Public Member Functions
ICEAttribute Class Reference

Detailed Description

The ICEAttribute object represents an attribute data set (a collection of information used in the ICE system, such as Age, PointPosition, NbrPolygons, etc.).

Attribute data sets belong to scene objects such as geometries and properties. Some attributes are built-in, others may be user-defined. ICEAttribute objects can be accessed through Geometry::GetICEAttributes and ProjectItem::GetICEAttributes.

Note:
ICE is pretty strict about optimization so if an attribute is not being used to drive something visible in the scene, it will not get pulled. You must force ICE to require the underlying attribute in order to access the ICEAttribute object.
See also:
Geometry::GetICEAttributes, ProjectItem::GetICEAttributes, ICENode, ICETree
Since:
7.0
Example:
This example demonstrates how to log all the ICEAttributes of a geometry.
    CValue CreatePrim( const CString& in_presetobj, const CString& in_geometrytype, const CString& in_name, const CString& in_parent );

    Application xsi;

    CreatePrim( L"Cone", L"MeshSurface", L"", L"");
    Selection selection = xsi.GetSelection();

    X3DObject cone = selection[0];
    CRefArray attrs = cone.GetActivePrimitive().GetGeometry().GetICEAttributes();

    for( ULONG i = 0; i<attrs.GetCount(); i++ )
    {
        ICEAttribute attr = attrs[i];
        xsi.LogMessage( L"*******************************************************************" );
        xsi.LogMessage( L"Name: " + attr.GetName() );
        xsi.LogMessage( L"DataType: " + CString(attr.GetDataType()) );
        xsi.LogMessage( L"StructType: " + CString(attr.GetStructureType()) );
        xsi.LogMessage( L"ContextType: " + CString(attr.GetContextType()) );
        xsi.LogMessage( L"IsConstant: " + CString(attr.IsConstant()) );
        xsi.LogMessage( L"Readonly: " + CString(attr.IsReadonly()) );
        xsi.LogMessage( L"AttributeCategory: " + CString(attr.GetAttributeCategory()) );
        xsi.LogMessage( L"Element count: " + CString(attr.GetElementCount()) );
    }

    // Helper
    CValue CreatePrim( const CString& in_presetobj, const CString& in_geometrytype, const CString& in_name, const CString& in_parent )
    {
        CValueArray args(4);
        CValue retval;
        args[0]= in_presetobj;
        args[1]= in_geometrytype;
        args[2]= in_name;
        args[3]= in_parent;

        Application app;
        app.ExecuteCommand( L"CreatePrim", args, retval );
        return retval;
    }

#include <xsi_iceattribute.h>

Inheritance diagram for ICEAttribute:
Inheritance graph
[legend]

List of all members.

Public Member Functions

  ICEAttribute ()
  ~ICEAttribute ()
  ICEAttribute (const CRef &in_ref)
  ICEAttribute (const ICEAttribute &in_obj)
bool  IsA (siClassID in_ClassID) const
siClassID  GetClassID () const
ICEAttribute operator= (const ICEAttribute &in_obj)
ICEAttribute operator= (const CRef &in_ref)
bool  IsDefined () const
bool  IsConstant () const
bool  IsReadonly () const
XSI::siICENodeDataType  GetDataType () const
XSI::siICENodeStructureType  GetStructureType () const
XSI::siICENodeContextType  GetContextType () const
XSI::siICEAttributeCategory  GetAttributeCategory () const
ULONG  GetElementCount () const
CStatus  GetDataArray (CBaseICEAttributeDataArray &io_dataArray) const
CStatus  GetDataArrayChunk (ULONG in_nOffset, ULONG in_nSize, CBaseICEAttributeDataArray &io_dataArray) const
CStatus  GetDataArray2D (CBaseICEAttributeDataArray &io_dataArray) const
CStatus  GetDataArray2DChunk (ULONG in_nOffset, ULONG in_nSize, CBaseICEAttributeDataArray &io_dataArray) const
CStringArray  GetCustomDataTypes () const

Constructor & Destructor Documentation

Default constructor.

Default destructor.

ICEAttribute ( const CRef in_ref )

Constructor.

Parameters:
in_ref constant reference object.
ICEAttribute ( const ICEAttribute in_obj )

Copy constructor.

Parameters:
in_obj constant class object.

Member Function Documentation

bool IsA ( siClassID  in_ClassID ) const [virtual]

Returns true if a given class type is compatible with this API class.

Parameters:
in_ClassID class type.
Returns:
true if the class is compatible, false otherwise.

Reimplemented from SIObject.

siClassID GetClassID ( ) const [virtual]

Returns the type of the API class.

Returns:
The class type.

Reimplemented from SIObject.

ICEAttribute& operator= ( const ICEAttribute in_obj )

Creates an object from another object. The newly created object is set to empty if the input object is not compatible.

Parameters:
in_obj constant class object.
Returns:
The new ICEAttribute object.
ICEAttribute& operator= ( const CRef in_ref )

Creates an object from a reference object. The newly created object is set to empty if the input reference object is not compatible.

Parameters:
in_ref constant class object.
Returns:
The new ICEAttribute object.

Reimplemented from SIObject.

bool IsDefined ( ) const

Returns a boolean value indicating whether the data for this attribute is ready to be used (true) or not (false).

Note:
Returns:
true if the data has been defined. If the underlying attribute is not required by ICE, IsDefined returns false.
bool IsConstant ( ) const

Returns a bool value indicating whether the data for this attribute is constant (true) or not (false).

Returns:
Attribute constant flag.
bool IsReadonly ( ) const

Returns a bool value indicating whether the data for this attribute is read-only (true) or not (false).

Returns:
Attribute read-only flag.
XSI::siICENodeDataType GetDataType ( ) const

Returns the type for this attribute data as an siICENodeDataType value.

Returns:
Attribute data type.
XSI::siICENodeStructureType GetStructureType ( ) const

Returns the type for this attribute data as an siICENodeStructureType value. The returned type identifies how the data is structured: data can be a single element or an array.

Returns:
Attribute data structure type.
XSI::siICENodeContextType GetContextType ( ) const

Returns the context type of this attribute data as an siICENodeContextType value. The returned type identifies the element set associated with the data (cardinality), such as vertices, polygons, or newly created particles.

Returns:
Attribute data context type.
XSI::siICEAttributeCategory GetAttributeCategory ( ) const

Returns the category as an siICEAttributeCategory value describing how the attribute is defined.

Returns:
Attribute category type.
ULONG GetElementCount ( ) const

Returns the number of elements defined for this attribute given its context type siICENodeContextType.

Returns:
Number of elements.
See also:
ICEAttribute::GetContextType
CStatus GetDataArray ( CBaseICEAttributeDataArray io_dataArray ) const

Returns a read-only CBaseICEAttributeDataArray object containing the data defined by this attribute. Returns an empty array if the attribute's structure type is not a singleton.

Parameters:
io_dataArray Newly created array of ICEAttribute data.
Returns:
CStatus::OK Success.
CStatus::False Attribute has no data set yet.
CStatus::InvalidArgument io_dataArray is invalid. This is typically caused by an invalid type match between io_dataArray and this ICEAttribute.
CStatus::Fail Operation failed.
Example:
This example shows how to access all attribute data on a geometry.
        CValue CreatePrim( const CString& in_presetobj, const CString& in_geometrytype, const CString& in_name, const CString& in_parent );

        template < class T >
        class CICEAttributeDataLogger
        {
            public:
            static void Log( ICEAttribute& attr )
            {
                CICEAttributeDataArray< T > data;
                attr.GetDataArray( data );

                Application xsi;
                for( ULONG i=0; i<data.GetCount( ); i++ )
                {
                    xsi.LogMessage( CString( data[ i ] ) );
                }
            }
        };

        template < >
        class CICEAttributeDataLogger< XSI::CString >
        {
            public:
            static void Log( ICEAttribute& attr )
            {
                CICEAttributeDataArrayString data;
                attr.GetDataArray( data );

                Application xsi;
                for( ULONG i=0; i<data.GetCount( ); i++ )
                {
                    xsi.LogMessage( data[ i ] );
                }
            }
        };

        Application xsi;

        CreatePrim( L"Cone", L"MeshSurface", L"", L"");
        Selection selection = xsi.GetSelection();

        X3DObject cone = selection[0];
        CRefArray attrs = cone.GetActivePrimitive().GetGeometry().GetICEAttributes();

        for( ULONG i = 0; i<attrs.GetCount(); i++ )
        {
            ICEAttribute attr = attrs[i];
            xsi.LogMessage( L"*******************************************************************" );
            xsi.LogMessage( L"Name: " + attr.GetName() );
            xsi.LogMessage( L"DataType: " + CString(attr.GetDataType()) );
            xsi.LogMessage( L"StructType: " + CString(attr.GetStructureType()) );
            xsi.LogMessage( L"ContextType: " + CString(attr.GetContextType()) );
            xsi.LogMessage( L"IsConstant: " + CString(attr.IsConstant()) );
            xsi.LogMessage( L"Readonly: " + CString(attr.IsReadonly()) );
            xsi.LogMessage( L"AttributeCategory: " + CString(attr.GetAttributeCategory()) );
            xsi.LogMessage( L"Element count: " + CString(attr.GetElementCount()) );

            if ( attr.GetStructureType() != XSI::siICENodeStructureSingle )
            {
                // Only process 1D array data
                continue;
            }

