Detailed Description
HardwareSurface class used for encapsulating a 2D shader
texture surface.
- Since:
- 9.0 (2011)
#include <xsi_hardwaresurface.h>
List of all
members.
Constructor & Destructor Documentation
Constructor.
- Parameters:
-
in_ref |
constant reference object. |
Copy constructor.
- Parameters:
-
in_obj |
constant class object. |
Member Function Documentation
bool IsA |
( |
siClassID |
in_ClassID |
) |
const [virtual] |
Returns true if a given class type is compatible with this API
class.
- Parameters:
-
- Returns:
- true if the class is compatible, false otherwise.
Reimplemented from SIObject.
Returns the type of the API class.
- Returns:
- The class type.
Reimplemented from SIObject.
Creates an object from another object. The newly created object
is set to empty if the input object is not compatible.
- Parameters:
-
in_obj |
constant class object. |
- Returns:
- The new
HardwareSurface object.
Creates an object from a reference object. The newly created
object is set to empty if the input reference object is not
compatible.
- Parameters:
-
in_ref |
constant class object. |
- Returns:
- The new
HardwareSurface object.
Reimplemented from SIObject.
Returns a void* which represents the interface to the Graphics
API. For OpenGL, the returned pointer should be casted to a GLuint
which represents the texture object. For DirectX9, it should be
casted to a IDirectX9Texture.
- Returns:
- Graphic API interface pointer.
The documentation for this class was generated from the following
file: