Texture mapping modes.
How the texture is mapped.
Static Public Attributes |
|
static const | kFBTextureMappingUV = 1 |
static const | kFBTextureMappingXY = 2 |
static const | kFBTextureMappingYZ = 3 |
static const | kFBTextureMappingXZ = 4 |
static const | kFBTextureMappingSpherical = 5 |
static const | kFBTextureMappingCylindrical = 6 |
static const | kFBTextureMappingEnvironment = 7 |
static const | kFBTextureMappingProjection = 8 |
const
kFBTextureMappingUV = 1 [static] |
const
kFBTextureMappingXY = 2 [static] |
const
kFBTextureMappingYZ = 3 [static] |
const
kFBTextureMappingXZ = 4 [static] |
const
kFBTextureMappingSpherical = 5 [static] |
const
kFBTextureMappingCylindrical = 6 [static] |
const
kFBTextureMappingEnvironment = 7 [static] |
const
kFBTextureMappingProjection = 8 [static] |