            switch( attr.GetDataType() )
            {
                case XSI::siICENodeDataFloat: CICEAttributeDataLogger<float>::Log( attr ); break;
                case XSI::siICENodeDataLong: CICEAttributeDataLogger<LONG>::Log( attr ); break;
                case XSI::siICENodeDataBool: CICEAttributeDataLogger<bool>::Log( attr ); break;
                case XSI::siICENodeDataVector2: CICEAttributeDataLogger<XSI::MATH::CVector2f>::Log( attr ); break;
                case XSI::siICENodeDataVector3: CICEAttributeDataLogger<XSI::MATH::CVector3f>::Log( attr ); break;
                case XSI::siICENodeDataVector4: CICEAttributeDataLogger<XSI::MATH::CVector4f>::Log( attr ); break;
                case XSI::siICENodeDataQuaternion: CICEAttributeDataLogger<XSI::MATH::CQuaternionf>::Log( attr ); break;
                case XSI::siICENodeDataRotation: CICEAttributeDataLogger<XSI::MATH::CRotationf>::Log( attr ); break;
                case XSI::siICENodeDataMatrix33: CICEAttributeDataLogger<XSI::MATH::CMatrix3f>::Log( attr ); break;
                case XSI::siICENodeDataMatrix44: CICEAttributeDataLogger<XSI::MATH::CMatrix4f>::Log( attr ); break;
                case XSI::siICENodeDataColor4: CICEAttributeDataLogger<XSI::MATH::CColor4f>::Log( attr ); break;
                case XSI::siICENodeDataString: CICEAttributeDataLogger<XSI::CString>::Log( attr ); break;
            };
        }

        // Helper
        CValue CreatePrim( const CString& in_presetobj, const CString& in_geometrytype, const CString& in_name, const CString& in_parent )
        {
            CValueArray args(4);
            CValue retval;
            args[0]= in_presetobj;
            args[1]= in_geometrytype;
            args[2]= in_name;
            args[3]= in_parent;

            Application app;
            app.ExecuteCommand( L"CreatePrim", args, retval );
            return retval;
        }
See also:
ICEAttribute::GetStructureType
CStatus GetDataArrayChunk ( ULONG  in_nOffset,
ULONG  in_nSize,
CBaseICEAttributeDataArray io_dataArray 
) const

Returns a read-only CBaseICEAttributeDataArray object containing the data defined by this attribute. The data can be accessed in multiple chunks given an index offset that refers to the attribute's global data buffer and a chunk size. GetDataArrayChunk is particularly useful for minimizing the memory allocation required to store the data retrieved from a very large data set. An empty array is returned if the attribute's structure type is not a singleton.

Parameters:
in_nOffset Index offset into the attribute data buffer.
in_nSize Size of chunk to gather.
io_dataArray Newly created array of ICEAttribute data.
Returns:
CStatus::OK Success.
CStatus::False Attribute has no data set yet.
CStatus::Fail Operation failed.
Example:
This example shows how to access all attribute data of a geometry in chunk.
        CValue CreatePrim( const CString& in_presetobj, const CString& in_geometrytype, const CString& in_name, const CString& in_parent )

        template < class T >
        class CICEAttributeDataChunkLogger
        {
            public:
            static void Log( ICEAttribute& attr, ULONG in_nOffset, ULONG in_nSize )
            {
                CICEAttributeDataArray< T > data;
                attr.GetDataArrayChunk( in_nOffset, in_nSize, data );

                Application xsi;
                xsi.LogMessage( L"Chunk size: " + CString(data.GetCount( )) );
                for( ULONG i=0; i<data.GetCount( ); i++ )
                {
                    xsi.LogMessage( CString( data[ i ] ) );
                }
            }
        };

        template < >
        class CICEAttributeDataChunkLogger< XSI::CString >
        {
            public:
            static void Log( ICEAttribute& attr, ULONG in_nOffset, ULONG in_nSize )
            {
                CICEAttributeDataArrayString data;
                attr.GetDataArrayChunk( in_nOffset, in_nSize, data );
                
                Application xsi;
                xsi.LogMessage( L"Chunk size: " + CString(data.GetCount( )) );
                for( ULONG i=0; i<data.GetCount( ); i++ )
                {
                    xsi.LogMessage( data[ i ] );
                }
            }
        };

        Application xsi;

        CreatePrim( L"Cone", L"MeshSurface", L"", L"");
        Selection selection = xsi.GetSelection();

        X3DObject cone = selection[0];
        CRefArray attrs = cone.GetActivePrimitive().GetGeometry().GetICEAttributes();

        ULONG nChunkCount = 4;
        for( ULONG i = 0; i<attrs.GetCount(); i++ )
        {
            ICEAttribute attr = attrs[i];

            if ( attr.GetStructureType() != XSI::siICENodeStructureSingle )
            {
                // Only process 1D array data
                continue;
            }

            xsi.LogMessage( L"*******************************************************************" );
            xsi.LogMessage( L"Name: " + attr.GetName() );
            xsi.LogMessage( L"DataType: " + CString(attr.GetDataType()) );
            xsi.LogMessage( L"StructType: " + CString(attr.GetStructureType()) );
            xsi.LogMessage( L"ContextType: " + CString(attr.GetContextType()) );
            xsi.LogMessage( L"IsConstant: " + CString(attr.IsConstant()) );
            xsi.LogMessage( L"Readonly: " + CString(attr.IsReadonly()) );
            xsi.LogMessage( L"AttributeCategory: " + CString(attr.GetAttributeCategory()) );
            xsi.LogMessage( L"Element count: " + CString(attr.GetElementCount()) );

