FBCharacterPose Class Reference


Detailed Description

Used to work with character poses.

This class exposes the object used to store the pose of objects.

Examples
Tasks/MirrorPoseOverTime.py
Inheritance diagram for FBCharacterPose:
Inheritance graph
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List of all members.

Public Member Functions

  __init__ (str pName, object pObject=None)
  Public constructor.
  ClearPose ()
  Clear all the data of the pose.
  ClearCharacterPose ()
  Clear only the pose of the character (omit the extensions).
  ClearCharacterExtensionsPose ()
  Clear only the pose of the character extensions (omit the character).
  CopyPose (FBCharacter pCharacter)
  Copy the pose of a character and its extensions.
  CopyPoseCharacter (FBCharacter pCharacter)
  Copy the pose of only the character (omit the extensions).
  CopyPoseCharacterExtensions (FBCharacter pCharacter)
  Copy the pose of only the character extensions (omit the character).
  CopyPoseCharacterExtension (FBCharacterExtension pCharacterExtension)
  Copy the pose of a single character extension.
  PastePose (FBCharacter pCharacter, FBCharacterPoseOptions pCharacterPoseOptions)
  Paste the pose of a character and its extensions.
  PastePoseCharacter (FBCharacter pCharacter, FBCharacterPoseOptions pCharacterPoseOptions)
  Paste the pose of only the character (omit the extensions).
  PastePoseCharacterExtensions (FBCharacter pCharacter, FBCharacterPoseOptions pCharacterPoseOptions)
  Paste the pose of only the character extensions (omit the character).
  PastePoseCharacterExtension (FBCharacterExtension pCharacterExtension, FBCharacterPoseOptions pCharacterPoseOptions)
  Paste the pose of a single character extension.
bool  IsCharacterPoseStored ()
  Is the pose of the character stored in the pose?.
bool  IsCharacterExtensionPoseStored (str pCharacterExtensionName)
  Is the pose of the character extension stored in the pose?.
  CopyFrom (FBCharacterPose pFromPose)
  Copy everything from a given object.
  CopyPoseDataFrom (FBCharacterPose pFromPose)
  Copy all the pose data from a given pose.
  CopyPoseCharacterFrom (FBCharacterPose pFromPose)
  Copy the pose data of only the character from a given pose.
  CopyPoseCharacterExtensionsFrom (FBCharacterPose pFromPose)
  Copy the pose data of only the character extensions from a given pose.
int  GetCharacterExtensionPoseCount ()
  Get the number of character extension stored in the pose.
FBObjectPose  GetCharacterExtensionPoseAt (int pIndex)
  Get the pose of a character extension.
FBObjectPose  GetCharacterExtensionPose (str pCharacterExtensionName)
  Get the pose of a character extension.
FBObjectPose  GetOrCreateCharacterExtensionPose (str pCharacterExtensionName)
  Get the pose of a character extension and create it if necessary.
  RemoveCharacterExtensionPoseAt (int pIndex)
  Remove the pose of a character extension.
  RemoveCharacterExtensionPose (str pCharacterExtensionName)
  Remove the pose of a character extension.
str  GetCharacterExtensionNameFromPose (FBObjectPose pCharacterExtensionPose)
  Get the name of the character extension for the specified pose.
  GetMirrorPlaneEquation (FBVector4 pMirrorPlaneEquation, FBCharacter pCharacter, FBCharacterPoseOptions pCharacterPoseOptions)
  Get the mirror plane equation that would be used to mirror according to the CharacterPoseOptions.
  GetMirrorPlaneEquation (FBMatrix pMirrorPlaneEquation, FBCharacter pCharacter, FBCharacterPoseOptions pCharacterPoseOptions)
  Get the mirror plane equation that would be used to mirror according to the CharacterPoseOptions.
int  GetExtraBoneCount ()
  Get the number of extra bones contained in the character pose.
FBModel  GetExtraBoneModelAt (int pIndex)
  Get the extra bone model at the specified index.
  GetExtraBoneTransformOffset (FBVector3 pT, FBVector3 pR, FBVector3 pS, int pIndex)
  Get the extra bone transformation offset.
  GetExtraBoneTransform (FBVector3 pT, FBVector3 pR, FBVector3 pS, int pIndex)
  Get the extra bone transformation.
  GetExtraBoneParentRotationOffset (FBVector3 pR, int pIndex)
  Get the extra bone transformation offset.
  ApplyPoseCandidate ()
  After setting the candidate on the skeleton node, calling this function will allow subsequent call to get the TRS value of a skeleton node to return the candidate value.

Member Function Documentation

__init__ ( str  pName,
object  pObject = None 
)

Public constructor.

This constructor is used to create a new object.

Parameters:
pName Object name.
pObject For internal use only.
Examples
Tasks/MirrorPoseOverTime.py

Reimplemented from FBPose.

ClearPose ( )

Clear all the data of the pose.

ClearCharacterPose ( )

Clear only the pose of the character (omit the extensions).

ClearCharacterExtensionsPose ( )

Clear only the pose of the character extensions (omit the character).

CopyPose ( FBCharacter  pCharacter )

Copy the pose of a character and its extensions.

Parameters:
pCharacter Character to copy the pose from.
CopyPoseCharacter ( FBCharacter  pCharacter )

Copy the pose of only the character (omit the extensions).

Parameters:
pCharacter Character to copy the pose from.
CopyPoseCharacterExtensions ( FBCharacter  pCharacter )

Copy the pose of only the character extensions (omit the character).

Parameters:
pCharacter Character to copy the pose of the extensions from.
CopyPoseCharacterExtension ( FBCharacterExtension  pCharacterExtension )

Copy the pose of a single character extension.

Parameters:
pCharacterExtension Character extension to copy the pose from.
PastePose ( FBCharacter  pCharacter,
FBCharacterPoseOptions  pCharacterPoseOptions 
)

Paste the pose of a character and its extensions.

Remarks:
Supports the match and mirror options.
When pasting in body part, the selected parts and extensions of the character will be pasted.
Parameters:
pCharacter Character to paste the pose to.
pCharacterPoseOptions Options used to specify how to paste.
PastePoseCharacter ( FBCharacter  pCharacter,
FBCharacterPoseOptions  pCharacterPoseOptions 
)

Paste the pose of only the character (omit the extensions).

Remarks:
Does not support the match and mirror options.
Parameters:
pCharacter Character to paste the pose to.
pCharacterPoseOptions Options used to specify how to paste.
PastePoseCharacterExtensions ( FBCharacter  pCharacter,
FBCharacterPoseOptions  pCharacterPoseOptions 
)

Paste the pose of only the character extensions (omit the character).

Remarks:
Does not support the match and mirror options.
Parameters:
pCharacter Character to paste the pose of the extensions to.
pCharacterPoseOptions Options used to specify how to paste.
PastePoseCharacterExtension ( FBCharacterExtension  pCharacterExtension,
FBCharacterPoseOptions  pCharacterPoseOptions 
)

Paste the pose of a single character extension.

Remarks:
Does not support the match and mirror options.
Parameters:
pCharacterExtension Character extension to paste the pose to.
pCharacterPoseOptions Options used to specify how to paste.
bool IsCharacterPoseStored ( )

Is the pose of the character stored in the pose?.

Returns:
true if the pose of the character stored in the pose.
bool IsCharacterExtensionPoseStored ( str  pCharacterExtensionName )

Is the pose of the character extension stored in the pose?.

Parameters:
pCharacterExtensionName Name of the character extension.
Returns:
true if the pose of the character extension stored in the pose.
CopyFrom ( FBCharacterPose  pFromPose )

Copy everything from a given object.

Remarks:
Will copy everything, including the object name, properties, data etc. Objects will be identical.
Parameters:
pFromPose Pose from which to copy.
CopyPoseDataFrom ( FBCharacterPose  pFromPose )

Copy all the pose data from a given pose.

Remarks:
Will copy all the data of the pose.
Parameters:
pFromPose Pose from which to copy the data.
CopyPoseCharacterFrom ( FBCharacterPose  pFromPose )

Copy the pose data of only the character from a given pose.

Parameters:
pFromPose Pose from which to copy the data.
CopyPoseCharacterExtensionsFrom ( FBCharacterPose  pFromPose )

Copy the pose data of only the character extensions from a given pose.

Parameters:
pFromPose Pose from which to copy the data.
int GetCharacterExtensionPoseCount ( )

Get the number of character extension stored in the pose.

Returns:
Number of character extension stored in the pose.
FBObjectPose GetCharacterExtensionPoseAt ( int  pIndex )

Get the pose of a character extension.

Parameters:
pIndex Index of the character extension pose to get.
Returns:
The pose of the character extension.
FBObjectPose GetCharacterExtensionPose ( str  pCharacterExtensionName )

Get the pose of a character extension.

Parameters:
pCharacterExtensionName Name of the character extension pose to get (It is the label name of the character extension).
Returns:
The pose of the character extension, NULL if not found.
FBObjectPose GetOrCreateCharacterExtensionPose ( str  pCharacterExtensionName )

Get the pose of a character extension and create it if necessary.

Remarks:
Use this function to manually add a pose of a character extension.
Parameters:
pCharacterExtensionName Name of the character extension pose to get (It is the label name of the character extension).
Returns:
The pose of the character extension.
RemoveCharacterExtensionPoseAt ( int  pIndex )

Remove the pose of a character extension.

Parameters:
pIndex Index of the character extension pose to remove.
RemoveCharacterExtensionPose ( str  pCharacterExtensionName )

Remove the pose of a character extension.

Parameters:
pCharacterExtensionName Name of the character extension pose to remove (It is the label name of the character extension).
str GetCharacterExtensionNameFromPose ( FBObjectPose  pCharacterExtensionPose )

Get the name of the character extension for the specified pose.

Parameters:
pCharacterExtensionPose Pose of a character extension to check its name.
Returns:
The name of the character extension (It is the label name of the character extension).
GetMirrorPlaneEquation ( FBVector4  pMirrorPlaneEquation,
FBCharacter  pCharacter,
FBCharacterPoseOptions  pCharacterPoseOptions 
)

Get the mirror plane equation that would be used to mirror according to the CharacterPoseOptions.

Parameters:
pMirrorPlaneEquation Out: Mirror plane equation.
pCharacter Character to receive the pose.
pCharacterPoseOptions Options used to paste the pose.
GetMirrorPlaneEquation ( FBMatrix  pMirrorPlaneEquation,
FBCharacter  pCharacter,
FBCharacterPoseOptions  pCharacterPoseOptions 
)

Get the mirror plane equation that would be used to mirror according to the CharacterPoseOptions.

Parameters:
pMirrorPlaneEquation Out: Mirror plane equation.
pCharacter Character to receive the pose.
pCharacterPoseOptions Options used to paste the pose.
int GetExtraBoneCount ( )

Get the number of extra bones contained in the character pose.

Returns:
The number of extra bones contained in the character pose.
FBModel GetExtraBoneModelAt ( int  pIndex )

Get the extra bone model at the specified index.

Parameters:
pIndex Index of the extra bone to get.
Returns:
The extra bone model if the index was valid, otherwise, null is returned.
GetExtraBoneTransformOffset ( FBVector3  pT,
FBVector3  pR,
FBVector3  pS,
int  pIndex 
)

Get the extra bone transformation offset.

Parameters:
pT A vector that will contains the translation offset value on return.
pR A vector that will contains the rotation offset value on return.
pS A vector that will contains the scale offset value on return.
pIndex Index of the extra bone to get.
GetExtraBoneTransform ( FBVector3  pT,
FBVector3  pR,
FBVector3  pS,
int  pIndex 
)

Get the extra bone transformation.

Parameters:
pT A vector that will contains the translation value on return.
pR A vector that will contains the rotation value on return.
pS A vector that will contains the scale value on return.
pIndex Index of the extra bone to get.
GetExtraBoneParentRotationOffset ( FBVector3  pR,
int  pIndex 
)

Get the extra bone transformation offset.

Parameters:
pR A vector that will contains the parent rotation offset value on return.
pIndex Index of the extra bone to get.
ApplyPoseCandidate ( )

After setting the candidate on the skeleton node, calling this function will allow subsequent call to get the TRS value of a skeleton node to return the candidate value.


FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose
FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose FBCharacterPose