Material class.

Public Member Functions |
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| __init__ (str pName, object pObject=None) | |
| Constructor. |
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| FBMaterial | Clone () |
| Clone the material. |
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| HFBTexture | GetTexture (FBMaterialTextureType=kFBMaterialTextureDiffuse) |
| Retrieve associated texture. |
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| SetTexture (FBTexture pTexture, FBMaterialTextureType pType=kFBMaterialTextureDiffuse) | |
| Set associated texture. |
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| OGLInit () | |
| Setup OpenGL fixed pipeline material
settings. |
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Public Attributes |
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| FBPropertyBaseAnimatable | Ambient |
| Read Write Property: Ambient color.
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| FBPropertyBaseAnimatable | AmbientFactor |
| Read Write Property: Ambient Factor
value. |
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| FBPropertyBaseAnimatable | Emissive |
| Read Write Property: Emissive color.
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| FBPropertyBaseAnimatable | EmissiveFactor |
| Read Write Property: Emissive Factor
value. |
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| FBPropertyBaseAnimatable | Diffuse |
| Read Write Property: Diffuse color.
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| FBPropertyBaseAnimatable | DiffuseFactor |
| Read Write Property: Diffuse Factor
value. |
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| FBPropertyBaseAnimatable | TransparentColor |
| Read Write Property: Transparent
color. |
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| FBPropertyBaseAnimatable | TransparencyFactor |
| Read Write Property: Transparency
Factor value. |
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| FBPropertyBaseAnimatable | Bump |
| Read Write Property: Bump. |
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| FBPropertyBaseAnimatable | NormalMap |
| Read Write Property: Normal Map.
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| FBPropertyBaseAnimatable | BumpFactor |
| Read Write Property: Bump Factor
value. |
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| FBPropertyBaseAnimatable | Specular |
| Read Write Property: Specular color.
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| FBPropertyBaseAnimatable | SpecularFactor |
| Read Write Property: Specular Factor
value. |
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| FBPropertyBaseAnimatable | Shininess |
| Read Write Property: Shininess value.
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| FBPropertyBaseAnimatable | Reflection |
| Read Write Property: Reflection
color. |
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| FBPropertyBaseAnimatable | ReflectionFactor |
| Read Write Property: Reflection
Factor value. |
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| FBPropertyBaseAnimatable | DisplacementColor |
| Read Write Property: Displacement
color. |
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| FBPropertyBaseAnimatable | DisplacementFactor |
| Read Write Property: Displacement
Factor value. |
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Constructor.
| pName | Name of material. |
| pObject | For internal use only(default=NULL). |
Reimplemented from FBBox.
| FBMaterial Clone | ( | ) |
Clone the material.
This will duplicated the current material.
| HFBTexture GetTexture | ( | FBMaterialTextureType | = kFBMaterialTextureDiffuse |
) |
Retrieve associated texture.
| pType | MaterialTextureType to get connected texture from (default is Diffuse is not specified). |
| SetTexture | ( | FBTexture | pTexture, |
| FBMaterialTextureType | pType =
kFBMaterialTextureDiffuse |
||
| ) |
Set associated texture.
| pTexture | texture to be connected. |
| pType | MaterialTextureType to set connected texture to. |
| OGLInit | ( | ) |
Setup OpenGL fixed pipeline material settings.
| FBPropertyBaseAnimatable Ambient |
Read Write Property: Ambient color.
| FBPropertyBaseAnimatable AmbientFactor |
Read Write Property: Ambient Factor value.
| FBPropertyBaseAnimatable Emissive |
Read Write Property: Emissive color.
| FBPropertyBaseAnimatable EmissiveFactor |
Read Write Property: Emissive Factor value.
| FBPropertyBaseAnimatable Diffuse |
Read Write Property: Diffuse color.
| FBPropertyBaseAnimatable DiffuseFactor |
Read Write Property: Diffuse Factor value.
| FBPropertyBaseAnimatable TransparentColor |
Read Write Property: Transparent color.
| FBPropertyBaseAnimatable TransparencyFactor |
Read Write Property: Transparency Factor value.
| FBPropertyBaseAnimatable Bump |
Read Write Property: Bump.
| FBPropertyBaseAnimatable NormalMap |
Read Write Property: Normal Map.
| FBPropertyBaseAnimatable BumpFactor |
Read Write Property: Bump Factor value.
| FBPropertyBaseAnimatable Specular |
Read Write Property: Specular color.
| FBPropertyBaseAnimatable SpecularFactor |
Read Write Property: Specular Factor value.
| FBPropertyBaseAnimatable Shininess |
Read Write Property: Shininess value.
| FBPropertyBaseAnimatable Reflection |
Read Write Property: Reflection color.
| FBPropertyBaseAnimatable ReflectionFactor |
Read Write Property: Reflection Factor value.
| FBPropertyBaseAnimatable DisplacementColor |
Read Write Property: Displacement color.
| FBPropertyBaseAnimatable DisplacementFactor |
Read Write Property: Displacement Factor value.