ActionRegistry.Action | An action matches itself against events and dispatches itself to interpreters |
ActionRegistry.ActionExactMatch | This is the standard action definition that considers the event type, the sub-type (the key), and all modifiers |
ActionRegistry.ActionFuzzyMatch | A variation that can ignore modifiers or match a subset of them |
ActionRegistry.ActionRegistry | |
ActionRegistry.ActionState | An action definition that has enter and exit actions |
ActionRegistry.EventWrapper | A wrapper for the Event class that caches some values |
Actions.KeyMappingSet | |
AlternativeAction.MaterialAlternativeAction | |
AlternativeAction.ModelAlternativeAction | |
AlternativeAction.PositionalAlternativeAction | |
AlternativeInterpreter.AlternativeInterpreter | |
AlternativeIO.XMLAlternativeReader | |
AlternativeIO.XMLAlternativeWriter | |
AlternativeSelector.AlternativeItem | |
AlternativeSelector.AlternativeList | |
AlternativeSelector.AlternativeListUiItem | |
AlternativeSelector.AlternativeSelector | |
AlternativeSelector.AlternativeSelectorInterpreter | |
AlternativeSelector.AlternativeUi | |
AlternativeSelector.MaterialAlternativeItem | |
AlternativeSelector.ModelAlternativeItem | |
AlternativeSelector.PositionalAlternativeItem | |
AlternativeSet.Alternative | To do: how to activate and deactivate alternative elements that are added/removed from pre-existing alternatives |
AlternativeSet.AlternativeSet | |
AlternativeSet.AlternativeType | |
AlternativeSet.BaseMaterialAlternative | This material alternative changes only the base material, leaving the layers unchanged |
AlternativeSet.DecalMaterialAlternative | This material alternative changes only the layers, leaving the base material unchanged |
AlternativeSet.FullMaterialAlternative | This material alternative changes the base material and the layers |
AlternativeSet.MaterialAlternative | Virtual base-class for all types of material alternatives |
AlternativeSet.ModelAlternative | |
AlternativeSet.PositionalAlternative | |
AmbientOcclusionParameters.BakedAOParameters | A container for the ambient shadows (ambient occlusion) algorithm parameters, as entered by the user |
AmbientOcclusionParameters.SSAOParameters | |
Application.__Application | The Application object provides access to the document, display, and user preferences |
ApplicationInformation.LabelMode | |
ApplicationInterpreter.ApplicationInterpreter | |
AutoCADModelProcessor.AutoCADModelProcessor | |
AutoCamManipulator.AutoCamInterfaceEx | This class provides a bridge between C++ and python code for the viewcube by extending the C++ AutoCamInterface class |
AutoCamManipulator.AutoCamManipulator | The AutoCamManipulator does not own any geometry but |
AutoCamManipulator.NavBarProperties | |
AutoCamManipulator.SteeringWheelProperties | |
AutoCamManipulator.ViewCubePropertyCache | |
awScene.Appearance | |
awScene.Geometry | Geometry is an base class used to distinguish between abstract nodes and nodes that can contain geometry |
awScene.Group | |
awScene.ImageGeometry | |
awScene.Light | Light represents a light in the scene |
awScene.LodCollapse | |
awScene.LodGroup | This class encapsulate the lod node |
awScene.MaterialCatalog | MaterialCatalog manages the material tables associated with a scene |
awScene.MeshGeometry | |
awScene.NodeVisitor | |
awScene.ObjectProperties | |
awScene.TextGeometry | TextGeometry is used for displaying text in the scene |
awSupport.ApplicationMode | This is very application specific (available modes etc.), but leaving it here for now |
awSupport.BoundingBox | Bounding box |
awSupport.Parameter | |
awSupport.ParameterConstants | Instead of hardcoding the strings for the parameter names and values in some common shaders, here's a way to access them from both python and C++ |
awSupport.ParameterGroup | |
awSupport.ParameterGroupTable | |
awSupport.Progress | Ref counted version of awUtil.Progress |
awUtil.BitField128 | AwUtil.BitField128 acts as an array of booleans with the maximum size of 128 |
awUtil.BitField256 | AwUtil.BitField256 acts as an array of booleans with the maximum size of 256 |
awUtil.BitField32 | AwUtil.BitField32 acts as an array of booleans with the maximum size of 32 |
awUtil.BitField64 | AwUtil.BitField64 acts as an array of booleans with the maximum size of 64 |
awUtil.BitFieldAuto | AwUtil.BitFieldAuto acts as an array of booleans with no maximum size |
awViewing.Intersector | Intersector performs an intersection test for a given screen point and stores a list of intersections |
BackgroundIO.Background | |
BackgroundIO.BackgroundList | |
BackgroundIO.XMLBackgroundReader | |
BackgroundIO.XMLBackgroundWriter | |
Behavior.Behavior | |
BehaviorIO.XMLBehaviorReader | |
BehaviorIO.XMLBehaviorWriter | |
BehaviorProxy.BehaviorProxy | |
BehaviorProxy.Direction | |
BehaviorProxy.PlayMode | |
Behaviors.BehaviorGroup | |
Behaviors.Behaviors | |
BehaviorSelector.BehaviorList | |
BehaviorSelector.BehaviorListUiItem | |
BehaviorSelector.BehaviorSelector | |
BehaviorSelector.BehaviorSelectorInterpreter | |
BehaviorSelector.BehaviorUi | |
Bookmark.Bookmark | A bookmark is a collection of state blocks [ ClientState, Transition ] |
BookmarkInterpreter.BookmarkInterpreter | |
BookmarkIO.BookmarkIOGenerator | Bookmark IO default generator and validator |
BookmarkIO.XMLBookmarkReader | |
BookmarkIO.XMLBookmarkWriter | XML Writer for the Bookmark feature |
BuildFinalIdVisitor.BuildFinalIdVisitor | The BuildFinalIdVisitor visits every node in the tree rooted at the node given to accept() |
BusyLabel.BusyLabel | The BusyLabel class, a specialization of the LabelledImageAnimation, provides a labelled image animation that is the scene graph equivalent of a wait cursor |
CalibrationPreferenceIO.CalibrationDataList | |
CalibrationPreferenceIO.CalibrationPreference | Current data stored in a calibration preference:
- Calibration name
- Vertical unit of measurement (cm, in)
- Pixels per vertical unit
- Horizontal unit of measurement (cm, in)
- Pixels per horizontal unit
|
CalibrationPreferenceIO.XMLCalibrationPreferenceReader | |
CalibrationPreferenceIO.XMLCalibrationPreferenceWriter | |
CinematicTransition.FadeToBlackTransition | |
CIPHelper.CIPHelper | |
CIPHelper.ImportCIPItems | |
Client.Client | Client is a base class representing a client connection to the server |
ClientConnection.ClientConnection | A class deriving from StreamRequestHandler - it is a message handler for the server side of a given client connection |
ClientInterpreter.ClientInterpreter | ClientInterpreter handles commands from the network |
ClientsLoading.ClientsLoading | This helper class is used to encapsulate the logic necessary to generate the CLIENT_STILL_LOADING and CLIENT_ALL_LOADED messages |
ClientState.ClientState | ClientState is a base class for context which is to be distributed across a network for any type of collaborative interaction |
ClientStateGenerator.ClientStateGenerator | The ClientStateGenerator class returns an instance of a ClientState |
CloudInterpreter.CloudInterpreter | CloudInterpreter handles commands relating to Autodesk Cloud services |
ClusterPreferenceIO.ClusterPreferences | ClusterPreferences contains the settings used in a mult-machine (cluster) setup |
ClusterPreferenceIO.XMLClusterPreferenceReader | |
ClusterPreferenceIO.XMLClusterPreferenceWriter | |
CompanionFeatureIO.CompanionFeatureReader | CompanionFeatureReader overrides the qualifyPath() method of the base class FeatureReader, for resolving paths in the companion directory in addition to the search paths |
