( ); i++ ) { CICEAttributeDataArrayString data; data2D.GetSubArray( i, data ); for( ULONG j=0; j<data.GetCount( ); j++ ) { xsi.LogMessage( data[ j ] ); } } } }; Application xsi; X3DObject cone = CreatePrim( L"Cone", L"MeshSurface", L"", L""); Create2DSkeleton( 2.95, 3.34, -0.33, 4.73, 0.0, 0.0, -5.71, 0, 0, 4, CValue(""), CValue("")); AppendBone( L"eff", 3.70, -3.02, 0.30, L""); XSI::siConstructionMode mode = siConstructionModeModeling; ApplyFlexEnv( L"cone;bone,bone1,eff", true, mode ); SelectObj( L"cone.polymsh.cls.EnvelopWeightCls.Envelope_Weights", L"", L"" ); cone.GetActivePrimitive().GetGeometry(0); ProjectItem EnvProp = xsi.GetSelection()[0]; CRefArray attrs = EnvProp.GetICEAttributes(); for( ULONG i = 0; i<attrs.GetCount(); i++ ) { ICEAttribute attr = attrs[i]; if ( attr.GetStructureType() != XSI::siICENodeStructureArray ) { // Only process 2D array data continue; } xsi.LogMessage( L"*******************************************************************" ); xsi.LogMessage( L"Name: " + attr.GetName() ); xsi.LogMessage( L"DataType: " + CString(attr.GetDataType()) ); xsi.LogMessage( L"StructType: " + CString(attr.GetStructureType()) ); xsi.LogMessage( L"ContextType: " + CString(attr.GetContextType()) ); xsi.LogMessage( L"IsConstant: " + CString(attr.IsConstant()) ); xsi.LogMessage( L"Readonly: " + CString(attr.IsReadonly()) ); xsi.LogMessage( L"AttributeCategory: " + CString(attr.GetAttributeCategory()) ); xsi.LogMessage( L"Element count: " + CString(attr.GetElementCount()) ); switch( attr.GetDataType() ) { case XSI::siICENodeDataFloat: CICEAttributeData2DLogger<float>::Log( attr ); break; case XSI::siICENodeDataLong: CICEAttributeData2DLogger<LONG>::Log( attr ); break; case XSI::siICENodeDataBool: CICEAttributeData2DLogger<bool>::Log( attr ); break; case XSI::siICENodeDataVector2: CICEAttributeData2DLogger<XSI::MATH::CVector2f>::Log( attr ); break; case XSI::siICENodeDataVector3: CICEAttributeData2DLogger<XSI::MATH::CVector3f>::Log( attr ); break; case XSI::siICENodeDataVector4: CICEAttributeData2DLogger<XSI::MATH::CVector4f>::Log( attr ); break; case XSI::siICENodeDataQuaternion: CICEAttributeData2DLogger<XSI::MATH::CQuaternionf>::Log( attr ); break; case XSI::siICENodeDataRotation: CICEAttributeData2DLogger<XSI::MATH::CRotationf>::Log( attr ); break; case XSI::siICENodeDataMatrix33: CICEAttributeData2DLogger<XSI::MATH::CMatrix3f>::Log( attr ); break; case XSI::siICENodeDataMatrix44: CICEAttributeData2DLogger<XSI::MATH::CMatrix4f>::Log( attr ); break; case XSI::siICENodeDataColor4: CICEAttributeData2DLogger<XSI::MATH::CColor4f>::Log( attr ); break; case XSI::siICENodeDataString: CICEAttributeData2DLogger<XSI::CString>::Log( attr ); break; }; } // Helpers CValue CreatePrim( const CString& in_presetobj, const CString& in_geometrytype, const CString& in_name, const CString& in_parent ) { CValueArray args(4); CValue retval; args[0]= in_presetobj; args[1]= in_geometrytype; args[2]= in_name; args[3]= in_parent; Application app; app.ExecuteCommand( L"CreatePrim", args, retval ); return retval; } CValue Create2DSkeleton( const CValue& in_rx, const CValue& in_ry, const CValue& in_rz, const CValue& in_ex, const CValue& in_ey, const CValue& in_ez, const CValue& in_nx, const CValue& in_ny, const CValue& in_nz, const CValue& in_viewtype, CValue& out_bone, CValue& out_effector ) { CValueArray args(12); CValue retval; args[0]= in_rx; args[1]= in_ry; args[2]= in_rz; args[3]= in_ex; args[4]= in_ey; args[5]= in_ez; args[6]= in_nx; args[7]= in_ny; args[8]= in_nz; args[9]= in_viewtype; Application app; app.ExecuteCommand( L"Create2DSkeleton", args, retval ); out_bone = args[10]; out_effector = args[11]; return retval; } CValue AppendBone( const CValue& in_inputobjs, const CValue& in_ex, const CValue& in_ey, const CValue& in_ez, bool in_pin ) { CValueArray args(5); CValue retval; args[0]= in_inputobjs; args[1]= in_ex; args[2]= in_ey; args[3]= in_ez; args[4]= in_pin; Application app; app.ExecuteCommand( L"AppendBone", args, retval ); return retval; } CValue ApplyFlexEnv( const CValue& in_connectionset, bool in_assignnewdeformers, XSI::siConstructionMode & io_constructionmode ) { CValueArray args(3); CValue retval; args[0]= in_connectionset; args[1]= in_assignnewdeformers; args[2]= io_constructionmode; Application app; app.ExecuteCommand( L"ApplyFlexEnv", args, retval ); io_constructionmode = (XSI::siConstructionMode)(LONG)args[2]; return retval; } void SelectObj( const CValue& in_selectionlist, const CString& in_hierarchylevel, bool in_checkobjectselectability ) { CValueArray args(3); CValue retval; args[0]= in_selectionlist; args[1]= in_hierarchylevel; args[2]= in_checkobjectselectability; Application app; CStatus st = app.ExecuteCommand( L"SelectObj", args, retval ); return; }
CStatus GetDataArray2DChunk | ( | ULONG | in_nOffset, |
ULONG | in_nSize, | ||
CBaseICEAttributeDataArray & | io_dataArray | ||
) | const |
Returns a read-only CBaseICEAttributeDataArray2D object containing the 2D data defined by this attribute. The data can be accessed in multiple chunks given an index offset that refers to the attribute's global data buffer and a chunk size. GetDataArray2DChunk is particularly useful for minimizing the memory allocation required to store the data retrieved from a very large data set. An empty array is returned if the attribute's structure type is not a 2D array.
in_nOffset | Index offset into the attribute data buffer. |
in_nSize | Size of chunk to gather. |
io_dataArray | Newly created array of ICEAttribute data. |
CValue CreatePrim( const CString& in_presetobj, const CString& in_geometrytype, const CString& in_name, const CString& in_parent ) CValue Create2DSkeleton( const CValue& in_rx, const CValue& in_ry, const CValue& in_rz, const CValue& in_ex, const CValue& in_ey, const CValue& in_ez, const CValue& in_nx, const CValue& in_ny, const CValue& in_nz, const CValue& in_viewtype, CValue& out_bone, CValue& out_effector ); CValue AppendBone( const CValue& in_inputobjs, const CValue& in_ex, const CValue& in_ey, const CValue& in_ez, bool in_pin ); CValue ApplyFlexEnv( const CValue& in_connectionset, bool in_assignnewdeformers, XSI::siConstructionMode & io_constructionmode ); void SelectObj( const CValue& in_selectionlist, const CString& in_hierarchylevel, bool in_checkobjectselectability ) ; template < class T > class CICEAttributeDataChunk2DLogger { public: static void Log( ICEAttribute& attr, ULONG in_nOffset, ULONG in_nSize ) { CICEAttributeDataArray2D< T > data2D; attr.GetDataArray2DChunk( in_nOffset, in_nSize, data2D ); Application xsi; xsi.LogMessage( L"Chunk size: " + CString(data2D.GetCount( )) ); for( ULONG i=0; i<data2D.GetCount( ); i++ ) { CICEAttributeDataArray< T > data; data2D.GetSubArray( i, data ); for( ULONG j=0; j<data.GetCount( ); j++ ) { xsi.LogMessage( CString( data[ j ] ) ); } } } }; template < > class CICEAttributeDataChunk2DLogger<XSI::CString> { public: static void Log( ICEAttribute& attr, ULONG in_nOffset, ULONG in_nSize ) { CICEAttributeDataArray2DString data2D; attr.GetDataArray2DChunk( in_nOffset, in_nSize, data2D ); Application xsi; xsi.LogMessage( L"Chunk size: " + CString(data2D.GetCount( )) ); for( ULONG i=0; i<data2D.GetCount( ); i++ ) { CICEAttributeDataArrayString data; data2D.GetSubArray( i, data ); for( ULONG j=0; j<data.GetCount( ); j++ ) { xsi.LogMessage( data[ j ] ); } } } }; Application xsi; X3DObject cone = CreatePrim( L"Cone", L"MeshSurface", L"", L""); Create2DSkeleton( 2.95, 3.34, -0.33, 4.73, 0.0, 0.0, -5.71, 0, 0, 4, CValue(""), CValue("")); AppendBone( L"eff", 3.70, -3.02, 0.30, L""); XSI::siConstructionMode mode = siConstructionModeModeling; ApplyFlexEnv( L"cone;bone,bone1,eff", true, mode ); SelectObj( L"cone.polymsh.cls.EnvelopWeightCls.Envelope_Weights", L"", L"" ); cone.GetActivePrimitive().GetGeometry(0); ProjectItem EnvProp = xsi.GetSelection()[0]; CRefArray attrs = EnvProp.GetICEAttributes(); ULONG nChunkCount = 4; for( ULONG i = 0; i<attrs.GetCount(); i++ ) { ICEAttribute attr = attrs[i]; if ( attr.GetStructureType() != XSI::siICENodeStructureArray ) { // Only process 2D array data continue; } xsi.LogMessage( L"*******************************************************************" ); xsi.LogMessage( L"Name: " + attr.GetName() ); xsi.LogMessage( L"DataType: " + CString(attr.GetDataType()) ); xsi.LogMessage( L"StructType: " + CString(attr.GetStructureType()) ); xsi.LogMessage( L"ContextType: " + CString(attr.GetContextType()) ); xsi.LogMessage( L"IsConstant: " + CString(attr.IsConstant()) ); xsi.LogMessage( L"Readonly: " + CString(attr.IsReadonly()) ); xsi.LogMessage( L"AttributeCategory: " + CString(attr.GetAttributeCategory()) ); xsi.LogMessage( L"Element count: " + CString(attr.GetElementCount()) ); // Compute the chunk vector to access the data ULONG nChunkSize = attr.GetElementCount() / nChunkCount; ULONG nLastChunk = attr.GetElementCount() % nChunkCount; CLongArray nChunks; for( ULONG iChunk = 0; iChunk < nChunkCount; iChunk++ ) { nChunks.Add( nChunkSize ); } nChunks.Add( nLastChunk ); ULONG nOffset = 0; for ( ULONG j=0; j<nChunks.GetCount(); j++ ) { ULONG nChunkSize = nChunks[j]; if ( nChunkSize == 0 ) { continue; } switch( attr.GetDataType() ) { case XSI::siICENodeDataFloat: CICEAttributeDataChunk2DLogger<float>::Log( attr, nOffset, nChunkSize ); break; case XSI::siICENodeDataLong: CICEAttributeDataChunk2DLogger<LONG>::Log( attr, nOffset, nChunkSize ); break; case XSI::siICENodeDataBool: CICEAttributeDataChunk2DLogger<bool>::Log( attr, nOffset, nChunkSize ); break; case XSI::siICENodeDataVector2: CICEAttributeDataChunk2DLogger<XSI::MATH::CVector2f>::Log( attr, nOffset, nChunkSize ); break; case XSI::siICENodeDataVector3: CICEAttributeDataChunk2DLogger<XSI::MATH::CVector3f>::Log( attr, nOffset, nChunkSize ); break; case XSI::siICENodeDataVector4: CICEAttributeDataChunk2DLogger<XSI::MATH::CVector4f>::Log( attr, nOffset, nChunkSize ); break; case XSI::siICENodeDataQuaternion: CICEAttributeDataChunk2DLogger<XSI::MATH::CQuaternionf>::Log( attr, nOffset, nChunkSize ); break; case XSI::siICENodeDataRotation: CICEAttributeDataChunk2DLogger<XSI::MATH::CRotationf>::Log( attr, nOffset, nChunkSize ); break; case XSI::siICENodeDataMatrix33: CICEAttributeDataChunk2DLogger<XSI::MATH::CMatrix3f>::Log( attr, nOffset, nChunkSize ); break; case XSI::siICENodeDataMatrix44: CICEAttributeDataChunk2DLogger<XSI::MATH::CMatrix4f>::Log( attr, nOffset, nChunkSize ); break; case XSI::siICENodeDataColor4: CICEAttributeDataChunk2DLogger<XSI::MATH::CColor4f>::Log( attr, nOffset, nChunkSize ); break; case XSI::siICENodeDataString: CICEAttributeDataChunk2DLogger<XSI::CString>::Log( attr, nOffset, nChunkSize ); break; }; nOffset += nChunkSize; } } // Helpers CValue CreatePrim( const CString& in_presetobj, const CString& in_geometrytype, const CString& in_name, const CString& in_parent ) { CValueArray args(4); CValue retval; args[0]= in_presetobj; args[1]= in_geometrytype; args[2]= in_name; args[3]= in_parent; Application app; app.ExecuteCommand( L"CreatePrim", args, retval ); return retval; } CValue Create2DSkeleton( const CValue& in_rx, const CValue& in_ry, const CValue& in_rz, const CValue& in_ex, const CValue& in_ey, const CValue& in_ez, const CValue& in_nx, const CValue& in_ny, const CValue& in_nz, const CValue& in_viewtype, CValue& out_bone, CValue& out_effector ) { CValueArray args(12); CValue retval; args[0]= in_rx; args[1]= in_ry; args[2]= in_rz; args[3]= in_ex; args[4]= in_ey; args[5]= in_ez; args[6]= in_nx; args[7]= in_ny; args[8]= in_nz; args[9]= in_viewtype; Application app; app.ExecuteCommand( L"Create2DSkeleton", args, retval ); out_bone = args[10]; out_effector = args[11]; return retval; } CValue AppendBone( const CValue& in_inputobjs, const CValue& in_ex, const CValue& in_ey, const CValue& in_ez, bool in_pin ) { CValueArray args(5); CValue retval; args[0]= in_inputobjs; args[1]= in_ex; args[2]= in_ey; args[3]= in_ez; args[4]= in_pin; Application app; app.ExecuteCommand( L"AppendBone", args, retval ); return retval; } CValue ApplyFlexEnv( const CValue& in_connectionset, bool in_assignnewdeformers, XSI::siConstructionMode & io_constructionmode ) { CValueArray args(3); CValue retval; args[0]= in_connectionset; args[1]= in_assignnewdeformers; args[2]= io_constructionmode; Application app; app.ExecuteCommand( L"ApplyFlexEnv", args, retval ); io_constructionmode = (XSI::siConstructionMode)(LONG)args[2]; return retval; } void SelectObj( const CValue& in_selectionlist, const CString& in_hierarchylevel, bool in_checkobjectselectability ) { CValueArray args(3); CValue retval; args[0]= in_selectionlist; args[1]= in_hierarchylevel; args[2]= in_checkobjectselectability; Application app; CStatus st = app.ExecuteCommand( L"SelectObj", args, retval ); return; }
CStringArray GetCustomDataTypes | ( | ) | const |
Returns an array of custom data types defined for this ICEAttribute. Custom data types are defined by custom ICENodes and are used as data types for defining custom ICEPorts and ICEAttributes.
Application app; // Loads the GridWalker custom node plug-in from the examples workgroup CString strWrkgrp = CUtils::BuildPath( app.GetInstallationPath(siFactoryPath ), "XSISDK", "examples", "workgroup" ); app.AddWorkgroup( strWrkgrp ); // Opens the GridWalker scene containing custom data types CValueArray args(2); CValue retval; args[0] = CUtils::BuildPath( strWrkgrp, "Addons", "CustomICENodes", "Data", "Project", "Scenes", "GridWalker" ) + ".scn"; args[2] = false; app.ExecuteCommand( "OpenScene", args, retval ); // Logs custom data type CStringArray strNoFamily; CString strNoType; Geometry geom( app.GetActiveSceneRoot().FindChild("grid", strNoType, strNoFamily).GetActivePrimitive().GetGeometry() ); ICEAttribute attrib = geom.GetICEAttributeFromName( "GridWalkerState" ); app.LogMessage( CString("Custom data type for attribute <") + attrib.GetName() + ">: " + attrib.GetCustomDataTypes()[0] ); // Output: // # INFO : Custom data type for attribute <GridWalkerState>: GridWalkState_v1