Open Reality renderer interface.

Public Member Functions |
|
| __init__ (object pObject) | |
| Constructor. |
|
| SetViewport (int pX, int pY, int pW, int pH) | |
| Must be called before inputing if the same
renderer is used on multiple views/cameras in the same application.
|
|
| bool | RenderBegin (int pX, int pY, int pW, int pH) |
| RenderBegin. |
|
| bool | RenderEnd (HFBView pView=None) |
| RenderEnd. |
|
| bool | PreRender (int pLayer=-1) |
| PreRenders one frame (needed for some
shaders) This functions destroys the frame buffer content and must
be called every time a render is called the typical order of call
must be Renderer->Prerender // at this point the frame buffer is
garbage -Clear the ogl -Do your render functions
Renderer->Render. |
|
| bool | Render (int pLayer=-1) |
| Renders one frame. |
|
| bool | SetViewingOptions (FBViewingOptions pOptions) |
| Set the viewing options. |
|
| FBViewingOptions | GetViewingOptions () |
| Obtain the current viewing options. |
|
| bool | FrameCurrentCameraWithModels (bool pAll) |
| Frame the current camera either with all
models or with the currently selected models. |
|
| bool | MouseInput (int pX, int pY, FBInputType pInputType, int pButtonKey, FBInputModifier pModifier, int pLayer=-1) |
| Mouse input. |
|
| bool | Pick (int pX, int pY, tuple pPickInfosList, bool pNeedIntersectPoistion=False) |
| Object picking. |
|
| KeyboardInput (FBDeviceKeyboardKey pKeyIndex, bool pKeyState, bool pIsTrigger=False) | |
| Keyboard input. |
|
Public Attributes |
|
| FBPropertyCamera | CurrentCamera |
| Read Write Property: Current camera.
|
|
| FBPropertyBase | UseCameraSwitcher |
| Read Write Property:
Activate/Deactivate usage of camera switcher for the first model
view of main viewer. |
|
| FBPropertyManipulatorTransform | ManipulatorTransform |
| Read Only Property: Manipulator
responsible of moving objects. |
|
| FBPropertyListManipulator | Manipulators |
| List: of manipulators. |
|
| FBPropertyScene | Scene |
| Read Write Property: Scene that the
renderer will use/draw. |
|
| FBPropertyBase | AutoEvaluate |
| Read Write Property: Indicate if a
call to RenderBegin will also cause a re-evaluation of the scene.
|
|
| FBPropertyBase | Background |
| Read Write Property: The renderer.
|
|
| FBPropertyBase | ShowStats |
| Read Write Property: Show the stats
about FPS, Evaluation rate ... |
|
| FBPropertyBase | DisplayNormals |
| Read Write Property: Display model
normals in main viewer. |
|
| FBPropertyViewerInfos | ViewerInfos |
| Read Only Property: Used to display
information about the current scene. |
|
| __init__ | ( | object | pObject | ) |
Constructor.
Client code cannot instantiate objects of this class. The FBSystem and FBScene classes provide access to the current renderer.
| pObject | For internal use only. |
Reimplemented from FBComponent.
Must be called before inputing if the same renderer is used on multiple views/cameras in the same application.
| pX | X position where to render. |
| pY | Y position where to render. |
| pW | Width of render area. |
| pH | Hight of render area. |
RenderBegin.
| pX | X position where to render. |
| pY | Y position where to render. |
| pW | Width of render area. |
| pH | Hight of render area. |
must be called before rendering can happen
| bool RenderEnd | ( | HFBView | pView = None |
) |
RenderEnd.
| pView | If you want the renderer to draw artifacts, such as TimeCode, CameraLabel or SafeArea, you must provide the FBView on which the renderer draws on. |
PreRenders one frame (needed for some shaders) This functions destroys the frame buffer content and must be called every time a render is called the typical order of call must be Renderer->Prerender // at this point the frame buffer is garbage -Clear the ogl -Do your render functions Renderer->Render.
| pLayer | Rendering layer ID(default=-1). |
Renders one frame.
| pLayer | Rendering layer ID(default=-1). |
| bool SetViewingOptions | ( | FBViewingOptions | pOptions | ) |
Set the viewing options.
| pOptions | See FBViewingOptions for more detail. |
| FBViewingOptions GetViewingOptions | ( | ) |
Obtain the current viewing options.
Frame the current camera either with all models or with the currently selected models.
| pAll | true to frame with all models. |
| bool MouseInput | ( | int | pX, |
| int | pY, | ||
| FBInputType | pInputType, | ||
| int | pButtonKey, | ||
| FBInputModifier | pModifier, | ||
| int | pLayer = -1 |
||
| ) |
Mouse input.
| pX | X position. |
| pY | Y position. |
| pInputType | Type of input. |
| pButtonKey | Button/Key pressed. |
| pModifier | Modifier pressed (CTRL/ALT/SHIFT). |
| pLayer | Rendering layer ID(default=-1). |
Object picking.
| pX | X position. |
| pY | Y position. |
| pPickInfosList | The list of models hit, and the location of the hit. |
| pNeedIntersectPoistion | require valid intersection position if true, this will take more time to process, and not reliable with very dense mesh. |
| KeyboardInput | ( | FBDeviceKeyboardKey | pKeyIndex, |
| bool | pKeyState, | ||
| bool | pIsTrigger =
False |
||
| ) |
Keyboard input.
| pKeyIndex | Key index. (See "enum FBDeviceKeyboardKey" above for supported keys) |
| pKeyState | Key state. (True == key is down, False == key is up) |
| pIsTrigger | When setting pKeyState to True, resets key state to False right after operation. |
| FBPropertyCamera CurrentCamera |
Read Write Property: Current camera.
if UseCameraSwitcher is on, this will Get/Set camera switcher's current camera;
| FBPropertyBase UseCameraSwitcher |
Read Write Property: Activate/Deactivate usage of camera switcher for the first model view of main viewer.
| FBPropertyManipulatorTransform ManipulatorTransform |
Read Only Property: Manipulator responsible of moving objects.
| FBPropertyListManipulator Manipulators |
List: of manipulators.
| FBPropertyScene Scene |
Read Write Property: Scene that the renderer will use/draw.
| FBPropertyBase AutoEvaluate |
Read Write Property: Indicate if a call to RenderBegin will also cause a re-evaluation of the scene.
| FBPropertyBase Background |
Read Write Property: The renderer.
| FBPropertyBase ShowStats |
Read Write Property: Show the stats about FPS, Evaluation rate ...
like when using Shift-F in main viewer.
| FBPropertyBase DisplayNormals |
Read Write Property: Display model normals in main viewer.
| FBPropertyViewerInfos ViewerInfos |
Read Only Property: Used to display information about the current scene.
Will be present in any rendered images.