Detailed Description
MotionBuilder SDK base class.
FBComponent defines common
object characteristics, including creation and destruction methods.
It is used to encapsulate internal application objects so they can
be exposed to the SDK. It is also used as the base class to
encapsulate objects with FBProperty data members and
provides a scheme for property management. You cannot instantiate
FBProperty objects. To
reference a property, use an instance of an FBComponent object. The methods
FBComponent.PropertyCreate
and FBComponent.PropertyRemove
can be used to modify an object's properties. Basic operators are
overloaded in FBComponent. The constructor
and destructor are created and defined with macros in the header
files. Objects inheriting from FBComponent must define
FBComponent.FBCreate(),
and FBComponent.FBDestroy().
All memory management issues for the component should also be
addressed here. Destroy an object with FBDelete(). The code
sample FBComponent.py shows how to get a handle on a scene object
via its name.
- Examples
- BasicOperations/DeletingGroups.py,
BasicOperations/DeletingObjectBasedOnNameSpace.py, BasicOperations/FBComponent.py,
BasicOperations/ReplaceNamespace.py
Inherits pyfbsdk::FBPlug.
Inherited by FBActorFace, FBAnimationLayer,
FBAnimationNode,
FBApplication,
FBAssetItem, FBAssetMng,
FBAudioClip, FBAudioIn,
FBAudioOut, FBBox, FBCluster, FBConstraintManager,
FBControlSet, FBDeck, FBDeformer,
FBDeviceInstrument,
FBDeviceOpticalMarker,
FBEvaluateManager,
FBFbxOptions, FBFCurve,
FBFilter,
FBFolder,
FBGenericMenu,
FBGenericMenuItem,
FBGeometry, FBGroup, FBImage, FBKeyControl,
FBKeyingGroup,
FBMarkerSet, FBMenuManager,
FBModelOpticalAdvanced,
FBModelTemplate,
FBMotionClip, FBOpticalGap,
FBOpticalSegment,
FBPlayerControl,
FBPointCacheFile,
FBPointCacheManager,
FBPose,
FBProfiler, FBReferenceTime,
FBRenderer, FBRigidBody,
FBScene,
FBSet,
FBSpreadPart, FBStory, FBStoryClip,
FBStoryFolder,
FBTake,
FBTimeWarpManager,
FBTreeNode, FBVideoGrabber,
and FBViewerInfos.
List of
all members.
Public Member Functions
|
|
operator new (int
stAllocateBlock) |
|
operator delete (pvMem) |
|
operator new (int
stAllocateBlock, int
blockType, str filename,
int linenumber) |
|
RegisterPropertyEvent (FBPropertyEvent pPropertyEvent) |
|
UnregisterPropertyEvent (FBPropertyEvent pPropertyEvent) |
|
InvalidatePropertyEventsParents () |
int |
GetInternalClassId () |
|
FBComponentSetName (HFBComponent pObject, str pName) |
str |
FBComponentGetName (HFBComponent pObject) |
|
FBComponentSetLongName (HFBComponent pObject, str pName) |
str |
FBComponentGetLongName (HFBComponent pObject) |
|
__init__ (object
pObject) |
|
Constructor.
|
|
__del__ () |
|
Destructor.
|
bool |
FBCreate () |
|
Open Reality Creation function.
|
|
FBDestroy () |
|
Open Reality destruction function.
|
|
FBDelete () |
|
Open Reality deletion function.
|
bool |
SetHIObject (object
pObject, bool
pSDKComponent) |
|
Assign component to an internal pointer.
|
int |
PropertyAdd (FBProperty Property) |
|
Add a property to the component's property
manager.
|
|
PropertyRemove (FBProperty Property) |
|
Remove a Property from the component's
Property manager.
|
FBProperty |
PropertyCreate (str
pName, FBPropertyType pType,
str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty
pReferenceSource=None) |
|
Create user or dynamic property.
|
FBObjectFlag |
GetObjectFlags () |
|
Get all Object Flags (concatenated).
|
|
SetObjectFlags (FBObjectFlag
pFlags) |
|
SetObjectFlags.
|
bool |
HasObjectFlags (FBObjectFlag
pFlags) |
|
Check whether a specific object flag is
enabled.
