FBRenderingPass Class Reference


Detailed Description

Rendering Pass.

Use with FBShader.RenderingPass properties to make the shader be called at any pass. Passes will be called in the order of the enum.

Inheritance diagram for FBRenderingPass:
Inheritance graph
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List of all members.

Static Public Attributes

static const  kFBPassInvalid = 0
static const  kFBPassPreRender = 1 << 0
static const  kFBPassFlat = 1 << 1
static const  kFBPassLighted = 1 << 2
static const  kFBPassMatte = 1 << 3
static const  kFBPassZTranslucent = 1 << 4
static const  kFBPassZTranslucentAlphaTest = 1 << 5
static const  kFBPassTranslucent = 1 << 6
static const  kFBPassAddColor = 1 << 7
static const  kFBPassTranslucentZSort = 1 << 8
static const  kFBPassPostRender = 1 << 9

Member Data Documentation

const kFBPassFlat = 1 << 1 [static]
const kFBPassMatte = 1 << 3 [static]

FBRenderingPass FBRenderingPass FBRenderingPass FBRenderingPass FBRenderingPass FBRenderingPass FBRenderingPass FBRenderingPass FBRenderingPass FBRenderingPass
FBRenderingPass FBRenderingPass FBRenderingPass FBRenderingPass FBRenderingPass FBRenderingPass FBRenderingPass FBRenderingPass FBRenderingPass FBRenderingPass