| bool | Python built-in bool class |
| FBGridLayout.ColDesc | |
| FBBoxLayout.ControlDesc | |
| FBGridLayout.ControlDesc | |
| Enumeration | Enumeration mapping |
| FBAccessMode | Data access modes |
| FBActor | FBActor is used to link motion data to a character |
| FBActorFace | Used to plot actor face animation |
| FBAddRegionParam | This class provide a placeholder to put values necessary to create a Region with FBLayout.AddRegion |
| FBAlphaSource | Shader transparency computation |
| FBAnimationLayer | Used to access animation layer properties and modify them |
| FBAnimationLayerMergeOptions | Merge option for animation layers |
| FBAnimationNode | |
| FBApplication | FBApplication is used mainly to manage files |
| FBArrowButton | Creates a button which opens a layout to display content |
| FBAssetFile | Class representing a file stored in a version control database |
| FBAssetFolder | Class representing a folder stored in a version control database |
| FBAssetItem | Base class for all managed assets |
| FBAssetMng | Used to access asset manager functionity to get files locally or from a server |
| FBAssetMngFileOptions | Behavior of the application when working with managed files |
| FBAssetMngMenuOptions | Show or hide version control menu items |
| FBAttachType | Types of attachments between UI regions |
| FBAttenuationType | Light attenuation types |
| FBAudioClip | Used to play audio clips and access their properties |
| FBAudioIn | Audio In class |
| FBAudioOut | Audio Out class |
| FBBatchFileFormat | Different file formats for the batch |
| FBBatchOnContainsBatchTakes | Different actions to perform when a scene already contains batch takes while in a batch process |
| FBBatchOnTakeExist | Different actions to perform when a take already exist while in a batch process |
| FBBatchOptions | |
| FBBatchProcessType | Different process type for the batch |
| FBBatchStatus | Different return values of the Batch process |
| FBBodyNodeId | All body nodes |
| FBBodyPartId | Body part for character |
| FBBorderStyle | Different border types available |
| FBBox | A box is a fundamental building block in the application architecture |
| FBBoxLayout | |
| FBBoxPlaceHolder | Wrapper around a specific instance of a FBBox object |
| FBBrowsingProperty | Property browsing |
| FBButton | Used to create and manage buttons in a user interface |
| FBButtonGroup | |
| FBButtonLook | Button look |
| FBButtonState | Possible button states |
| FBButtonStyle | Style of buttons |
| FBCallback | This class is used for the internal callback framework and is not meant to be used by clients |
| FBCamera | Creates custom cameras and manages system cameras |
| FBCameraAntiAliasingMethod | Antialiasing methods |
| FBCameraApertureMode | Aperture modes |
| FBCameraDistanceMode | Camera plane distance modes |
| FBCameraFilmBackType | Filmback types |
| FBCameraFocusDistanceSource | Focus distance sources |
| FBCameraFrameSizeMode | Frame size modes |
| FBCameraMatrixType | Camera matrix types |
| FBCameraResolutionMode | Resolution modes |
| FBCameraSafeAreaMode | Safe area modes |
| FBCameraSamplingType | Antialiasing sampling types |
| FBCameraStereo | |
| FBCameraStereoType | |
| FBCameraSwitcher | Camera switcher |
| FBCameraType | Focus distance types |
| FBCameraViewPlaneMode | Camera plane viewing modes |
| FBCellStyle | Different styles of spreadsheet cell styles |
| FBCharacter | A character is the link between a motion source and a character model |
| FBCharacterContactBehaviour | Character Contact Behaviour |
| FBCharacterExtension | Objects Grouping class |
| FBCharacterFace | Animates a character face using an actor as input |
| FBCharacterHipsTranslationMode | Character Hips Translation modes |
| FBCharacterInputType | Character Input/Output types |
| FBCharacterKeyingMode | Character keying modes |
| FBCharacterLoadAnimationMethod | This enumeration is used to choose how to load an animation file on a character |
| FBCharacterPlotWhere | Where to plot a character |
| FBCharacterPose | Used to work with character poses |
| FBCharacterPoseFlag | Character Pose Options flags |
| FBCharacterPoseKeyingMode | Character Pose Keying Mode |
| FBCharacterPoseOptions | Stores options for operations on poses |
| FBCharacterResetProperties | Character Reset Properties Type |
| FBCharacterRollSolver | Character Roll Solver version |
| FBCharacterSolver | |
| FBClipEnd | Clip end actions |
| FBCluster | Weighting interface for meshes |
| FBClusterMode | Different clustering modes |
| FBColor | FBColor class |
| FBColorAndAlpha | FBColorAndAlpha class |
| FBCommandState | FBCommandState |
| FBCommPortType | Communication port type |
| FBCommType | Communications type |
| FBComponent | MotionBuilder SDK base class |
| FBComponentList | FBComponentList class |
| FBConfigFile | Interface to the application config files |
| FBConnectionAction | Possible actions when a notify plug event occurs |
| FBConnectionType | Connection types available between plugs |
| FBConsoleChannelType | Console channel types |
| FBConstraint | Base class for constraints |
| FBConstraintInfo | Constraint information class |
| FBConstraintManager | Constraint manager |
| FBConstraintRelation | |
| FBConstraintSolver | Base class for constraint solver |
| FBContainer | Used to create a container for a tool UI |
| FBControllerMode | Controller modes for optical model |
| FBControlSet | Control set class |
| FBControlSetType | Character ControlSet type |
| FBDeck | Interface to a tape deck |
| FBDeckTransportMode | FBDeckTransportMode |
| FBDeformer | Base Model deformer class |
| FBDeformerPointCache | Base Model deformer class |
| FBDeformerType | Determine the deformer type |
| FBDevice | Base Device class |
| FBDeviceInstrument | Instrument abstraction layer |
| FBDeviceKeyboardKey | Keyboard keys (for input) |
| FBDeviceNotifyInfo | Device Input and Output Notification information structure |
| FBDeviceOptical | Optical device class |
| FBDeviceOpticalMarker | Device optical marker |
| FBDeviceSamplingMode | Recording types |
| FBDisplayMode | Model display options |
| FBDisplayWhat | Model display mask This mask determines what types of models are displayed by the renderer |
| FBDragAndDropState | State of Drag and Drop |
| FBEdit | Text edit box |
| FBEditColor | Color edit widget |
| FBEditNumber | Number edit box |
| FBEditProperty | Property editor widget |
| FBEditPropertyModern | Property editor widget |
| FBEditVector | Vector edit widget |
| FBEffectorId | All effector nodes |
| FBEffectorSetID | Effector ID identifier |
| FBElementAction | Enumeration that describe the different actions available on a scene element depending on the current context |
| FBEvaluateInfo | AnimationNodeNotify evaluation information |
| FBEvaluateManager | |
| FBEvent | Base Event class |
| FBEventActivate | Activation event |
| FBEventAnimationNodeType | Event based on animation node |
| FBEventConnectionDataNotify | Connection notify event class |
| FBEventConnectionNotify | Connection notify event class |
| FBEventConnectionStateNotify | Connection notify event class |
| FBEventDblClick | Input event class |
| FBEventDragAndDrop | |
| FBEventExpose | Event sent when a control needs to be displayed |
| FBEventInput | Input event class |
| FBEventMenu | Menu event |
| FBEventName | These events are used internally by the Python Callback mecanism |
| FBEventResize | Event sent to a control that resizes |
| FBEventSceneChange | Select model event class |
| FBEventShow | Show event class |
| FBEventSpread | Spreadsheet event |
| FBEventTakeChange | Take change event class |
| FBEventTransaction | Transaction event |
| FBEventTree | FBTree node event |
| FBEventTreeSelect | FBTree selection event |
| FBFbxOptions | Customize file loading and saving |
| FBFCurve | FCurve class |
| FBFCurveEditor | FCurve editor |
| FBFCurveKey | KeyFrame for an FCurve |
| FBFileFormatAndVersion | |
| FBFilePopup | File Popup (for open/save) |
| FBFilePopupStyle | Different types of file popup windows |
| FBFilter | Filters are used to modify motion capture data |
| FBFilterManager | Filter manager |
| FBFilterType | Filter types |
| FBFloorContactID | Floor contact for the given index |
| FBFogMode | Fog falloff modes |
| FBFolder | Folder class |
| FBFolderPopup | Folder Popup (for selecting a directory) |
| FBGapMode | Gap interpolation modes |
| FBGenerationMode | Generation modes for optical model |
| FBGenericMenu | A GenericMenu class |
| FBGenericMenuItem | FBGenericMenuItem This class stores data for a single menu item |
| FBGeometry | Geometry class |
| FBGeometryArrayElementType | Type of data when requesting an array |
| FBGeometryArrayID | ID to use when requesting a specific array of data for a model |
| FBGeometryMappingMode | Determine how the element is mapped on a surface |
| FBGeometryReferenceMode | Determine how the mapping information is stored in the array of coordinate |
| FBGlobalLight | Global light class |
| FBGridLayout | |
| FBGroup | Objects Grouping class |
| FBHandle | FBHandle class |
| FBHBoxLayout | |
| FBIconPosition | Different icon positions possible |
| FBImage | Image class |
| FBImageContainer | Image |
| FBImageFormat | Image formats |
| FBImageInterleaveType | Image field interleave types |
| FBImageInterpolationType | Image interpolation types |
| FBImageType | Image types |
| FBInputKey | Keyboard inputs |
| FBInputModifier | Input Modifiers (Ctrl, Alt, Shift) |
| FBInputType | Types of input events |
| FBInsertSegmentMode | Insert segment modes |
| FBInterpolation | Types of interpolation for an FCurve |
| FBInterpolatorCurveType | Types of interpolator for an FCurve |
| FBKeyControl | Key control |
| FBKeyingGroup | KeyingGroup class |
| FBKeyingGroupType | Keying group types |
| FBLabel | Text label |
| FBLayeredTexture | LayeredTexture class |
| FBLayerMode | Layer mode |
| FBLayerRotationMode | Rotation mode for layer |
| FBLayout | Used to build the user interface |
| FBLayoutRegion | Layout region |
| FBLight | Light class |
| FBLightType | Light types |
| FBList | List of items |
| FBListStyle | List style or direction |
| FBManipulatorPickType | Types of manipulator picking |
| FBManipulatorTransformType | Manipulator transform stles |
| FBMarkerLook | Look of the marker |
| FBMarkerResolutionLevel | Resolution of marker mesh sphere and capsule (Quality) |
| FBMarkerSet | Marker set class |
| FBMarkerType | Type of the marker |
| FBMaterial | Material class |
| FBMaterialTextureType | Ways to apply Rotation |
| FBMatrix | FBMatrix class |
| FBMemo | Multi-line text input |
| FBMenuItemType | Types of menu items available |
| FBMenuManager | The menu manager allows access to MotionBuilder menu bar |
| FBMergeLayerMode | Merge layer mode for animation layers |
| FBMesh | Mesh class |
| FBMirrorPlaneType | Mirror Plane Type |
