
Public Member Functions |
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| __init__ (str pName=None, object pObject=None) | |
| Constructor. |
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| KeyAdd (FBTime pTime, float pData) | |
| Add a key to the animation node. |
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| KeyAdd (float pData) | |
| Add a key to the animation node at current
time. |
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| bool | SetCandidate (float Data) |
| Set the current candidate values for current
time. |
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| SetBufferType (bool pGlobal) | |
| Set buffer type for
ANIMATIONNODE_TYPE_LOCAL_TRANSLATION,
ANIMATIONNODE_TYPE_LOCAL_ROTATION and
ANIMATIONNODE_TYPE_LOCAL_SCALE. |
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| KeyCandidate () | |
| Keys the current candidate values for
current time. |
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| int | GetSizeOfData () |
| Get sizeof void Data Ptr. |
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| int | GetDataDoubleArrayCount () |
| If the DataPtr is of numeric value type ...
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| bool | WriteData (float Data, HFBEvaluateInfo pEvaluateInfo) |
| Write data to animation node. |
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| bool | WriteGlobalData (float Data, HFBEvaluateInfo pEvaluateInfo) |
| Write global data to animation node.
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| bool | ReadData (float Data, HFBEvaluateInfo pEvaluateInfo) |
| Read data from animation node. |
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| bool | ReadData (float Data, FBTime pTime) |
| Read data from animation node. |
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| bool | ReadData (float Data) |
| Read the last data evaluated for this
animation node ... |
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| bool | Evaluate (float Data, FBTime pTime, bool pEvaluateCandidate=True) |
| Evaluate the animation node data for a given
time. |
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| bool | IsKey () |
| Verifies if there is a key at the current.
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| KeyRemove () | |
| Remove key at current time. |
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| HFBAnimationNode | GetAnimationToRecord () |
| Get animation node to record to. |
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| HFBAnimationNode | GetAnimationToPlay () |
| Get animation node to play from. |
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| FBTime | ConvertGlobalToNodeTime (FBTime pKeyTime) |
| Convert global time to node time. |
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| FBTime | ConvertNodeToGlobalTime (FBTime pKeyTime) |
| Convert node time to global time. |
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Public Attributes |
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| FBPropertyString | Label |
| Read Write Property: Label (UI Name).
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| FBPropertyString | UserName |
| Read Only Property: Name of animation
node. |
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| FBPropertyBase | Reference |
| Read Write Property: User-defined
reference. |
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| FBPropertyBase | KeyCount |
| Read Only Property: Number of keys.
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| FBPropertyFCurve | FCurve |
| Read Write Property: FCurve for
animation. |
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| FBPropertyBase | Live |
| Read Write Property: Is animation
live?. |
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| FBPropertyBase | RecordMode |
| Read Write Property: Is the node in
recording mode (device connectors)?. |
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| FBPropertyAnimationNode | Parent |
| Read Only Property: Parent animation
node. |
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| FBPropertyInterpolation | DefaultInterpolation |
| Read Write Property: Default type of
interpolation. |
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| FBPropertyListAnimationNode | Nodes |
| List: List of animation nodes.
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| FBPropertyEventAnimationNode | OnChange |
| Event: Called when the value of this
property is modified. |
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Constructor.
| pName | Name of animation node (default is NULL). |
| pObject | For internal use only (default is NULL). |
Add a key to the animation node.
| pTime | Time to add key at. |
| pData | Value of data to add at pTime. |
| KeyAdd | ( | float | pData | ) |
Add a key to the animation node at current time.
| pData | Value of data to add. |
Set the current candidate values for current time.
| SetBufferType | ( | bool | pGlobal | ) |
Set buffer type for ANIMATIONNODE_TYPE_LOCAL_TRANSLATION, ANIMATIONNODE_TYPE_LOCAL_ROTATION and ANIMATIONNODE_TYPE_LOCAL_SCALE.
| pGlobal | Is buffer local or global. |
| KeyCandidate | ( | ) |
Keys the current candidate values for current time.
| int GetSizeOfData | ( | ) |
Get sizeof void Data Ptr.
| int GetDataDoubleArrayCount | ( | ) |
If the DataPtr is of numeric value type ...
get the size of the array ex: Light Intensity:1, Translation 3
Write data to animation node.
| Data | Data to write to animation node. |
| pEvaluateInfo | Node evaluation information (access to system and local time). |
Write global data to animation node.
| Data | Data to write to animation node. |
| pEvaluateInfo | Node evaluation information (access to system and local time). |
Read data from animation node.
| Data | Data to read from animation node. |
| pEvaluateInfo | Node evaluation information (access to system and local time). |
Read data from animation node.
| Data | Data to read from animation node. |
| pTime | Time to read. |
This will launch a new evaluation buffer to read the data and therefore this call is only safe if it is executed from the main thread, e.g. within a tool. In all other cases, you should use ReadData( double *Data, HFBEvaluateInfo pEvalInfo );
Read the last data evaluated for this animation node ...
this call doesn't generate a pull on the connection attached to this AnimationNode. No validation is done on the pointer size. You must provide a buffer that is at least GetSizerOfData() size.
| Data | Data to read from animation node. |
Evaluate the animation node data for a given time.
| Data | Data to read from animation node. |
| pTime | Time to evaluate the node. |
| pEvaluateCandidate | Do evaluate the candidate or not. |
| bool IsKey | ( | ) |
Verifies if there is a key at the current.
| KeyRemove | ( | ) |
Remove key at current time.
| HFBAnimationNode GetAnimationToRecord | ( | ) |
| HFBAnimationNode GetAnimationToPlay | ( | ) |
Convert global time to node time.
(NOTE: Only used in the context of a story clip)
| pKeyTime | Time of the key to convert. |
Convert node time to global time.
(NOTE: Only used in the context of a story clip)
| pKeyTime | Time of the key to convert. |
Read Write Property: Label (UI Name).
Read Only Property: Name of animation node.
| FBPropertyBase Reference |
Read Write Property: User-defined reference.
| FBPropertyBase KeyCount |
Read Only Property: Number of keys.
| FBPropertyFCurve FCurve |
Read Write Property: FCurve for animation.
| FBPropertyBase Live |
Read Write Property: Is animation live?.
| FBPropertyBase RecordMode |
Read Write Property: Is the node in recording mode (device connectors)?.
| FBPropertyAnimationNode Parent |
Read Only Property: Parent animation node.
| FBPropertyInterpolation DefaultInterpolation |
Read Write Property: Default type of interpolation.
List: List of animation nodes.
| FBPropertyEventAnimationNode OnChange |
Event: Called when the value of this property is modified.