|
|
EnableObjectFlags (FBObjectFlag
pFlags) |
|
Enable a specific Object Flags.
|
|
DisableObjectFlags (FBObjectFlag
pFlags) |
|
Disable a specific Object Flags.
|
|
SetObjectStatus (FBObjectStatus
pStatus, bool pValue) |
|
Enable/Disable a specific Object Status.
|
bool |
GetObjectStatus (FBObjectStatus
pStatus) |
|
Check to see if an object status is enabled.
|
|
ProcessNamespaceHierarchy (FBNamespaceAction
pNamespaceAction, str
pNamespaceName, str
pReplaceTo=None, bool
pAddRight=True) |
|
ProcessNamespaceHierarchy.
|
|
ProcessObjectNamespace (FBNamespaceAction
pNamespaceAction, str
pNamespaceName, str
pReplaceTo=None, bool
pAddRight=True) |
|
ProcessObjectNamespace.
|
str |
ClassName () |
|
Get the class name.
|
|
HardSelect () |
|
HardSelect.
|
|
IObject_Declare (Implementation) |
|
ICallback_Declare (Implementation) |
bool |
Is (int pTypeId) |
|
Returns true if object is of type TypeId.
|
int |
GetTypeId () |
|
GetTypeId( int pTypeId ).
|
|
KObjectEvent (HIRegister pView, HKEventBase pEvent) |
Public Attributes
|
HDataFBComponent |
mLocalPtr |
|
Handle on HDataFBComponent.
|
FBPropertyManager |
PropertyList |
|
Read Only Property: Manages all of
the properties for the component.
|
FBPropertyListComponent |
Components |
|
List: List of components.
|
FBPropertyListComponent |
Parents |
|
List: Parents.
|
FBPropertyBase |
Selected |
|
Read Write Property: Selected
property.
|
FBPropertyString |
Name |
|
Read Write Property: Unique name of
object.
|
FBPropertyString |
LongName |
|
Read Write Property: Name and
namespace for object.
|
FBPropertyFolder |
Folder |
|
Read Write Property: The folder that
contain this component.
|
KObject |
mDummyObject |
|
Internal Dummy Object for non KObject
Components.
|
int |
TypeInfo |
|
Contains the Type information of the object.
|
Protected Attributes
|
str |
mName |
|
Name of the component.
|
Member Function Documentation
operator new |
( |
int |
stAllocateBlock |
) |
|
operator delete |
( |
pvMem |
|
) |
|
operator new |
( |
int |
stAllocateBlock, |
|
|
int |
blockType, |
|
|
str |
filename, |
|
|
int |
linenumber |
|
) |
|
|
RegisterPropertyEvent |
( |
FBPropertyEvent |
pPropertyEvent |
) |
|
UnregisterPropertyEvent |
( |
FBPropertyEvent |
pPropertyEvent |
) |
|
InvalidatePropertyEventsParents |
( |
|
) |
|
int
GetInternalClassId |
( |
|
) |
|
- Returns:
- Internal class Id
Reimplemented from FBPlug.
FBComponentSetName |
( |
HFBComponent |
pObject, |
|
|
str |
pName |
|
) |
|
|
str
FBComponentGetName |
( |
HFBComponent |
pObject |
) |
|
FBComponentSetLongName |
( |
HFBComponent |
pObject, |
|
|
str |
pName |
|
) |
|
|
str
FBComponentGetLongName |
( |
HFBComponent |
pObject |
) |
|
Constructor.
- Parameters:
-
pObject |
Object to copy component from (default is NULL). |
- Examples
- BasicOperations/DeletingGroups.py,
BasicOperations/DeletingObjectBasedOnNameSpace.py, BasicOperations/FBComponent.py,
BasicOperations/ReplaceNamespace.py
Reimplemented from FBPlug.
Reimplemented in
FBApplication,
FBAudioIn,
FBAudioOut,
FBBoxPlaceHolder,
FBEvaluateManager,
FBFCurve,
FBFilter,
FBKeyControl,
FBModelPlaceHolder,
FBModelTemplate,
FBPlayerControl,
FBProfiler,
FBReferenceTime,
FBRenderer,
FBScene,
FBVideoGrabber,
FBVideoIn,
FBVideoOut, and
FBViewerInfos.
Destructor.
