Public Member Functions
ChainBone Class Reference

Detailed Description

The ChainBone object is part of a skeleton chain.

See also:
ChainRoot,ChainElement
Example:
        using namespace XSI;
        Application app;
        Model root = app.GetActiveSceneRoot();


        ChainRoot myChainRoot;
        root.Add3DChain(    MATH::CVector3(0,0,0),
                            MATH::CVector3(1,0,0),
                            MATH::CVector3(0,0,1),
                            L"",
                            myChainRoot);

        ChainBone myChainBone1;
        myChainRoot.AddBone(MATH::CVector3(3,3,3),siChainBonePin,L"",myChainBone1);

        ChainBone myChainBone2;
        myChainRoot.AddBone(MATH::CVector3(6,0,0),siChainBoneBallJoint,L"",myChainBone2);

        app.LogMessage(CString(L"The chain bone name is : ") + myChainBone2.GetFullName());

#include <xsi_chainbone.h>

Inheritance diagram for ChainBone:
Inheritance graph
[legend]

List of all members.

Public Member Functions

  ChainBone ()
  ~ChainBone ()
  ChainBone (const CRef &in_ref)
  ChainBone (const ChainBone &in_obj)
bool  IsA (siClassID in_ClassID) const
siClassID  GetClassID () const
ChainBone operator= (const ChainBone &in_obj)
ChainBone operator= (const CRef &in_ref)
LONG  GetIndex () const
Joint  GetJoint () const

Constructor & Destructor Documentation

ChainBone ( )

Default constructor.

~ChainBone ( )

Default destructor.

ChainBone ( const CRef in_ref )

Constructor.

Parameters:
in_ref constant reference object.
ChainBone ( const ChainBone in_obj )

Copy constructor.

Parameters:
in_obj constant class object.

Member Function Documentation

bool IsA ( siClassID  in_ClassID ) const [virtual]

Returns true if a given class type is compatible with this API class.

Parameters:
in_ClassID class type.
Returns:
true if the class is compatible, false otherwise.

Reimplemented from ChainElement.

siClassID GetClassID ( ) const [virtual]

Returns the type of the API class.

Returns:
The class type.

Reimplemented from ChainElement.

ChainBone& operator= ( const ChainBone in_obj )

Creates an object from another object. The newly created object is set to empty if the input object is not compatible.

Parameters:
in_obj constant class object.
Returns:
The new ChainBone object.
ChainBone& operator= ( const CRef in_ref )

Creates an object from a reference object. The newly created object is set to empty if the input reference object is not compatible.

Parameters:
in_ref constant class object.
Returns:
The new ChainBone object.

Reimplemented from ChainElement.

LONG GetIndex ( ) const

Returns the bone index in the skeleton chain.

Returns:
The bone index.
Joint GetJoint ( ) const

Returns the joint property for this bone.

Returns:
The Joint of this bone.

The documentation for this class was generated from the following file: