bool | Python built-in bool class |
FBGridLayout.ColDesc | |
FBBoxLayout.ControlDesc | |
FBGridLayout.ControlDesc | |
Enumeration | Enumeration mapping |
FBAccessMode | Data access modes |
FBActor | FBActor is used to link motion data to a character |
FBActorFace | Used to plot actor face animation |
FBAddRegionParam | This class provide a placeholder to put values necessary to create a Region with FBLayout.AddRegion |
FBAlphaSource | Shader transparency computation |
FBAnimationLayer | Used to access animation layer properties and modify them |
FBAnimationLayerMergeOptions | Merge option for animation layers |
FBAnimationNode | |
FBApplication | FBApplication is used mainly to manage files |
FBArrowButton | Creates a button which opens a layout to display content |
FBAssetFile | Class representing a file stored in a version control database |
FBAssetFolder | Class representing a folder stored in a version control database |
FBAssetItem | Base class for all managed assets |
FBAssetMng | Used to access asset manager functionity to get files locally or from a server |
FBAssetMngFileOptions | Behavior of the application when working with managed files |
FBAssetMngMenuOptions | Show or hide version control menu items |
FBAttachType | Types of attachments between UI regions |
FBAttenuationType | Light attenuation types |
FBAudioClip | Used to play audio clips and access their properties |
FBAudioIn | Audio In class |
FBAudioOut | Audio Out class |
FBBatchFileFormat | Different file formats for the batch |
FBBatchOnContainsBatchTakes | Different actions to perform when a scene already contains batch takes while in a batch process |
FBBatchOnTakeExist | Different actions to perform when a take already exist while in a batch process |
FBBatchOptions | |
FBBatchProcessType | Different process type for the batch |
FBBatchStatus | Different return values of the Batch process |
FBBodyNodeId | All body nodes |
FBBodyPartId | Body part for character |
FBBorderStyle | Different border types available |
FBBox | A box is a fundamental building block in the application architecture |
FBBoxLayout | |
FBBoxPlaceHolder | Wrapper around a specific instance of a FBBox object |
FBBrowsingProperty | Property browsing |
FBButton | Used to create and manage buttons in a user interface |
FBButtonGroup | |
FBButtonLook | Button look |
FBButtonState | Possible button states |
FBButtonStyle | Style of buttons |
FBCallback | This class is used for the internal callback framework and is not meant to be used by clients |
FBCamera | Creates custom cameras and manages system cameras |
FBCameraAntiAliasingMethod | Antialiasing methods |
FBCameraApertureMode | Aperture modes |
FBCameraDistanceMode | Camera plane distance modes |
FBCameraFilmBackType | Filmback types |
FBCameraFocusDistanceSource | Focus distance sources |
FBCameraFrameSizeMode | Frame size modes |
FBCameraMatrixType | Camera matrix types |
FBCameraResolutionMode | Resolution modes |
FBCameraSafeAreaMode | Safe area modes |
FBCameraSamplingType | Antialiasing sampling types |
FBCameraStereo | |
FBCameraStereoType | |
FBCameraSwitcher | Camera switcher |
FBCameraType | Focus distance types |
FBCameraViewPlaneMode | Camera plane viewing modes |
FBCellStyle | Different styles of spreadsheet cell styles |
FBCharacter | A character is the link between a motion source and a character model |
FBCharacterContactBehaviour | Character Contact Behaviour |
FBCharacterExtension | Objects Grouping class |
FBCharacterFace | Animates a character face using an actor as input |
FBCharacterHipsTranslationMode | Character Hips Translation modes |
FBCharacterInputType | Character Input/Output types |
FBCharacterKeyingMode | Character keying modes |
FBCharacterLoadAnimationMethod | This enumeration is used to choose how to load an animation file on a character |
FBCharacterPlotWhere | Where to plot a character |
FBCharacterPose | Used to work with character poses |
FBCharacterPoseFlag | Character Pose Options flags |
FBCharacterPoseKeyingMode | Character Pose Keying Mode |
FBCharacterPoseOptions | Stores options for operations on poses |
FBCharacterResetProperties | Character Reset Properties Type |
FBCharacterRollSolver | Character Roll Solver version |
FBCharacterSolver | |
FBClipEnd | Clip end actions |
FBCluster | Weighting interface for meshes |
FBClusterMode | Different clustering modes |
FBColor | FBColor class |
FBColorAndAlpha | FBColorAndAlpha class |
FBCommandState | FBCommandState |
FBCommPortType | Communication port type |
FBCommType | Communications type |
FBComponent | MotionBuilder SDK base class |
FBComponentList | FBComponentList class |
FBConfigFile | Interface to the application config files |
FBConnectionAction | Possible actions when a notify plug event occurs |
FBConnectionType | Connection types available between plugs |
FBConsoleChannelType | Console channel types |
FBConstraint | Base class for constraints |
FBConstraintInfo | Constraint information class |
FBConstraintManager | Constraint manager |
FBConstraintRelation | |
FBConstraintSolver | Base class for constraint solver |
FBContainer | Used to create a container for a tool UI |
FBControllerMode | Controller modes for optical model |
FBControlSet | Control set class |
FBControlSetType | Character ControlSet type |
FBDeck | Interface to a tape deck |
FBDeckTransportMode | FBDeckTransportMode |
FBDeformer | Base Model deformer class |
FBDeformerPointCache | Base Model deformer class |
FBDeformerType | Determine the deformer type |
FBDevice | Base Device class |
FBDeviceInstrument | Instrument abstraction layer |
FBDeviceKeyboardKey | Keyboard keys (for input) |
FBDeviceNotifyInfo | Device Input and Output Notification information structure |
FBDeviceOptical | Optical device class |
FBDeviceOpticalMarker | Device optical marker |
FBDeviceSamplingMode | Recording types |
FBDisplayMode | Model display options |
FBDisplayWhat | Model display mask This mask determines what types of models are displayed by the renderer |
FBDragAndDropState | State of Drag and Drop |
FBEdit | Text edit box |
FBEditColor | Color edit widget |
FBEditNumber | Number edit box |
FBEditProperty | Property editor widget |
FBEditPropertyModern | Property editor widget |
FBEditVector | Vector edit widget |
FBEffectorId | All effector nodes |
FBEffectorSetID | Effector ID identifier |
FBElementAction | Enumeration that describe the different actions available on a scene element depending on the current context |
FBEvaluateInfo | AnimationNodeNotify evaluation information |
FBEvaluateManager | |
FBEvent | Base Event class |
FBEventActivate | Activation event |
FBEventAnimationNodeType | Event based on animation node |
FBEventConnectionDataNotify | Connection notify event class |
FBEventConnectionNotify | Connection notify event class |
FBEventConnectionStateNotify | Connection notify event class |
FBEventDblClick | Input event class |
FBEventDragAndDrop | |
FBEventExpose | Event sent when a control needs to be displayed |
FBEventInput | Input event class |
FBEventMenu | Menu event |
FBEventName | These events are used internally by the Python Callback mecanism |
FBEventResize | Event sent to a control that resizes |
FBEventSceneChange | Select model event class |
FBEventShow | Show event class |
FBEventSpread | Spreadsheet event |
FBEventTakeChange | Take change event class |
FBEventTransaction | Transaction event |
FBEventTree | FBTree node event |
FBEventTreeSelect | FBTree selection event |
FBFbxOptions | Customize file loading and saving |
FBFCurve | FCurve class |
FBFCurveEditor | FCurve editor |
FBFCurveKey | KeyFrame for an FCurve |
FBFileFormatAndVersion | |
FBFilePopup | File Popup (for open/save) |
FBFilePopupStyle | Different types of file popup windows |
FBFilter | Filters are used to modify motion capture data |
FBFilterManager | Filter manager |
FBFilterType | Filter types |
FBFloorContactID | Floor contact for the given index |
FBFogMode | Fog falloff modes |
FBFolder | Folder class |
FBFolderPopup | Folder Popup (for selecting a directory) |
FBGapMode | Gap interpolation modes |
FBGenerationMode | Generation modes for optical model |
FBGenericMenu | A GenericMenu class |
FBGenericMenuItem | FBGenericMenuItem This class stores data for a single menu item |
FBGeometry | Geometry class |
FBGeometryArrayElementType | Type of data when requesting an array |
FBGeometryArrayID | ID to use when requesting a specific array of data for a model |
FBGeometryMappingMode | Determine how the element is mapped on a surface |
FBGeometryReferenceMode | Determine how the mapping information is stored in the array of coordinate |
FBGlobalLight | Global light class |
FBGridLayout | |
FBGroup | Objects Grouping class |
FBHandle | FBHandle class |
FBHBoxLayout | |
FBIconPosition | Different icon positions possible |
FBImage | Image class |
FBImageContainer | Image |
FBImageFormat | Image formats |
FBImageInterleaveType | Image field interleave types |
FBImageInterpolationType | Image interpolation types |
FBImageType | Image types |
FBInputKey | Keyboard inputs |
FBInputModifier | Input Modifiers (Ctrl, Alt, Shift) |
FBInputType | Types of input events |
FBInsertSegmentMode | Insert segment modes |
FBInterpolation | Types of interpolation for an FCurve |
FBInterpolatorCurveType | Types of interpolator for an FCurve |
FBKeyControl | Key control |
FBKeyingGroup | KeyingGroup class |
FBKeyingGroupType | Keying group types |
FBLabel | Text label |
FBLayeredTexture | LayeredTexture class |
FBLayerMode | Layer mode |
FBLayerRotationMode | Rotation mode for layer |
FBLayout | Used to build the user interface |
FBLayoutRegion | Layout region |
FBLight | Light class |
FBLightType | Light types |
FBList | List of items |
FBListStyle | List style or direction |
FBManipulatorPickType | Types of manipulator picking |
FBManipulatorTransformType | Manipulator transform stles |
FBMarkerLook | Look of the marker |
FBMarkerResolutionLevel | Resolution of marker mesh sphere and capsule (Quality) |
FBMarkerSet | Marker set class |
FBMarkerType | Type of the marker |
FBMaterial | Material class |
FBMaterialTextureType | Ways to apply Rotation |
FBMatrix | FBMatrix class |
FBMemo | Multi-line text input |
FBMenuItemType | Types of menu items available |
FBMenuManager | The menu manager allows access to MotionBuilder menu bar |
FBMergeLayerMode | Merge layer mode for animation layers |
FBMesh | Mesh class |
FBMirrorPlaneType | Mirror Plane Type |
FBModel | Model class |
FBModelCube | Cube model class |
FBModelList | FBModelList class |
FBModelMarker | Model marker class |
FBModelMarkerOptical | Optical model marker class |
FBModelNull | Null object class |
FBModelOptical | Optical model class |
FBModelOpticalAdvanced | Advanced optical model information |
FBModelPath3D | Path 3D model class |
FBModelPlaceHolder | Wrapper around a specific instance of a FBModel object |
FBModelPlane | Plane model class |
FBModelRoot | Root object class |
FBModelRotationOrder | Ways to apply Rotation |
FBModelShadingMode | Modes for model shading |
FBModelSkeleton | Root object class |
FBModelTemplate | Model template class |
FBModelTemplateStyle | Model template styles When creating model templates, this parameter will affect the actual model created (associated with the model template) |
FBModelTransformationMatrix | Types of transformation vector/matrices possible |
FBMotionClip | Motion class |
FBMultiLangManager | Language manager |
FBNamespaceAction | Namespace flags |
FBNote | Note class |
FBNurbs | Nurbs class |
FBNurbType | Surface types |
FBObjectFlag | Available flags for any component |
FBObjectPose | FBObjectPose class |
FBObjectPoseMirrorOptions | FBObjectPoseMirrorOptions class |
FBObjectPoseMirrorOptionsFlag | ObjectPoseMirrorOptions flags |
FBObjectPoseOptions | FBObjectPoseOptions class |
FBObjectPoseOptionsFlag | ObjectPoseOptions flags |
FBObjectStatus | Available lifetime status for any component |
FBOpticalGap | Optical Gap class |
FBOpticalSegment | Optical segment class |
FBOrientation | General directions for UI components |
FBParallelScheduleType | Available DAG parallel schedule algorithm |
FBParity | Parity modes |
FBPatch | Patch class |
FBPathTangeantMode | Tangeant modes available for path keys |
FBPhysicalProperties | Base class for physical properties attach to a model |
FBPickInfosList | FBPickInfosList class |
FBPickingMode | 3D picking mode |
FBPlayerControl | Player control |
FBPlayMode | Play modes |
FBPlotAllowed | FBPlotAllowed |
FBPlotOptions | |
FBPlotPopup | Plot Popup (for setting options only) |
FBPlug | Connections Basic Open Reality SDK Element |
FBPointCacheFile | Base Model deformer class |
FBPointCacheManager | Point Cache Manager Interface to the point cache manager |
FBPopup | Popup window |
FBPopupInputType | User input types for a popup |
FBPose | Pose class |
FBPoseTransformType | Transform mode of pose |
FBPoseType | Types of pose |
FBProfiler | FBProfiler |
FBProfileTaskCycle | FBProfileTaskCycle |
FBProfileTimeEvent | FBProfileTimeEvent |
FBProfilingMode | Available Profiling modes |
FBProgress | Progress bar |
FBProperty | Generic application property |
FBPropertyAction | |
FBPropertyAnimatable | |
FBPropertyAnimatableAction | |
FBPropertyAnimatableBool | |
FBPropertyAnimatableColor | |
FBPropertyAnimatableColorAndAlpha | |
FBPropertyAnimatableDouble | |
FBPropertyAnimatableEnum | |
FBPropertyAnimatableInt | |
FBPropertyAnimatableTime | |
FBPropertyAnimatableVector2d | |
FBPropertyAnimatableVector3d | |
FBPropertyAnimatableVector4d | |
FBPropertyBool | |
FBPropertyColor | FBPropertyColor class |
FBPropertyColorAndAlpha | FBPropertyColorAndAlpha class |
FBPropertyComponent | |
FBPropertyConnectionEditor | Property Connection Editor |
FBPropertyDouble | |
FBPropertyEnum | Enumeration property |
FBPropertyFlag | Available flags for FBProperty objects |
FBPropertyFloat | |
FBPropertyInt | |
FBPropertyList | Tuple-like structure for system elements |
FBPropertyListActor | |
FBPropertyListActorFace | |
FBPropertyListAnimationNode | |
FBPropertyListAudioClip | |
FBPropertyListAudioIn | |
FBPropertyListAudioOut | |
FBPropertyListBox | |
FBPropertyListCamera | |
FBPropertyListCharacter | |
FBPropertyListCharacterExtension | Character extension property list |
FBPropertyListCharacterFace | |
FBPropertyListCharacterPose | PropertyList: CharacterPose |
FBPropertyListComponent | |
FBPropertyListConstraint | PropertyList: Contraint |
FBPropertyListConstraintSolver | PropertyList: Contraint solver |
FBPropertyListControlSet | PropertyList: MarkerSet |
FBPropertyListDeck | |
FBPropertyListDeformer | |
FBPropertyListDevice | |
FBPropertyListDeviceInstrument | |
FBPropertyListFCurveKey | |
FBPropertyListFolder | PropertyList: Folder |
FBPropertyListGroup | |
FBPropertyListHandle | |
FBPropertyListLight | |
FBPropertyListMarkerSet | |
FBPropertyListMaterial | |
FBPropertyListMaterialId | |
FBPropertyListMedia | |
FBPropertyListModel | |
FBPropertyListModelTemplate | |
FBPropertyListModelTemplateBinding | |
FBPropertyListMotionClip | List: MotionClip |
FBPropertyListNormalIndex | |
FBPropertyListNote | |
FBPropertyListObject | List-like structure fo system elements |
FBPropertyListObjectPose | PropertyList: ObjectPose |
FBPropertyListPhysicalProperties | PropertyList: Physical properties |
FBPropertyListPivot | |
FBPropertyListPose | |
FBPropertyListPrimitiveVertexCount | |
FBPropertyListScene | |
FBPropertyListSet | |
FBPropertyListShader | |
FBPropertyListStoryClip | |
FBPropertyListStoryDetails | |
FBPropertyListStoryFolder | |
FBPropertyListStorySubTrack | |
FBPropertyListStoryTrack | |
FBPropertyListTake | |
FBPropertyListTexture | |
FBPropertyListTextureId | |
FBPropertyListUserObject | |
FBPropertyListUVIndex | |
FBPropertyListVertexIndex | |
FBPropertyListVideo | |
FBPropertyListVideoClip | PropertyList: VideoClip |
FBPropertyListVideoIn | |
FBPropertyListVideoOut | |
FBPropertyManager | Property Manager |
FBPropertyString | |
FBPropertyStringList | |
FBPropertyTime | |
FBPropertyType | Property types |
FBPropertyVector2d | |
FBPropertyVector3d | |
FBPropertyVector4d | |
FBPythonWrapper | Base class of FBPlug in Python |
FBRecalcMarkerSetOffset | Recalculate MarkerSet offset for? |
FBReferenceTime | Reference time class |
FBRenderer | Open Reality renderer interface |
FBRenderingPass | Rendering Pass |
FBRenderOptions | |
FBRigidBody | Rigid body class |
FBRigidBodyMode | Rigid body modes |
FBRotationFilter | Rotation filters |
FBRotationOrder | Specify the Euler rotation order |
FBRSType | RS type for serial port |
FBScene | Access to the MotionBuilder scene |
FBSceneChangeType | Types of model selection events |
FBScrollBox | |
FBSegmentMode | Segment modes |
FBSet | Objects Set class |
FBShader | Shader class |
FBShaderLighted | Lighted shader class |
FBShaderManager | Shader manager |
FBShaderModelInfo | |
FBShaderShadowLive | Shader Shadow Live class |
FBShadowFrameType | Shadow calculation methods |
FBShadowType | Shadow types |
FBSkeletonNodeId | All Skeleton nodes |
FBSkeletonState | |
FBSlider | Slider |
FBSplitStyle | Type of split style (sub-division) for layout |
FBSpread | |
FBSpreadCell | Spreadsheet cell |
FBSpreadColumn | Spreadsheet column |
FBSpreadPart | Spreadsheet part |
FBSpreadRow | Spreadsheet row |
FBStereoDisplayMode | |
FBStory | Story Management class |
FBStoryClip | Story Clip class |
FBStoryClipCompMode | Compensation Modes for story character clips |
FBStoryClipShowGhostMode | Show Ghost Modes for story animation clips |
FBStoryClipSolveMode | Solve Modes for story character clips |
FBStoryFolder | Story Folder class |
FBStoryTrack | Story Track class |
FBStoryTrackBodyPart | Body Parts for story track character |
FBStoryTrackRefMode | References Modes for story animation tracks |
FBStoryTrackType | Types for new story tracks |
FBStringList | String list |
FBSurface | Surface class |
FBSurfaceMode | Surface modes |
FBSurfaceType | Surface types |
FBSVector | Three dimensional scaling vector |
FBSystem | |
FBTabControl | |
FBTabPanel | Tab panel |
FBTake | A take is a container for animation in a scene |
FBTakeChangeType | Types of take change events |
FBTakeSpanOnLoad | This enumeration indicate the how to set the take start and end points on after a load |
FBTangentClampMode | Different clamping modes for the tangents |
FBTangentConstantMode | Different constant modes for the tangents |
FBTangentMode | Methods of tangent calculation |
FBTCPIPSocketType | Types of TCP/IP Sockets |
FBTextJustify | Text justification styles |
FBTextStyle | Text appearance styles |
FBTexture | Texture class |
FBTextureBlendMode | Texture blend modes |
FBTextureMapping | Texture mapping modes |
FBTextureUseType | Texture Use Type |
FBThermometer | Thermometer |
FBTime | Time data structure |
FBTimeCode | TimeCode data structure |
FBTimeMode | Different time modes available |
FBTimeReferential | FBCommandState |
FBTimeSpan | TimeSpan class |
FBTimeWarpManager | Time Warp Manager Interface to the Time Warp Manager |
FBTool | |
FBToolPossibleDockPosition | |
FBTransportMode | Transport modes |
FBTransportPlaySpeed | Available transport control play speed |
FBTransportSnapMode | Available snap methods for the transport control |
FBTransportTimeFormat | Available transport control time display |
FBTree | Tree list view |
FBTreeNode | A node in the tree view |
FBTriggerStyle | Audio clips' trigger styles |
FBUndoManager | Access to global undo and redo functionality |
FBUseChnMode | Use Channel modes |
FBUserObject | |
FBVBoxLayout | |
FBVector2d | Vector2d class |
FBVector3d | Vector3d class |
FBVector4d | Vector4d class |
FBVertex | Vertex class |
FBVideo | Video media class |
FBVideoClip | |
FBVideoCodecManager | |
FBVideoCodecMode | Enum FBVideoRenderDepth |
FBVideoFormat | Video color modes |
FBVideoGrabber | Video Grabber class |
FBVideoGrabOptions | Video Grabbing Options |
FBVideoIn | Basic video input class, supporting webcam and DV device |
FBVideoInterlaceMode | Video interlace modes |
FBVideoLiveType | Video Live type |
FBVideoOut | Video media class |
FBVideoProxyMode | Video proxy modes |
FBVideoRenderDepth | Enum FBVideoRenderDepth |
FBVideoRenderFieldMode | Enum FBVideoRenderFieldMode |
FBVideoRenderViewingMode | Enum FBVideoRenderViewingMode |
FBVideoStorageMode | Video storage modes |
FBView | Generic view |
FBViewerInfos | Scene information display |
FBViewerMode | Different viewer modes for the 3D viewer |
FBViewingOptions | |
FBVisualComponent | |
float | Python built-in float class |
int | Python built-in int class |
list | Python built-in list container class |
long | Python built-in long class |
object | Python built-in object class |
FBGridLayout.RowDesc | |
str | Python built-in string class |
tuple | Python built-in tuple container class |