Used to build the user interface.
Layouts manage areas of the screen called regions. Regions contain UI components such as buttons, viewers, and edit boxes. Regions are added to layouts. When a UI component is bound to a region, the region defines how big it is and how it behaves when the layout is resized.
Types of Layouts
Device
Constraint
Manipulator
Shader
A region is first defined using the FBLayout.AddRegion() function. Once a region is defined and the corresponding UI component is created, and the component is bound to its region with FBLayout.SetControl(). You can use the FBSystem.OnUIIdle() in your layout to update real-time UI components such as guages and status indicators. In Python, FBBoxLayout and FBGridLayout take care of most of the region handling. They are used to create basic control layouts for simple tools. If you have a lot of content you can use FBScrollBox to manage it. For an example, see the Python sample Scrollbox.py.* Also see the Python sample Layout.py, and the C++ sample ortooluidemo.
Public Member Functions |
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bool | SetControl (str pName, HFBVisualComponent pComponent) |
Set control of a region to a visual
component. |
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bool | SetControl (str pName, FBVisualComponent pComponent) |
bool | SetView (str pName, HFBVisualComponent pComponent) |
Set view. |
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bool | SetView (str pName, FBVisualComponent pComponent) |
__init__ (object pObject=None) | |
Constructor. |
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bool | AddRegion (str pName, str pTitle, int pX, FBAttachType pXType, str pXRelative, float pMultX, int pY, FBAttachType pYType, str pYRelative, float pMultY, int pW, FBAttachType pWType, str pWRelative, float pMultW, int pH, FBAttachType pHType, str pHRelative, float pMultH) |
Add a region to the layout. |
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bool | MoveRegion (str pName, int pX, int pY) |
Move a region. |
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bool | SizeRegion (str pName, int pW, int pH) |
Change a region's size. |
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bool | RemoveRegion (str pName) |
Remove a region. |
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bool | RenameRegion (str pOldName, str pNewName) |
Rename a region. |
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bool | GetRegion (str pName) |
Verify if a region with pName exists.
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bool | GetRegionPositions (str pName, bool pComputed, int pX, int pY, int pW=None, int pH=None) |
Get region pName information
(position and size). |
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ClearControl (str pName) | |
Remove a control from a region in a visual
component. |
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FBVisualComponent | GetControl (str pName) |
Get control of a region in a visual
component. |
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HIKtObject | GetHIKtObject (str pName) |
Set or Get internal toolkit: object.
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bool | SetHIKtView (str pName, HIKtView pView) |
Set internal toolkit view. |
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HIKtView | GetHIKtView (str pName) |
Get internal toolkit view. |
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bool | SetBorder (str pName, FBBorderStyle pType, bool pShowTitle, bool pInSet, int pWidth, int pSpacing, float pMaxAngle, int pCornerRadius) |
Set border properties for a region. |
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bool | SetSplitStyle (str pName, FBSplitStyle pRegionType) |
Set a region's splitstyle. |
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FBSplitStyle | GetSplitStyle (str pName) |
Get a region's splitstyle. |
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bool | SetRegionTitle (str pName, str pTitle) |
Set a region's title. |
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SetAutoRestructure (bool pAutoRestructure) | |
Suspend all automatic layout recomputation.
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Restructure (bool pNoMove) | |
Force a recomputation of all region
placements in the layout. |
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IObject_Declare (Implementation) | |
Public Attributes |
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FBPropertyEvent | OnInput |
Event: Input. |
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FBPropertyEvent | OnPaint |
Event: Paint layout. |
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FBPropertyEvent | OnIdle |
Event: Idle. |
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FBPropertyEvent | OnShow |
Event: Show layout. |
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FBPropertyEvent | OnResize |
Event: Resize layout. |
Set control of a region to a visual component.
pName | Name of region to affect. |
pComponent | Component to control region. |
bool SetControl | ( | str | pName, |
FBVisualComponent | pComponent | ||
) |
Set view.
pName | Name of Region. |
pComponent | Component to set as view. |
bool SetView | ( | str | pName, |
FBVisualComponent | pComponent | ||
) |
__init__ | ( | object | pObject = None |
) |
bool AddRegion | ( | str | pName, |
str | pTitle, | ||
int | pX, | ||
FBAttachType | pXType, | ||
str | pXRelative, | ||
float | pMultX, | ||
int | pY, | ||
FBAttachType | pYType, | ||
str | pYRelative, | ||
float | pMultY, | ||
int | pW, | ||
FBAttachType | pWType, | ||
str | pWRelative, | ||
float | pMultW, | ||
int | pH, | ||
FBAttachType | pHType, | ||
str | pHRelative, | ||
float | pMultH | ||
) |
Add a region to the layout.
pName | Name of region. |
pTitle | Title to display. |
pX | X: Position. |
pXType | X: Type of attachment. |
pXRelative | X: Item to attach to. |
pMultX | X: Multiplier of relative value. |
pY | Y: Position. |
pYType | Y: Type of attachment. |
pYRelative | Y: Item to attach to. |
pMultY | Y: Multiplier of relative value. |
pW | W: Width of region. |
pWType | W: Type of attachment. |
pWRelative | W: Item to attach to. |
pMultW | W: Multiplier of relative value. |
pH | H: Height of region. |
pHType | H: Type of attachment. |
pHRelative | H: Item to attach to. |
pMultH | H: Multiplier of relative value. |
Move a region.
pName | Name of region to move. |
pX | New X position. |
pY | New Y position. |
Change a region's size.
pName | Name of region to resize. |
pW | New region width. |
pH | New region height. |
Remove a region.
pName | Name of region to remove. |
Rename a region.
pOldName | Region's old name. |
pNewName | Region's new name. |
Verify if a region with pName exists.
pName | Name of region to check. |
Get region pName information (position and size).
pName | Name of region. |
pComputed | Is the information retrieved relative or absolute? |
pX | Position in X of the region. |
pY | Position in Y of the region. |
pW | Width of the region. |
pH | Height of the region. |
ClearControl | ( | str | pName | ) |
Remove a control from a region in a visual component.
pName | Name of region to remove control. |
FBVisualComponent GetControl | ( | str | pName | ) |
Get control of a region in a visual component.
pName | Name of region to find. |
HIKtObject GetHIKtObject | ( | str | pName | ) |
Set or Get internal toolkit: object.
pName | Name of region. |
Set internal toolkit view.
pName | Name of region. |
pView | View to set as view for region. |
HIKtView GetHIKtView | ( | str | pName | ) |
Get internal toolkit view.
pName | Name of region. |
bool SetBorder | ( | str | pName, |
FBBorderStyle | pType, | ||
bool | pShowTitle, | ||
bool | pInSet, | ||
int | pWidth, | ||
int | pSpacing, | ||
float | pMaxAngle, | ||
int | pCornerRadius | ||
) |
Set border properties for a region.
pName | Name of Region to change border properties. |
pType | Border style to use. |
pShowTitle | Show region title? |
pInSet | Is region inset? |
pWidth | Border width. |
pSpacing | Border spacing. |
pMaxAngle | Max angle for rounding. |
pCornerRadius | Corner radius for rounding. |
bool SetSplitStyle | ( | str | pName, |
FBSplitStyle | pRegionType | ||
) |
Set a region's splitstyle.
pName | Name of Region to set splitstyle. |
pRegionType | Split style give to region. |
FBSplitStyle GetSplitStyle | ( | str | pName | ) |
Get a region's splitstyle.
pName | Name of Region to get splitstyle from. |
Set a region's title.
pName | Name of region to change title. |
pTitle | New title for region. |
SetAutoRestructure | ( | bool | pAutoRestructure | ) |
Suspend all automatic layout recomputation.
pAutoRestructure | If true, Suspend all automatic layout recomputation, else restore it. |
Restructure | ( | bool | pNoMove | ) |
Force a recomputation of all region placements in the layout.
IObject_Declare | ( | Implementation | ) |
FBPropertyEvent OnInput |
Event: Input.
FBPropertyEvent OnPaint |
Event: Paint layout.
FBPropertyEvent OnIdle |
Event: Idle.
FBPropertyEvent OnShow |
Event: Show layout.
FBPropertyEvent OnResize |
Event: Resize layout.