Public Member Functions
Directed Class Reference

Detailed Description

An object representing the interest of a Camera or Light.

A Directed object cannot be created directly, it acts as a X3DObject class for Camera and Light objects.

Example:
        using namespace XSI;
        Application app;
        Model root = app.GetActiveSceneRoot();

        Light spot;
        root.AddLight( L"Spot", true, L"MySpotLight", spot );
        X3DObject interest = spot.GetInterest();
        app.LogMessage( CString(L"interest: ") + interest.GetName() );

        X3DObject myCone;
        root.AddGeometry( L"Cone", L"MeshSurface", L"", myCone );
        spot.PutInterest( myCone );
        interest = spot.GetInterest();
        app.LogMessage( L"interest: " + interest.GetName() );

#include <xsi_directed.h>

Inheritance diagram for Directed:
Inheritance graph
[legend]

List of all members.

Public Member Functions

  Directed ()
  ~Directed ()
  Directed (const CRef &in_ref)
  Directed (const Directed &in_obj)
bool  IsA (siClassID in_ClassID) const
siClassID  GetClassID () const
Directed operator= (const Directed &in_obj)
Directed operator= (const CRef &in_ref)
X3DObject  GetInterest () const
CStatus  PutInterest (const X3DObject &in_obj)

Constructor & Destructor Documentation

Directed ( )

Default constructor.

~Directed ( )

Default destructor.

Directed ( const CRef in_ref )

Constructor.

Parameters:
in_ref constant reference object.
Directed ( const Directed in_obj )

Copy constructor.

Parameters:
in_obj constant class object.

Member Function Documentation

bool IsA ( siClassID  in_ClassID ) const [virtual]

Returns true if a given class type is compatible with this API class.

Parameters:
in_ClassID class type.
Returns:
true if the class is compatible, false otherwise.

Reimplemented from X3DObject.

Reimplemented in Camera, and Light.

siClassID GetClassID ( ) const [virtual]

Returns the type of the API class.

Returns:
The class type.

Reimplemented from X3DObject.

Reimplemented in Camera, and Light.

Directed& operator= ( const Directed in_obj )

Creates an object from another object. The newly created object is set to empty if the input object is not compatible.

Parameters:
in_obj constant class object.
Returns:
The new Directed object.
Directed& operator= ( const CRef in_ref )

Creates an object from a reference object. The newly created object is set to empty if the input reference object is not compatible.

Parameters:
in_ref constant class object.
Returns:
The new Directed object.

Reimplemented from X3DObject.

Reimplemented in Camera, and Light.

X3DObject GetInterest ( ) const

Returns the object's interest.

Returns:
The new interest object.
Example:
         using namespace XSI;
         Application app;

         Model root = app.GetActiveSceneRoot();
         Light spot = root.AddLight( CString(L"Spot"), true, CString(L"MySpotLight");

         X3DObject interest = spot.GetInterest();
         app.LogMessage( CString(L"interest: ") + oInterest.Name() );

         X3DObject myCone = root.AddGeometry( CString(L"Cone"), CString(L"MeshSurface"),
         spot.PutInterest( myCone );

         interest = spot.GetInterest();
         app.LogMessage( CString(L"interest: ") + oInterest.Name() );
CStatus PutInterest ( const X3DObject in_obj )

Sets the object's interest.

Parameters:
in_obj The new interest object
Returns:
CStatus::OK Success
CStatus::Fail Failure

The documentation for this class was generated from the following file: