Base class for constraint solver.
Public Member Functions |
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__init__ (str pName, object pObject=None) | |
Constructor. |
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HFBEvaluateInfo | BackgroundEvaluateInfo (HFBEvaluateInfo pSourceEvaluateInfo) |
MultiThreaded (bool pActive) | |
bool | IsMultiThreaded () |
LiveChanged () | |
bool | BackgroundEvaluate (FBModel pModel, FBComponent pTrackOrTake, FBTime pTime, FBVector3 pT, FBVector3 pR, FBVector3 pS, HFBEvaluateInfo pEvaluateInfo=None, bool pGlobal=True) |
Public Attributes |
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FBPropertyBase | SampleRecordingPrecision |
Read Write Property: Sample Recording
Precision?. |
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FBPropertyBase | SyncAnimationPlay |
Read Write Property: Sync animation
play speed with solver? (for computation expensive scenes this will
cause none Realtime play). |
Constructor.
pName | Name of constraint. |
pObject | For internal use only (default is NULL). |
Reimplemented from FBConstraint.
HFBEvaluateInfo BackgroundEvaluateInfo | ( | HFBEvaluateInfo | pSourceEvaluateInfo | ) |
MultiThreaded | ( | bool | pActive | ) |
bool IsMultiThreaded | ( | ) |
LiveChanged | ( | ) |
bool BackgroundEvaluate | ( | FBModel | pModel, |
FBComponent | pTrackOrTake, | ||
FBTime | pTime, | ||
FBVector3 | pT, | ||
FBVector3 | pR, | ||
FBVector3 | pS, | ||
HFBEvaluateInfo | pEvaluateInfo =
None , |
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bool | pGlobal =
True |
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) |
FBPropertyBase SampleRecordingPrecision |
Read Write Property: Sample Recording Precision?.
FBPropertyBase SyncAnimationPlay |
Read Write Property: Sync animation play speed with solver? (for computation expensive scenes this will cause none Realtime play).