Geometry class.
This class groups all geometry related elements which are shared across the different subclasses (FBMesh, FBSurface, FBNurbs and FBPatch). Geometry Material always use kFBGeometryReference_INDEX mode. While Normal, UV could have different combination of mapping and reference modes.
Geometries created with SDK can only use the mapping/reference mode kFBGeometryMapping_ALL_SAME/kFBGeometryReference_INDEX for material, kFBGeometryMapping_BY_CONTROL_POINT/kFBGeometryReference_DIRECT for Normal and UV. And only one set of UV could be created.
Geometries passed from FBXSDK pipeline could have various complex mapping/reference mode combination for material, normal and UV. And could potentially contains multiple set of UVs.

Public Member Functions |
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| bool | GeometryBegin () |
| Begin/End geometry mapping. |
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| bool | GeometryEnd () |
| int | VertexCount () |
| Get the number of vertices in the geometry.
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| FBVector4 | VertexGet (int pIndex) |
| Get a vertex. |
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| FBVector4 | GetVertexes () |
| Get a pointer to the array of vertexes.
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| FBVector4 | VertexNormalGet (int pIndex=-1) |
| Get a normal at a vertex. |
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| FBVector2 | VertexUVGet (int pIndex=-1) |
| Get a UV coordinate. |
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| FBVector4 | VertexColorGet (int pIndex=-1) |
| Get a Vertex Color. |
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| int | GetNormalsIndexArray (int pOutArrayCount) |
| Get a pointer to the index array of normals.
|
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| FBVector4 | GetNormalsDirectArray (int pOutArrayCount) |
| Get a pointer to the direct array of
normals. |
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| int | GetVertexColorsIndexArray (int pOutArrayCount) |
| Get a pointer to the index array of vertex
color. |
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| FBVector4 | GetVertexColorsDirectArray (int pOutArrayCount) |
| Get a pointer to the direct array of vertex
color. |
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| FBStringList | GetUVSets () |
| Get available UVSet name. |
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| FBGeometryMappingMode | GetUVSetMappingMode (str pUVSetName) |
| Get UVSet mapping mode. |
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| FBGeometryReferenceMode | GetUVSetReferenceMode (str pUVSetName) |
| Get UVSet reference mode. |
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| int | GetVUVSetIndexArray (int pOutArrayCount, str pUVSetName) |
| Get a pointer to the index array of UVset.
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| FBVector2 | GetUVSetDirectArray (int pOutArrayCount, str pUVsetName=None) |
| Get a pointer to the direct array of UVset.
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| int | GetMaterialIndexArray (int pOutArrayCount, str pUVSetName) |
| Get a pointer to the index array of
Material. |
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| bool | VertexGetSelected (int pIndex) |
| Get the selected state of a vertex. |
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| bool | VertexSetSelected (int pIndex, bool pState) |
| Set the selected state of a vertex. |
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| bool | VertexGetVisible (int pIndex) |
| Get the visible state of a vertex. |
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| bool | VertexSetVisible (int pIndex, bool pState) |
| Set the visible state of a vertex. |
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| bool | VertexGetTransformable (int pIndex) |
| Get the Transformable state of a vertex.
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| int | ShapeGetCount () |
| Get Shape Count. |
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| str | ShapeGetName (int pShapeIdx) |
| Return the shape Name. |
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| int | ShapeAdd (str pName) |
| Add new shape. |
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| ShapeClearAll () | |
| Clears all the shapes. |
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| ShapeInit (int pShapeIdx, int pDiffSize, bool pWithNormal=False) | |
| Init the shape. |
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| int | ShapeGetDiffPointCount (int pShapeIdx) |
| Return the shape's total diff points count.
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| bool | ShapeSetDiffPoint (int pShapeIdx, int pDiffIndex, int pOriIndex, FBVector4 pPosDiff) |
| Set the differentiate point. |
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| bool | ShapeSetDiffPoint (int pShapeIdx, int pDiffIndex, int pOriIndex, FBVector4 pPosDiff, FBVector4 pNormalDiff) |
| bool | ShapeGetDiffPoint (int pShapeIdx, int pDiffIndex, int pOriIndex, FBVector4 pPosDiff) |
| Get the differentiate point. |
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| bool | ShapeGetDiffPoint (int pShapeIdx, int pDiffIndex, int pOriIndex, FBVector4 pPosDiff, FBVector4 pNormalDiff) |
| ModifyNotify (kFBGeometryUpdateFlags pFlags=kFBGeometryUpdateAll, int pFirstIndex=-1, int pLastIndex=-1) | |
| The geometry has change, update the
necessary flags. |
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| VertexInit (int pSize, bool pResize, bool pInitUV=True, bool pInitVertexColor=False) | |
| Resize or Reserve vertex, normal and UV
array for performance. |
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| bool | VertexClear () |
| Clear all vertices. |
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| int | VertexAdd (FBVector4 pVertex) |
| Add a vertex. |
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| int | VertexAdd (FBVector4 pVertex, FBVector4 pNormal) |
| Add a vertex. |
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| int | VertexAdd (FBVector4 pVertex, FBVector4 pNormal, FBVector2 pUV) |
| Add a vertex. |
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| int | VertexAdd (FBVector4 pVertex, FBVector4 pNormal, FBVector2 pUV, FBVector4 pVertexColor) |
| Add a vertex. |
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| int | VertexAdd (float px, float py, float pz) |
| Add a vertex. |
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| int | VertexAdd (float px, float py, float pz, float nx, float ny, float nz) |
| int | VertexAdd (float px, float py, float pz, float nx, float ny, float nz, float UVu, float UVv) |
| int | VertexAdd (float px, float py, float pz, float nx, float ny, float nz, float UVu, float UVv, float pRed, float pGreen, float pBlue, float pAlpha) |
| bool | VertexSet (FBVector4 pVertex, int pIndex=-1) |
| Set a vertex. |
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| bool | VertexSet (float px, float py, float pz, int pIndex=-1) |
| Set a vertex. |
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| bool | VertexNormalSet (FBVector4 pVertex, int pIndex=-1) |
| Set a normal at a vertex. |
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| bool | VertexNormalSet (float px, float py, float pz, int pIndex=-1) |
| Set a normal at a vertex. |
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| bool | VertexUVSet (FBVector2 pUV, int pIndex=-1) |
| Set a UV coordinate. |
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| bool | VertexUVSet (float pU, float pV, int pIndex=-1) |
| Set a UV coordinate. |
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| bool | VertexColorSet (FBVector4 pColor, int pIndex=-1) |
| Set a Vertex Color. |
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| bool | VertexColorSet (float pRed, float pGreen, float pBlue, float pAlpha, int pIndex=-1) |
| Set a UV coordinate. |
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Public Attributes |
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| FBPropertyGeometryMappingMode | NormalMappingMode |
| Read Only Property: Normal mapping
mode. |
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| FBPropertyGeometryReferenceMode | NormalReferenceMode |
| Read Only Property: Normal reference
mode. |
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| FBPropertyGeometryMappingMode | VertexColorMappingMode |
| Read Only Property: Vertex Color
mapping mode. |
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| FBPropertyGeometryReferenceMode | VertexColorReferenceMode |
| Read Only Property: Vertex Color
reference mode. |
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| FBPropertyGeometryMappingMode | MaterialMappingMode |
| Read Only Property: Material mapping
mode. |
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| bool GeometryBegin | ( | ) |
| bool GeometryEnd | ( | ) |
| int VertexCount | ( | ) |
Get the number of vertices in the geometry.
| FBVector4 VertexGet | ( | int | pIndex | ) |
Get a vertex.
| pIndex | Index of vertex to get. |
pIndex.| FBVector4 GetVertexes | ( | ) |
Get a pointer to the array of vertexes.
NULL if the
array has not been allocated.| FBVector4 VertexNormalGet | ( | int | pIndex = -1 |
) |
Get a normal at a vertex.
| pIndex | Vertex to get normal at(default=-1). |
pIndex.| FBVector2 VertexUVGet | ( | int | pIndex = -1 |
) |
Get a UV coordinate.
| pIndex | Index of Vertex to get UV coordinate for(default=-1). |
UVSetIndex.| FBVector4 VertexColorGet | ( | int | pIndex = -1 |
) |
Get a Vertex Color.
| pIndex | Index of Vertex to get Color for(default=-1). |
UVSetIndex.Get a pointer to the index array of normals.
| pOutArrayCount | To return the length the array. |
NULL if the
array hasn't been allocated yet.| FBVector4 GetNormalsDirectArray | ( | int | pOutArrayCount | ) |
Get a pointer to the direct array of normals.
| pOutArrayCount | To return the length the array. |
NULL if the
array hasn't been allocated yet.Get a pointer to the index array of vertex color.
| pOutArrayCount | To return the length the array. |
NULL if
the array hasn't been allocated yet.| FBVector4 GetVertexColorsDirectArray | ( | int | pOutArrayCount | ) |
Get a pointer to the direct array of vertex color.
| pOutArrayCount | To return the length the array. |
NULL
if the array hasn't been allocated yet.| FBStringList GetUVSets | ( | ) |
Get available UVSet name.
| FBGeometryMappingMode GetUVSetMappingMode | ( | str | pUVSetName | ) |
Get UVSet mapping mode.
| pUVsetName | The name of UVset |
| FBGeometryReferenceMode GetUVSetReferenceMode | ( | str | pUVSetName | ) |
Get UVSet reference mode.
| pUVsetName | The name of UVset |
Get a pointer to the index array of UVset.
| pOutArrayCount | To return the length the array. |
| pUVsetName | The name of UVset |
NULL if the
array hasn't been allocated yet.Get a pointer to the direct array of UVset.
| pOutArrayCount | To return the length the array. |
| pUVsetName | The name of UVset |
NULL is the array
hasn't been allocated yet.Get a pointer to the index array of Material.
| pOutArrayCount | To return the length the array. |
NULL if the
array hasn't been allocated yet.Get the selected state of a vertex.
| pIndex | The index of the vertex |
Set the selected state of a vertex.
| pIndex | The index of the vertex |
| pState | The true to selected, false to unselect |
Get the visible state of a vertex.
| pIndex | The index of the vertex |
Set the visible state of a vertex.
| pIndex | The index of the vertex |
| pState | The true to visible, false to unselect |
Get the Transformable state of a vertex.
| pIndex | The index of the vertex |
| int ShapeGetCount | ( | ) |
Get Shape Count.
Return the shape Name.
Add new shape.
| pName | the shape name |
| ShapeClearAll | ( | ) |
Clears all the shapes.
Init the shape.
| pShapeIdx | The index of the shape to be inited. |
| pDiffSize | Total number of different point (pos or normal) compared to base geometry. |
| pWithNormal | Currently normal won't be considered during shape blending. |
Return the shape's total diff points count.
| pShapeIdx | The index of the shape |
Set the differentiate point.
| pShapeIdx | The index of the shape |
| pDiffIndex | The index of the diff point in this shape. |
| pOriIndex | The index of the diff point in the original geometry. |
| pPosDiff | The position differentiation. |
| pNormalDiff | The normal differentiation. |
Get the differentiate point.
| pShapeIdx | The index of the shape |
| pDiffIndex | The index of the diff point in this shape. |
| pOriIndex | The index of the diff point in the original geometry. |
| pPosDiff | The position differentiation. |
| pNormalDiff | The normal differentiation. |
| ModifyNotify | ( | kFBGeometryUpdateFlags | pFlags =
kFBGeometryUpdateAll, |
| int | pFirstIndex = -1, |
||
| int | pLastIndex =
-1 |
||
| ) |
The geometry has change, update the necessary flags.
| pFlags | flags for the kind of update that was done. |
| pFirstIndex | Correspond to the start index of modification of points or normals. |
| pLastIndex | Correspond to the last index of modification of points or normals. |
Resize or Reserve vertex, normal and UV array for performance.
| pSize | Number of vertices to resize or reserve. |
| pResize | True, for the geometry with known vertex count, we should resize the arrays to fixed size, and call VertexSet() afterwards; Flase, While for dynamic size geometry, we should only reserve the arrays with the estimated optimal size, then call VertexAdd() to dynamically increase the vertex count. |
| pInitUV | init UV array if true. |
| pInitVertexColor | Init Vertex Color Array if true. |
| bool VertexClear | ( | ) |
Clear all vertices.
| int VertexAdd | ( | FBVector4 | pVertex | ) |
Add a vertex.
| pVertex | Vertex values used to add vertex. |
| int VertexAdd | ( | FBVector4 | pVertex, |
| FBVector4 | pNormal | ||
| ) |
Add a vertex.
| pVertex | Vertex values used to add vertex. |
| pNormal | Normal values used to add vertex. |
| int VertexAdd | ( | FBVector4 | pVertex, |
| FBVector4 | pNormal, | ||
| FBVector2 | pUV | ||
| ) |
Add a vertex.
| pVertex | Vertex values used to add vertex. |
| pNormal | Normal values used to add vertex. |
| pUV | UV values used to add vertex. |
| int VertexAdd | ( | FBVector4 | pVertex, |
| FBVector4 | pNormal, | ||
| FBVector2 | pUV, | ||
| FBVector4 | pVertexColor | ||
| ) |
Add a vertex.
| pVertex | Vertex values used to add vertex. |
| pNormal | Normal values used to add vertex. |
| pUV | UV values used to add vertex. |
| pVertexColor | Color values used to add vertex. |
Add a vertex.
| px | X coordinate of vertex to add. |
| py | Y coordinate of vertex to add. |
| pz | Z coordinate of vertex to add. |
Set a vertex.
| pVertex | Vertex values used to set vertex. |
| pIndex | Index of vertex to affect (default=-1). |
Set a vertex.
| px | X coordinate to set. |
| py | Y coordinate to set. |
| pz | Z coordinate to set. |
| pIndex | Index of vertex to set(default=-1). |
Set a normal at a vertex.
| pVertex | Normal to set. |
| pIndex | Index of vertex to set Normal at(default=-1). |
Set a normal at a vertex.
| px | X coordinate of normal. |
| py | Y coordinate of normal. |
| pz | Z coordinate of normal. |
| pIndex | Index of vertex to set Normal at(default=-1). |
Set a UV coordinate.
| pUV | UV coordinate to set. |
| pIndex | Index of Vertex to affect with UV coordinate(default=-1). |
Set a UV coordinate.
| pU | U coordinate to set. |
| pV | V coordinate to set. |
| pIndex | Index of Vertex to affect with UV coordinate(default=-1). |
Set a Vertex Color.
| pColor | Vertex Color to set. |
| pIndex | Index of Vertex to affect with pColor(default=-1). |
Set a UV coordinate.
| pRed | Red Color Channel to set, range [0, 1]. |
| pGreen | Green Color Channel to set, range [0, 1]. |
| pBlue | Blue Color Channel to set, range [0, 1]. |
| pAlpha | Alpha Color Channel to set, range [0, 1]. |
| pIndex | Index of Vertex to affect with Red, Green, Blue and Alpha (default=-1). |
| FBPropertyGeometryMappingMode NormalMappingMode |
Read Only Property: Normal mapping mode.
| FBPropertyGeometryReferenceMode NormalReferenceMode |
Read Only Property: Normal reference mode.
| FBPropertyGeometryMappingMode VertexColorMappingMode |
Read Only Property: Vertex Color mapping mode.
| FBPropertyGeometryReferenceMode VertexColorReferenceMode |
Read Only Property: Vertex Color reference mode.
| FBPropertyGeometryMappingMode MaterialMappingMode |
Read Only Property: Material mapping mode.