Reimplemented from FBPlug.
Open Reality deletion function.
- Examples
- Tasks/DeleteHierarchy.py
Reimplemented from FBPlug.
Reimplemented in
FBActor,
FBActorFace,
FBAnimationLayer,
FBAudioClip,
FBCharacter,
FBCharacterExtension,
FBCharacterFace,
FBFCurve,
FBFolder,
FBGroup,
FBImage,
FBKeyingGroup,
FBLayeredTexture,
FBModel,
FBMotionClip,
FBScene, FBSet,
FBStoryClip,
FBStoryFolder,
FBStoryTrack, FBTake,
FBTexture, and
FBVideoClip.
Assign component to an internal pointer.
Reimplemented from FBPlug.
Add a property to the component's property manager.
- Parameters:
-
Property |
The property to add to the property manager. |
- Returns:
- Index in the property array where property was inserted.
Remove a Property from the component's Property manager.
If the property was dynamically allocated, it is deleted.
- Parameters:
-
Property |
The property to remove from the property manager. |
Create user or dynamic property.
- Parameters:
-
pName |
The name of the property. |
pType |
Type of the property. See enum FBPropertyType. |
pDataType |
DataType of the property. |
pAnimatable |
To specify if the property can be animated. |
pIsUser |
To specify if the property is available as a custom property or
dynamic and attached to the object. |
pReferenceSource |
Specifies the property that a reference refers to. |
Get all Object Flags (concatenated).
- Returns:
- Get all object flags in one call. Flags can be
concatenated.
SetObjectFlags.
- Parameters:
-
pFlags |
Set flag values. Note: this function overwrites all flags with
those passed in parameter. |
Check whether a specific object flag is enabled.
- Parameters:
-
pFlags |
Flags to check if they are present. |
- Returns:
- True if all flags in pFlags are enabled.
Enable a specific Object Flags.
- Parameters:
-
Disable a specific Object Flags.
- Parameters:
-
Enable/Disable a specific Object Status.
- Parameters:
-
pStatus |
Status to change. |
pValue |
Value to change the status to. |
Check to see if an object status is enabled.
- Parameters:
-
ProcessNamespaceHierarchy.
This recursive function goes through the whole hierarchy
(children) to add/replace the prefix. If you need to work on a
single object, use the ProcessObjectPrefix function.
- Parameters:
-
pNamespaceAction |
Which operation to do on the hierarchy (children). |
pNamespaceName |
The Namespace name on Add/Delete or the prefix to replace in
case of replace. |
pReplaceTo |
The new Namespace Name or NULL in case of add or delete. |
pAddRight |
Whether to add the namespace on right-most or left-most side or
other namespace. |
ProcessObjectNamespace.
This function is the same as ProcessNamespaceHierarchy except
that it applies only on the current object and not to the object's
children.
Get the class name.
- Returns:
- The class name (i.e. "FBComponent").
Reimplemented from FBPlug.
HardSelect.
Selects the object, and emits a hard select event for UI update
notfication.
IObject_Declare |
( |
Implementation |
|
) |
|
Reimplemented from FBPlug.
Reimplemented in
FBActorFace,
FBAssetFile,
FBAssetFolder,
FBAssetMng, FBBox,
FBCharacter,
FBCharacterFace,
FBConstraint, FBDeck,
FBDevice,
FBMotionClip,
FBShader, and
FBSurface.
ICallback_Declare |
( |
Implementation |
|
) |
|
Returns true if object is of type TypeId.
- Parameters:
-
pTypeId |
TypeId to compare object to. |
- Returns:
- Result of the comparison.
Reimplemented from FBPlug.
GetTypeId( int pTypeId ).
- Returns:
- The TypeInfo of the object
Reimplemented from FBPlug.
KObjectEvent |
( |
HIRegister |
pView, |
|
|
HKEventBase |
pEvent |
|
) |
|
|
Member Data Documentation
Handle on HDataFBComponent.
Read Only Property: Manages all of the properties for the
component.
List: List of components.
Reimplemented in
FBScene.
Read Write Property: Selected property.
Read Write Property: Name and namespace for object.
Read Write Property: The folder that contain this
component.
Internal Dummy Object for non KObject Components.
Contains the Type information of the object.
Reimplemented from FBPlug.