The LightRig object is a specialized Rig object composed of a Light and a Null as its interest. Although a LightRig is typically defined with a spot light, it can be defined with any light preset.
using namespace XSI; Application app; Model root = app.GetActiveSceneRoot(); LightRig myLightRig; root.AddLightRig( L"Spot", L"MySpotRig", myLightRig ); X3DObject spotInterest(myLightRig.GetLight().GetInterest()); app.LogMessage( spotInterest.GetName() );
#include <xsi_lightrig.h>
Public Member Functions |
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LightRig () | |
~LightRig () | |
LightRig (const CRef &in_ref) | |
LightRig (const LightRig &in_obj) | |
bool | IsA (siClassID in_ClassID) const |
siClassID | GetClassID () const |
LightRig & | operator= (const LightRig &in_obj) |
LightRig & | operator= (const CRef &in_ref) |
Light | GetLight () |
LightRig | ( | ) |
Default constructor.
~LightRig | ( | ) |
Default destructor.
bool IsA | ( | siClassID | in_ClassID | ) | const [virtual] |
Returns true if a given class type is compatible with this API class.
in_ClassID | class type. |
Reimplemented from Rig.
siClassID GetClassID | ( | ) | const [virtual] |
Creates an object from another object. The newly created object is set to empty if the input object is not compatible.
in_obj | constant class object. |