            //  Compute the chunk vector to access the data
            ULONG nChunkSize = attr.GetElementCount() / nChunkCount;
            ULONG nLastChunk = attr.GetElementCount()  % nChunkCount;

            CLongArray nChunks;
            for( ULONG iChunk = 0; iChunk < nChunkCount; iChunk++ )
            {
                nChunks.Add( nChunkSize );
            }
            nChunks.Add( nLastChunk );

            ULONG nOffset = 0;

            for ( ULONG j=0; j<nChunks.GetCount(); j++ )
            {
                ULONG nChunkSize = nChunks[j];
                if ( nChunkSize == 0 )
                {
                    continue;
                }

                switch( attr.GetDataType() )
                {
                    case XSI::siICENodeDataFloat: CICEAttributeDataChunkLogger<float>::Log( attr, nOffset, nChunkSize ); break;
                    case XSI::siICENodeDataLong: CICEAttributeDataChunkLogger<LONG>::Log( attr, nOffset, nChunkSize ); break;
                    case XSI::siICENodeDataBool: CICEAttributeDataChunkLogger<bool>::Log( attr, nOffset, nChunkSize ); break;
                    case XSI::siICENodeDataVector2: CICEAttributeDataChunkLogger<XSI::MATH::CVector2f>::Log( attr, nOffset, nChunkSize ); break;
                    case XSI::siICENodeDataVector3: CICEAttributeDataChunkLogger<XSI::MATH::CVector3f>::Log( attr, nOffset, nChunkSize ); break;
                    case XSI::siICENodeDataVector4: CICEAttributeDataChunkLogger<XSI::MATH::CVector4f>::Log( attr, nOffset, nChunkSize ); break;
                    case XSI::siICENodeDataQuaternion: CICEAttributeDataChunkLogger<XSI::MATH::CQuaternionf>::Log( attr, nOffset, nChunkSize ); break;
                    case XSI::siICENodeDataRotation: CICEAttributeDataChunkLogger<XSI::MATH::CRotationf>::Log( attr, nOffset, nChunkSize ); break;
                    case XSI::siICENodeDataMatrix33: CICEAttributeDataChunkLogger<XSI::MATH::CMatrix3f>::Log( attr, nOffset, nChunkSize ); break;
                    case XSI::siICENodeDataMatrix44: CICEAttributeDataChunkLogger<XSI::MATH::CMatrix4f>::Log( attr, nOffset, nChunkSize ); break;
                    case XSI::siICENodeDataColor4: CICEAttributeDataChunkLogger<XSI::MATH::CColor4f>::Log( attr, nOffset, nChunkSize ); break;
                    case XSI::siICENodeDataString: CICEAttributeDataChunkLogger<XSI::CString>::Log( attr, nOffset, nChunkSize ); break;
                };

                nOffset += nChunkSize;
            }
        }

        // Helper
        CValue CreatePrim( const CString& in_presetobj, const CString& in_geometrytype, const CString& in_name, const CString& in_parent )
        {
            CValueArray args(4);
            CValue retval;
            args[0]= in_presetobj;
            args[1]= in_geometrytype;
            args[2]= in_name;
            args[3]= in_parent;

            Application app;
            app.ExecuteCommand( L"CreatePrim", args, retval );
            return retval;
        }
See also:
ICEAttribute::GetStructureType
CStatus GetDataArray2D ( CBaseICEAttributeDataArray io_dataArray ) const

Returns a read-only CBaseICEAttributeDataArray2D object containing the 2D data defined by this attribute. Returns an empty array if the attribute's structure type is not a 2D array.

Parameters:
io_dataArray Newly created array of ICEAttribute data.
Returns:
CStatus::OK Success.
CStatus::False Attribute has no data set yet.
CStatus::Fail Operation failed.
Example:
This example shows how to access all attribute data of an envelope weight property.
    CValue CreatePrim( const CString& in_presetobj, const CString& in_geometrytype, const CString& in_name, const CString& in_parent );
    CValue Create2DSkeleton( const CValue& in_rx, const CValue& in_ry, const CValue& in_rz, const CValue& in_ex, const CValue& in_ey, const CValue& in_ez, const CValue& in_nx, const CValue& in_ny, const CValue& in_nz, const CValue& in_viewtype,  CValue& out_bone,  CValue& out_effector );
    CValue AppendBone( const CValue&  in_inputobjs, const CValue& in_ex, const CValue& in_ey, const CValue& in_ez, bool in_pin );
    CValue ApplyFlexEnv( const CValue&  in_connectionset, bool in_assignnewdeformers,  XSI::siConstructionMode & io_constructionmode );
    void SelectObj( const CValue&  in_selectionlist, const CString& in_hierarchylevel, bool in_checkobjectselectability ) ;

    template < class T >
    class CICEAttributeData2DLogger
    {
        public:
        static void Log( ICEAttribute& attr )
        {
            CICEAttributeDataArray2D< T > data2D;
            attr.GetDataArray2D( data2D );

            Application xsi;
            for( ULONG i=0; i<data2D.GetCount( ); i++ )
            {
                CICEAttributeDataArray< T > data;
                data2D.GetSubArray( i, data );
                for( ULONG j=0; j<data.GetCount( ); j++ )
                {
                    xsi.LogMessage( CString( data[ j ] ) );
                }
            }
        }
    };

    template < >
    class CICEAttributeDataChunk2DLogger<XSI::CString>
    {
        public:
        static void Log( ICEAttribute& attr, ULONG in_nOffset, ULONG in_nSize )
        {
            CICEAttributeDataArray2DString data2D;
            attr.GetDataArray2DChunk( in_nOffset, in_nSize, data2D );

            Application xsi;
            xsi.LogMessage( L"Chunk size: " + CString(data2D.GetCount( )) );
            for( ULONG i=0; i<data2D.GetCount( ); i++ )
            {
                CICEAttributeDataArrayString data;
                data2D.GetSubArray( i, data );
                for( ULONG j=0; j<data.GetCount( ); j++ )
                {
                    xsi.LogMessage( data[ j ] );
                }
            }
        }
    };

    Application xsi;

    X3DObject cone = CreatePrim( L"Cone", L"MeshSurface", L"", L"");
    Create2DSkeleton( 2.95, 3.34, -0.33, 4.73, 0.0, 0.0, -5.71, 0, 0, 4, CValue(""), CValue(""));
    AppendBone( L"eff", 3.70, -3.02, 0.30, L"");

    XSI::siConstructionMode mode = siConstructionModeModeling;
    ApplyFlexEnv( L"cone;bone,bone1,eff", true, mode );
    SelectObj( L"cone.polymsh.cls.EnvelopWeightCls.Envelope_Weights", L"", L"" );

    cone.GetActivePrimitive().GetGeometry(0);
    ProjectItem EnvProp = xsi.GetSelection()[0];

    CRefArray attrs = EnvProp.GetICEAttributes();

    for( ULONG i = 0; i<attrs.GetCount(); i++ )
    {
        ICEAttribute attr = attrs[i];

        if ( attr.GetStructureType() != XSI::siICENodeStructureArray )
        {
            // Only process 2D array data
            continue;
        }

        xsi.LogMessage( L"*******************************************************************" );
        xsi.LogMessage( L"Name: " + attr.GetName() );
        xsi.LogMessage( L"DataType: " + CString(attr.GetDataType()) );
        xsi.LogMessage( L"StructType: " + CString(attr.GetStructureType()) );
        xsi.LogMessage( L"ContextType: " + CString(attr.GetContextType()) );
        xsi.LogMessage( L"IsConstant: " + CString(attr.IsConstant()) );
        xsi.LogMessage( L"Readonly: " + CString(attr.IsReadonly()) );
        xsi.LogMessage( L"AttributeCategory: " + CString(attr.GetAttributeCategory()) );
        xsi.LogMessage( L"Element count: " + CString(attr.GetElementCount()) );

        switch( attr.GetDataType() )
        {
            case XSI::siICENodeDataFloat: CICEAttributeData2DLogger<float>::Log( attr ); break;
            case XSI::siICENodeDataLong: CICEAttributeData2DLogger<LONG>::Log( attr ); break;
            case XSI::siICENodeDataBool: CICEAttributeData2DLogger<bool>::Log( attr ); break;
            case XSI::siICENodeDataVector2: CICEAttributeData2DLogger<XSI::MATH::CVector2f>::Log( attr ); break;
            case XSI::siICENodeDataVector3: CICEAttributeData2DLogger<XSI::MATH::CVector3f>::Log( attr ); break;
            case XSI::siICENodeDataVector4: CICEAttributeData2DLogger<XSI::MATH::CVector4f>::Log( attr ); break;
            case XSI::siICENodeDataQuaternion: CICEAttributeData2DLogger<XSI::MATH::CQuaternionf>::Log( attr ); break;
            case XSI::siICENodeDataRotation: CICEAttributeData2DLogger<XSI::MATH::CRotationf>::Log( attr ); break;
            case XSI::siICENodeDataMatrix33: CICEAttributeData2DLogger<XSI::MATH::CMatrix3f>::Log( attr ); break;
            case XSI::siICENodeDataMatrix44: CICEAttributeData2DLogger<XSI::MATH::CMatrix4f>::Log( attr ); break;
            case XSI::siICENodeDataColor4: CICEAttributeData2DLogger<XSI::MATH::CColor4f>::Log( attr ); break;
            case XSI::siICENodeDataString: CICEAttributeData2DLogger<XSI::CString>::Log( attr ); break;
            
        };
    }

    // Helpers
    CValue CreatePrim( const CString& in_presetobj, const CString& in_geometrytype, const CString& in_name, const CString& in_parent )
    {
        CValueArray args(4);
        CValue retval;
        args[0]= in_presetobj;
        args[1]= in_geometrytype;
        args[2]= in_name;
        args[3]= in_parent;

        Application app;
        app.ExecuteCommand( L"CreatePrim", args, retval );
        return retval;
    }

    CValue Create2DSkeleton( const CValue& in_rx, const CValue& in_ry, const CValue& in_rz, const CValue& in_ex, const CValue& in_ey, const CValue& in_ez, const CValue& in_nx, const CValue& in_ny, const CValue& in_nz, const CValue& in_viewtype,  CValue& out_bone,  CValue& out_effector )
    {
        CValueArray args(12);
        CValue retval;

        args[0]= in_rx;
        args[1]= in_ry;
        args[2]= in_rz;
        args[3]= in_ex;
        args[4]= in_ey;
        args[5]= in_ez;
        args[6]= in_nx;
        args[7]= in_ny;
        args[8]= in_nz;
        args[9]= in_viewtype;

        Application app;
        app.ExecuteCommand( L"Create2DSkeleton", args, retval );

        out_bone = args[10];
        out_effector = args[11];
        return retval;
    }

    CValue AppendBone( const CValue&  in_inputobjs, const CValue& in_ex, const CValue& in_ey, const CValue& in_ez, bool in_pin )
    {
        CValueArray args(5);
        CValue retval;

        args[0]= in_inputobjs;
        args[1]= in_ex;
        args[2]= in_ey;
        args[3]= in_ez;
        args[4]= in_pin;

        Application app;
        app.ExecuteCommand( L"AppendBone", args, retval );

        return retval;
    }

    CValue ApplyFlexEnv( const CValue&  in_connectionset, bool in_assignnewdeformers,  XSI::siConstructionMode & io_constructionmode )
    {
        CValueArray args(3);
        CValue retval;

        args[0]= in_connectionset;
        args[1]= in_assignnewdeformers;
        args[2]= io_constructionmode;

        Application app;
        app.ExecuteCommand( L"ApplyFlexEnv", args, retval );

        io_constructionmode = (XSI::siConstructionMode)(LONG)args[2];
        return retval;
    }

    void SelectObj( const CValue&  in_selectionlist, const CString& in_hierarchylevel, bool in_checkobjectselectability )
    {
        CValueArray args(3);
        CValue retval;
        args[0]= in_selectionlist;
        args[1]= in_hierarchylevel;
        args[2]= in_checkobjectselectability;

        Application app;

        CStatus st = app.ExecuteCommand( L"SelectObj", args, retval );
        return;
    }
See also:
ICEAttribute::GetStructureType
CStatus GetDataArray2DChunk ( ULONG  in_nOffset,
ULONG  in_nSize,
CBaseICEAttributeDataArray io_dataArray 
) const

Returns a read-only CBaseICEAttributeDataArray2D object containing the 2D data defined by this attribute. The data can be accessed in multiple chunks given an index offset that refers to the attribute's global data buffer and a chunk size. GetDataArray2DChunk is particularly useful for minimizing the memory allocation required to store the data retrieved from a very large data set. An empty array is returned if the attribute's structure type is not a 2D array.

Parameters:
in_nOffset Index offset into the attribute data buffer.
in_nSize Size of chunk to gather.
io_dataArray Newly created array of ICEAttribute data.
Returns:
CStatus::OK Success.
CStatus::False Attribute has no data set yet.
CStatus::Fail Operation failed.
Example:
This example shows how to access all attribute data of an envelope weight property.
        CValue CreatePrim( const CString& in_presetobj, const CString& in_geometrytype, const CString& in_name, const CString& in_parent )
        CValue Create2DSkeleton( const CValue& in_rx, const CValue& in_ry, const CValue& in_rz, const CValue& in_ex, const CValue& in_ey, const CValue& in_ez, const CValue& in_nx, const CValue& in_ny, const CValue& in_nz, const CValue& in_viewtype,  CValue& out_bone,  CValue& out_effector );
        CValue AppendBone( const CValue&  in_inputobjs, const CValue& in_ex, const CValue& in_ey, const CValue& in_ez, bool in_pin );
        CValue ApplyFlexEnv( const CValue&  in_connectionset, bool in_assignnewdeformers,  XSI::siConstructionMode & io_constructionmode );
        void SelectObj( const CValue&  in_selectionlist, const CString& in_hierarchylevel, bool in_checkobjectselectability ) ;

        template < class T >
        class CICEAttributeDataChunk2DLogger
        {
            public:
            static void Log( ICEAttribute& attr, ULONG in_nOffset, ULONG in_nSize )
            {
                CICEAttributeDataArray2D< T > data2D;
                attr.GetDataArray2DChunk( in_nOffset, in_nSize, data2D );

                Application xsi;
                xsi.LogMessage( L"Chunk size: " + CString(data2D.GetCount( )) );
                for( ULONG i=0; i<data2D.GetCount( ); i++ )
                {
                    CICEAttributeDataArray< T > data;
                    data2D.GetSubArray( i, data );
                    for( ULONG j=0; j<data.GetCount( ); j++ )
                    {
                        xsi.LogMessage( CString( data[ j ] ) );
                    }
                }
            }
        };

        template < >
        class CICEAttributeDataChunk2DLogger<XSI::CString>
        {
            public:
            static void Log( ICEAttribute& attr, ULONG in_nOffset, ULONG in_nSize )
            {
                CICEAttributeDataArray2DString data2D;
                attr.GetDataArray2DChunk( in_nOffset, in_nSize, data2D );

                Application xsi;
                xsi.LogMessage( L"Chunk size: " + CString(data2D.GetCount( )) );
                for( ULONG i=0; i<data2D.GetCount( ); i++ )
                {
                    CICEAttributeDataArrayString data;
                    data2D.GetSubArray( i, data );
                    for( ULONG j=0; j<data.GetCount( ); j++ )
                    {
                        xsi.LogMessage( data[ j ] );
                    }
                }
            }
        };

        Application xsi;

        X3DObject cone = CreatePrim( L"Cone", L"MeshSurface", L"", L"");
        Create2DSkeleton( 2.95, 3.34, -0.33, 4.73, 0.0, 0.0, -5.71, 0, 0, 4, CValue(""), CValue(""));
        AppendBone( L"eff", 3.70, -3.02, 0.30, L"");

        XSI::siConstructionMode mode = siConstructionModeModeling;
        ApplyFlexEnv( L"cone;bone,bone1,eff", true, mode );
        SelectObj( L"cone.polymsh.cls.EnvelopWeightCls.Envelope_Weights", L"", L"" );

        cone.GetActivePrimitive().GetGeometry(0);

        ProjectItem EnvProp = xsi.GetSelection()[0];

        CRefArray attrs = EnvProp.GetICEAttributes();

        ULONG nChunkCount = 4;
        for( ULONG i = 0; i<attrs.GetCount(); i++ )
        {
            ICEAttribute attr = attrs[i];

            if ( attr.GetStructureType() != XSI::siICENodeStructureArray )
            {
                // Only process 2D array data
                continue;
            }

            xsi.LogMessage( L"*******************************************************************" );
            xsi.LogMessage( L"Name: " + attr.GetName() );
            xsi.LogMessage( L"DataType: " + CString(attr.GetDataType()) );
            xsi.LogMessage( L"StructType: " + CString(attr.GetStructureType()) );
            xsi.LogMessage( L"ContextType: " + CString(attr.GetContextType()) );
            xsi.LogMessage( L"IsConstant: " + CString(attr.IsConstant()) );
            xsi.LogMessage( L"Readonly: " + CString(attr.IsReadonly()) );
            xsi.LogMessage( L"AttributeCategory: " + CString(attr.GetAttributeCategory()) );
            xsi.LogMessage( L"Element count: " + CString(attr.GetElementCount()) );

            //  Compute the chunk vector to access the data
            ULONG nChunkSize = attr.GetElementCount() / nChunkCount;
            ULONG nLastChunk = attr.GetElementCount()  % nChunkCount;

            CLongArray nChunks;
            for( ULONG iChunk = 0; iChunk < nChunkCount; iChunk++ )
            {
                nChunks.Add( nChunkSize );
            }
            nChunks.Add( nLastChunk );

            ULONG nOffset = 0;

            for ( ULONG j=0; j<nChunks.GetCount(); j++ )
            {
                ULONG nChunkSize = nChunks[j];
                if ( nChunkSize == 0 )
                {
                    continue;
                }

                switch( attr.GetDataType() )
                {
                    case XSI::siICENodeDataFloat: CICEAttributeDataChunk2DLogger<float>::Log( attr, nOffset, nChunkSize ); break;
                    case XSI::siICENodeDataLong: CICEAttributeDataChunk2DLogger<LONG>::Log( attr, nOffset, nChunkSize ); break;
                    case XSI::siICENodeDataBool: CICEAttributeDataChunk2DLogger<bool>::Log( attr, nOffset, nChunkSize ); break;
                    case XSI::siICENodeDataVector2: CICEAttributeDataChunk2DLogger<XSI::MATH::CVector2f>::Log( attr, nOffset, nChunkSize ); break;
                    case XSI::siICENodeDataVector3: CICEAttributeDataChunk2DLogger<XSI::MATH::CVector3f>::Log( attr, nOffset, nChunkSize ); break;
                    case XSI::siICENodeDataVector4: CICEAttributeDataChunk2DLogger<XSI::MATH::CVector4f>::Log( attr, nOffset, nChunkSize ); break;
                    case XSI::siICENodeDataQuaternion: CICEAttributeDataChunk2DLogger<XSI::MATH::CQuaternionf>::Log( attr, nOffset, nChunkSize ); break;
                    case XSI::siICENodeDataRotation: CICEAttributeDataChunk2DLogger<XSI::MATH::CRotationf>::Log( attr, nOffset, nChunkSize ); break;
                    case XSI::siICENodeDataMatrix33: CICEAttributeDataChunk2DLogger<XSI::MATH::CMatrix3f>::Log( attr, nOffset, nChunkSize ); break;
                    case XSI::siICENodeDataMatrix44: CICEAttributeDataChunk2DLogger<XSI::MATH::CMatrix4f>::Log( attr, nOffset, nChunkSize ); break;
                    case XSI::siICENodeDataColor4: CICEAttributeDataChunk2DLogger<XSI::MATH::CColor4f>::Log( attr, nOffset, nChunkSize ); break;
                    case XSI::siICENodeDataString: CICEAttributeDataChunk2DLogger<XSI::CString>::Log( attr, nOffset, nChunkSize ); break;
                };

                nOffset += nChunkSize;
            }
        }

        // Helpers
        CValue CreatePrim( const CString& in_presetobj, const CString& in_geometrytype, const CString& in_name, const CString& in_parent )
        {
            CValueArray args(4);
            CValue retval;
            args[0]= in_presetobj;
            args[1]= in_geometrytype;
            args[2]= in_name;
            args[3]= in_parent;

            Application app;
            app.ExecuteCommand( L"CreatePrim", args, retval );
            return retval;
        }

        CValue Create2DSkeleton( const CValue& in_rx, const CValue& in_ry, const CValue& in_rz, const CValue& in_ex, const CValue& in_ey, const CValue& in_ez, const CValue& in_nx, const CValue& in_ny, const CValue& in_nz, const CValue& in_viewtype,  CValue& out_bone,  CValue& out_effector )
        {
            CValueArray args(12);
            CValue retval;

            args[0]= in_rx;
            args[1]= in_ry;
            args[2]= in_rz;
            args[3]= in_ex;
            args[4]= in_ey;
            args[5]= in_ez;
            args[6]= in_nx;
            args[7]= in_ny;
            args[8]= in_nz;
            args[9]= in_viewtype;

            Application app;
            app.ExecuteCommand( L"Create2DSkeleton", args, retval );

            out_bone = args[10];
            out_effector = args[11];
            return retval;
        }

        CValue AppendBone( const CValue&  in_inputobjs, const CValue& in_ex, const CValue& in_ey, const CValue& in_ez, bool in_pin )
        {
            CValueArray args(5);
            CValue retval;

            args[0]= in_inputobjs;
            args[1]= in_ex;
            args[2]= in_ey;
            args[3]= in_ez;
            args[4]= in_pin;

            Application app;
            app.ExecuteCommand( L"AppendBone", args, retval );

            return retval;
        }

        CValue ApplyFlexEnv( const CValue&  in_connectionset, bool in_assignnewdeformers,  XSI::siConstructionMode & io_constructionmode )
        {
            CValueArray args(3);
            CValue retval;

            args[0]= in_connectionset;
            args[1]= in_assignnewdeformers;
            args[2]= io_constructionmode;

            Application app;
            app.ExecuteCommand( L"ApplyFlexEnv", args, retval );

            io_constructionmode = (XSI::siConstructionMode)(LONG)args[2];
            return retval;
        }

        void SelectObj( const CValue&  in_selectionlist, const CString& in_hierarchylevel, bool in_checkobjectselectability )
        {
            CValueArray args(3);
            CValue retval;
            args[0]= in_selectionlist;
            args[1]= in_hierarchylevel;
            args[2]= in_checkobjectselectability;

            Application app;

            CStatus st = app.ExecuteCommand( L"SelectObj", args, retval );
            return;
        }
See also:
ICEAttribute::GetStructureType
CStringArray GetCustomDataTypes ( ) const

Returns an array of custom data types defined for this ICEAttribute. Custom data types are defined by custom ICENodes and are used as data types for defining custom ICEPorts and ICEAttributes.

Returns:
Array of custom data type names. Returns an empty array if no custom types are defined on this ICEAttribute.
See also:
ICENodeDef::DefineCustomType
ICENodePort::GetCustomDataTypes
Since:
8.0 (2010)
Example:
This example demonstrates how to access custom data types from ICEAttribute objects.
        Application app;

        // Loads the GridWalker custom node plug-in from the examples workgroup
        CString strWrkgrp = CUtils::BuildPath( app.GetInstallationPath(siFactoryPath ), "XSISDK", "examples", "workgroup" );
        app.AddWorkgroup( strWrkgrp  );

        // Opens the GridWalker scene containing custom data types
        CValueArray args(2);
        CValue retval;
        args[0] = CUtils::BuildPath( strWrkgrp, "Addons", "CustomICENodes", "Data", "Project", "Scenes", "GridWalker" ) + ".scn";
        args[2] = false;
        app.ExecuteCommand( "OpenScene", args, retval );

        // Logs custom data type
        CStringArray strNoFamily;
        CString strNoType;
        Geometry geom( app.GetActiveSceneRoot().FindChild("grid", strNoType, strNoFamily).GetActivePrimitive().GetGeometry() );
        ICEAttribute attrib = geom.GetICEAttributeFromName( "GridWalkerState" );
        app.LogMessage( CString("Custom data type for attribute <") + attrib.GetName() + ">: " + attrib.GetCustomDataTypes()[0] );

        // Output:
        // # INFO : Custom data type for attribute <GridWalkerState>: GridWalkState_v1

The documentation for this class was generated from the following file: