Base class for constraint solver.

Public Member Functions |
|
| __init__ (str pName, object pObject=None) | |
| Constructor. |
|
| HFBEvaluateInfo | BackgroundEvaluateInfo (HFBEvaluateInfo pSourceEvaluateInfo) |
| MultiThreaded (bool pActive) | |
| bool | IsMultiThreaded () |
| LiveChanged () | |
| bool | BackgroundEvaluate (FBModel pModel, FBComponent pTrackOrTake, FBTime pTime, FBVector3 pT, FBVector3 pR, FBVector3 pS, HFBEvaluateInfo pEvaluateInfo=None, bool pGlobal=True) |
Public Attributes |
|
| FBPropertyBase | SampleRecordingPrecision |
| Read Write Property: Sample Recording
Precision?. |
|
| FBPropertyBase | SyncAnimationPlay |
| Read Write Property: Sync animation
play speed with solver? (for computation expensive scenes this will
cause none Realtime play). |
|
Constructor.
| pName | Name of constraint. |
| pObject | For internal use only (default is NULL). |
Reimplemented from FBConstraint.
| HFBEvaluateInfo BackgroundEvaluateInfo | ( | HFBEvaluateInfo | pSourceEvaluateInfo | ) |
| MultiThreaded | ( | bool | pActive | ) |
| bool IsMultiThreaded | ( | ) |
| LiveChanged | ( | ) |
| bool BackgroundEvaluate | ( | FBModel | pModel, |
| FBComponent | pTrackOrTake, | ||
| FBTime | pTime, | ||
| FBVector3 | pT, | ||
| FBVector3 | pR, | ||
| FBVector3 | pS, | ||
| HFBEvaluateInfo | pEvaluateInfo =
None, |
||
| bool | pGlobal =
True |
||
| ) |
| FBPropertyBase SampleRecordingPrecision |
Read Write Property: Sample Recording Precision?.
| FBPropertyBase SyncAnimationPlay |
Read Write Property: Sync animation play speed with solver? (for computation expensive scenes this will cause none Realtime play).