Pose class.

Public Member Functions |
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| __init__ (str pName, object pObject=None) | |
| Constructor. |
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| IQuery_Declare (Implementation) | |
| int | GetNodeCount () |
| Returns the number of pose nodes stored.
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| int | AddNode (FBModel pObject, FBMatrix pMatrix=None, bool pIsLocalMatrix=False) |
| Add a new pose node. |
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| RemoveNode (int pIndex) | |
| Remove the pose node at specified index.
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| SetNodeObject (int pIndex, FBModel pObject) | |
| Set the pose node object. |
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| FBModel | GetNodeObject (int pIndex) |
| Get the pose node object. |
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| str | GetNodeName (int pIndex) |
| Get the pose node at specified index.
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| SetNodeMatrix (int pIndex, FBMatrix pMatrix) | |
| Set the pose node matrix. |
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| FBMatrix | GetNodeMatrix (int pIndex) |
| Get the pose node matrix. |
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| FBMatrix | GetNodeMatrixGlobal (int pIndex) |
| Get the global pose node matrix. |
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| SetIsNodeLocalMatrix (int pIndex, bool pIsNodeLocalMatrix) | |
| Set the type of the Matrix for a given node.
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| bool | IsNodeLocalMatrix (int pIndex) |
| Get the type of the Matrix for a given node.
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| int | Find (str pNodeName) |
| Look in this pose if the given node is
present. |
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Public Attributes |
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| FBPropertyPoseType | Type |
| Read Only Property: Type of the pose
(bind pose or rest pose). |
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Constructor.
| pName | Name of pose. |
| pObject | For internal use only (default=NULL). |
Reimplemented in FBCharacterPose, and FBObjectPose.
| IQuery_Declare | ( | Implementation | ) |
| int GetNodeCount | ( | ) |
Returns the number of pose nodes stored.
Add a new pose node.
| pObject | The object for which we are creating the pose information. |
| pMatrix | The transformation of the object we want to save. |
| pIsLocalMatrix | Is the matrix a local matrix? |
| RemoveNode | ( | int | pIndex | ) |
Remove the pose node at specified index.
| pIndex | Index of the node to be removed. |
Set the pose node object.
| pIndex | Index of the node. |
| pObject | Object to associate with this pose node. |
Get the pose node object.
| pIndex | Index of the node. |
Get the pose node at specified index.
| pIndex | Index of the node. |
Set the pose node matrix.
| pIndex | Index of the node. |
| pMatrix | Matrix to set for this pose node. |
Get the pose node matrix.
| pIndex | Index of the node. |
Get the global pose node matrix.
| pIndex | Index of the node. |
Set the type of the Matrix for a given node.
| pIndex | Index of the node. |
| pIsNodeLocalMatrix | True if the matrix of the node is a local matrix. |
Get the type of the Matrix for a given node.
| pIndex | Index of the node. |
Look in this pose if the given node is present.
| pNodeName | Name of the node we are looking for. |
| FBPropertyPoseType Type |
Read Only Property: Type of the pose (bind pose or rest pose).