| FBModel | Model class |
| FBModelCube | Cube model class |
| FBModelList | FBModelList class |
| FBModelMarker | Model marker class |
| FBModelMarkerOptical | Optical model marker class |
| FBModelNull | Null object class |
| FBModelOptical | Optical model class |
| FBModelOpticalAdvanced | Advanced optical model information |
| FBModelPath3D | Path 3D model class |
| FBModelPlaceHolder | Wrapper around a specific instance of a FBModel object |
| FBModelPlane | Plane model class |
| FBModelRoot | Root object class |
| FBModelRotationOrder | Ways to apply Rotation |
| FBModelShadingMode | Modes for model shading |
| FBModelSkeleton | Root object class |
| FBModelTemplate | Model template class |
| FBModelTemplateStyle | Model template styles When creating model templates, this parameter will affect the actual model created (associated with the model template) |
| FBModelTransformationMatrix | Types of transformation vector/matrices possible |
| FBMotionClip | Motion class |
| FBMultiLangManager | Language manager |
| FBNamespaceAction | Namespace flags |
| FBNote | Note class |
| FBNurbs | Nurbs class |
| FBNurbType | Surface types |
| FBObjectFlag | Available flags for any component |
| FBObjectPose | FBObjectPose class |
| FBObjectPoseMirrorOptions | FBObjectPoseMirrorOptions class |
| FBObjectPoseMirrorOptionsFlag | ObjectPoseMirrorOptions flags |
| FBObjectPoseOptions | FBObjectPoseOptions class |
| FBObjectPoseOptionsFlag | ObjectPoseOptions flags |
| FBObjectStatus | Available lifetime status for any component |
| FBOpticalGap | Optical Gap class |
| FBOpticalSegment | Optical segment class |
| FBOrientation | General directions for UI components |
| FBParallelScheduleType | Available DAG parallel schedule algorithm |
| FBParity | Parity modes |
| FBPatch | Patch class |
| FBPathTangeantMode | Tangeant modes available for path keys |
| FBPhysicalProperties | Base class for physical properties attach to a model |
| FBPickInfosList | FBPickInfosList class |
| FBPickingMode | 3D picking mode |
| FBPlayerControl | Player control |
| FBPlayMode | Play modes |
| FBPlotAllowed | FBPlotAllowed |
| FBPlotOptions | |
| FBPlotPopup | Plot Popup (for setting options only) |
| FBPlug | Connections Basic Open Reality SDK Element |
| FBPointCacheFile | Base Model deformer class |
| FBPointCacheManager | Point Cache Manager Interface to the point cache manager |
| FBPopup | Popup window |
| FBPopupInputType | User input types for a popup |
| FBPose | Pose class |
| FBPoseTransformType | Transform mode of pose |
| FBPoseType | Types of pose |
| FBProfiler | FBProfiler |
| FBProfileTaskCycle | FBProfileTaskCycle |
| FBProfileTimeEvent | FBProfileTimeEvent |
| FBProfilingMode | Available Profiling modes |
| FBProgress | Progress bar |
| FBProperty | Generic application property |
| FBPropertyAction | |
| FBPropertyAnimatable | |
| FBPropertyAnimatableAction | |
| FBPropertyAnimatableBool | |
| FBPropertyAnimatableColor | |
| FBPropertyAnimatableColorAndAlpha | |
| FBPropertyAnimatableDouble | |
| FBPropertyAnimatableEnum | |
| FBPropertyAnimatableInt | |
| FBPropertyAnimatableTime | |
| FBPropertyAnimatableVector2d | |
| FBPropertyAnimatableVector3d | |
| FBPropertyAnimatableVector4d | |
| FBPropertyBool | |
| FBPropertyColor | FBPropertyColor class |
| FBPropertyColorAndAlpha | FBPropertyColorAndAlpha class |
| FBPropertyComponent | |
| FBPropertyConnectionEditor | Property Connection Editor |
| FBPropertyDouble | |
| FBPropertyEnum | Enumeration property |
| FBPropertyFlag | Available flags for FBProperty objects |
| FBPropertyFloat | |
| FBPropertyInt | |
| FBPropertyList | Tuple-like structure for system elements |
| FBPropertyListActor | |
| FBPropertyListActorFace | |
| FBPropertyListAnimationNode | |
| FBPropertyListAudioClip | |
| FBPropertyListAudioIn | |
| FBPropertyListAudioOut | |
| FBPropertyListBox | |
| FBPropertyListCamera | |
| FBPropertyListCharacter | |
| FBPropertyListCharacterExtension | Character extension property list |
| FBPropertyListCharacterFace | |
| FBPropertyListCharacterPose | PropertyList: CharacterPose |
| FBPropertyListComponent | |
| FBPropertyListConstraint | PropertyList: Contraint |
| FBPropertyListConstraintSolver | PropertyList: Contraint solver |
| FBPropertyListControlSet | PropertyList: MarkerSet |
| FBPropertyListDeck | |
| FBPropertyListDeformer | |
| FBPropertyListDevice | |
| FBPropertyListDeviceInstrument | |
| FBPropertyListFCurveKey | |
| FBPropertyListFolder | PropertyList: Folder |
| FBPropertyListGroup | |
| FBPropertyListHandle | |
| FBPropertyListLight | |
| FBPropertyListMarkerSet | |
| FBPropertyListMaterial | |
| FBPropertyListMaterialId | |
| FBPropertyListMedia | |
| FBPropertyListModel | |
| FBPropertyListModelTemplate | |
| FBPropertyListModelTemplateBinding | |
| FBPropertyListMotionClip | List: MotionClip |
| FBPropertyListNormalIndex | |
| FBPropertyListNote | |
| FBPropertyListObject | List-like structure fo system elements |
| FBPropertyListObjectPose | PropertyList: ObjectPose |
| FBPropertyListPhysicalProperties | PropertyList: Physical properties |
| FBPropertyListPivot | |
| FBPropertyListPose | |
| FBPropertyListPrimitiveVertexCount | |
| FBPropertyListScene | |
| FBPropertyListSet | |
| FBPropertyListShader | |
| FBPropertyListStoryClip | |
| FBPropertyListStoryDetails | |
| FBPropertyListStoryFolder | |
| FBPropertyListStorySubTrack | |
| FBPropertyListStoryTrack | |
| FBPropertyListTake | |
| FBPropertyListTexture | |
| FBPropertyListTextureId | |
| FBPropertyListUserObject | |
| FBPropertyListUVIndex | |
| FBPropertyListVertexIndex | |
| FBPropertyListVideo | |
| FBPropertyListVideoClip | PropertyList: VideoClip |
| FBPropertyListVideoIn | |
| FBPropertyListVideoOut | |
| FBPropertyManager | Property Manager |
| FBPropertyString | |
| FBPropertyStringList | |
| FBPropertyTime | |
| FBPropertyType | Property types |
| FBPropertyVector2d | |
| FBPropertyVector3d | |
| FBPropertyVector4d | |
| FBPythonWrapper | Base class of FBPlug in Python |
| FBRecalcMarkerSetOffset | Recalculate MarkerSet offset for? |
| FBReferenceTime | Reference time class |
| FBRenderer | Open Reality renderer interface |
| FBRenderingPass | Rendering Pass |
| FBRenderOptions | |
| FBRigidBody | Rigid body class |
| FBRigidBodyMode | Rigid body modes |
| FBRotationFilter | Rotation filters |
| FBRotationOrder | Specify the Euler rotation order |
| FBRSType | RS type for serial port |
| FBScene | Access to the MotionBuilder scene |
| FBSceneChangeType | Types of model selection events |
| FBScrollBox | |
| FBSegmentMode | Segment modes |
| FBSet | Objects Set class |
| FBShader | Shader class |
| FBShaderLighted | Lighted shader class |
| FBShaderManager | Shader manager |
| FBShaderModelInfo | |
| FBShaderShadowLive | Shader Shadow Live class |
| FBShadowFrameType | Shadow calculation methods |
| FBShadowType | Shadow types |
| FBSkeletonNodeId | All Skeleton nodes |
| FBSkeletonState | |
| FBSlider | Slider |
| FBSplitStyle | Type of split style (sub-division) for layout |
| FBSpread | |
| FBSpreadCell | Spreadsheet cell |
| FBSpreadColumn | Spreadsheet column |
| FBSpreadPart | Spreadsheet part |
| FBSpreadRow | Spreadsheet row |
| FBStereoDisplayMode | |
| FBStory | Story Management class |
| FBStoryClip | Story Clip class |
| FBStoryClipCompMode | Compensation Modes for story character clips |
| FBStoryClipShowGhostMode | Show Ghost Modes for story animation clips |
| FBStoryClipSolveMode | Solve Modes for story character clips |
| FBStoryFolder | Story Folder class |
| FBStoryTrack | Story Track class |
| FBStoryTrackBodyPart | Body Parts for story track character |
| FBStoryTrackRefMode | References Modes for story animation tracks |
| FBStoryTrackType | Types for new story tracks |
| FBStringList | String list |
| FBSurface | Surface class |
| FBSurfaceMode | Surface modes |
| FBSurfaceType | Surface types |
| FBSVector | Three dimensional scaling vector |
| FBSystem | |
| FBTabControl | |
| FBTabPanel | Tab panel |
| FBTake | A take is a container for animation in a scene |
| FBTakeChangeType | Types of take change events |
| FBTakeSpanOnLoad | This enumeration indicate the how to set the take start and end points on after a load |
| FBTangentClampMode | Different clamping modes for the tangents |
| FBTangentConstantMode | Different constant modes for the tangents |
| FBTangentMode | Methods of tangent calculation |
| FBTCPIPSocketType | Types of TCP/IP Sockets |
| FBTextJustify | Text justification styles |
| FBTextStyle | Text appearance styles |
| FBTexture | Texture class |
| FBTextureBlendMode | Texture blend modes |
| FBTextureMapping | Texture mapping modes |
| FBTextureUseType | Texture Use Type |
| FBThermometer | Thermometer |
| FBTime | Time data structure |
| FBTimeCode | TimeCode data structure |
| FBTimeMode | Different time modes available |
| FBTimeReferential | FBCommandState |
| FBTimeSpan | TimeSpan class |
| FBTimeWarpManager | Time Warp Manager Interface to the Time Warp Manager |
| FBTool | |
| FBToolPossibleDockPosition | |
| FBTransportMode | Transport modes |
| FBTransportPlaySpeed | Available transport control play speed |
| FBTransportSnapMode | Available snap methods for the transport control |
| FBTransportTimeFormat | Available transport control time display |
| FBTree | Tree list view |
| FBTreeNode | A node in the tree view |
| FBTriggerStyle | Audio clips' trigger styles |
| FBUndoManager | Access to global undo and redo functionality |
| FBUseChnMode | Use Channel modes |
| FBUserObject | |
| FBVBoxLayout | |
| FBVector2d | Vector2d class |
| FBVector3d | Vector3d class |
| FBVector4d | Vector4d class |
| FBVertex | Vertex class |
| FBVideo | Video media class |
| FBVideoClip | |
| FBVideoCodecManager | |
| FBVideoCodecMode | Enum FBVideoRenderDepth |
| FBVideoFormat | Video color modes |
| FBVideoGrabber | Video Grabber class |
| FBVideoGrabOptions | Video Grabbing Options |
| FBVideoIn | Basic video input class, supporting webcam and DV device |
| FBVideoInterlaceMode | Video interlace modes |
| FBVideoLiveType | Video Live type |
| FBVideoOut | Video media class |
| FBVideoProxyMode | Video proxy modes |
| FBVideoRenderDepth | Enum FBVideoRenderDepth |
| FBVideoRenderFieldMode | Enum FBVideoRenderFieldMode |
| FBVideoRenderViewingMode | Enum FBVideoRenderViewingMode |
| FBVideoStorageMode | Video storage modes |
| FBView | Generic view |
| FBViewerInfos | Scene information display |
| FBViewerMode | Different viewer modes for the 3D viewer |
| FBViewingOptions | |
| FBVisualComponent | |
| float | Python built-in float class |
| int | Python built-in int class |
| list | Python built-in list container class |
| long | Python built-in long class |
| object | Python built-in object class |
| FBGridLayout.RowDesc | |
| str | Python built-in string class |
| tuple | Python built-in tuple container class |