CompanionFeatureIO.CompanionFeatureWriter | CompanionFeatureWriter overrides the unqualifyPath() method of the base class FeatureWriter, for returning paths relative to the companion directory in addition to the search paths |
CompanionFeatureIO.ParameterIOMixin | Base class for storing common code between ParameterReaderMixin and ParameterWriterMixin |
CompanionFeatureIO.ParameterReaderMixin | ParameterReaderMixin is a mixin class to the CompanionFeatureReader |
CompanionFeatureIO.ParameterWriterMixin | ParameterWriterMixin is a mixin class to the CompanionFeatureWriter |
CompanionManager.CompanionManager | The CompanionManager manages the files within the companion directory |
CompanionManager.CompanionManager.copyThread | |
ComparisonUi.ComparisonUi | |
ComparisonUi.StageButton | |
ComparisonUi.StageItemUi | |
ConfirmDialog.ConfirmDialog | N button confirm dialog |
ConfirmDialog.testApp2 | |
ConfirmDialog.testApp3 | |
ConversionSettings.ConversionSettings | The ConversionSettings class provides a single point of access to the list of Aruba conversion settings, and the corresponding journal filenames |
Crosshairs.TargetingCrosshairs | To use the TargetingCrosshairs class: 1) Set the draw root using setDrawRoot() 2) Call start() with the starting pixel co-ordinates 3) Call update() with the ending pixel co-ordinates 4) Call stop() to end the drawing |
Cursor.CursorPool | The cursor pool is a collection of all the cursor available to be used in the application |
CursorInterpreter.CursorInterpreter | |
CursorManager.CursorManager | The CursorManager class allows the application to change the cursor in a window based upon the application interaction mode |
CustomizedFileDialog.CustomizedFileDialog | A Python-friendly wrapper of the C++ CustomizedFileDialog |
CustomizedFileDialog.CustomizedFileDialogCheckBox | |
CustomizedFileDialog.CustomizedFileDialogControlMixin | |
CustomizedFileDialog.CustomizedFileDialogPushButton | |
CustomUIData.Entry | |
CustomUIData.List | Only accept CustomUIData.Entry elements |
CustomUIIO.CustomUIGenerator | |
CustomUIIO.XMLCustomUIReader | |
CustomUIIO.XMLCustomUIWriter | |
DataServer.DataServer | |
DefaultIOGenerator.DefaultIOGenerator | Default IO is a base class for default IO generation |
DelayInterpreter.DelayInterpreter | Delay commands: AT_TIME takes the specified time and AT_DELAY specifies the delay before the message is to be executed |
DiagnosticModeInterpreter.DiagnosticModeInterpreter | This interpreter tracks messages that put the view into a diagnostic mode |
DialogInterpreter.DialogFactory | The dialog factory provides a simple way to show/hide and manage modeless dialogs |
DialogInterpreter.DialogInterpreter | This interpreter allows dialogs registered with this class to process messages |
DirectConnect.DirectConnect | |
DisplayInterpreter.DisplayInterpreter | |
DisplayState.DisplayState | DisplayState is a ClientState sub-class for holding display data The display state keeps track of: FOV - The display FOV |
DisplayStateGenerator.DisplayStateGenerator | The DisplayStateGenerator class returns an instance of a DisplayState |
DisplayStateTransitions.DisplayStep | |
Document.Document | Document is the base storage class for documents during a session |
Document.DrawCacheDocument | |
Document.EnvironmentDocument | |
Document.EnvironmentHeaderDocument | |
Document.FeatureMixin | |
Document.MaterialDocument | |
Document.ReferenceFileManager | This class is used to manage all files referenced by a document |
Document.SceneDocument | |
Document.UserPreferenceDocument | |
DocumentInterpreter.DocumentInterpreter | |
DocumentIOFactory.DocumentIOFactory | |
DocumentReader.DocumentReader | DocumentReader is a class for reading the contents of a file into a given document |
DocumentWriter.DocumentWriter | DocumentWriter is a class for writing the contents of a document into a given file |
DocumentWriter.UninitializedWriterError | |
DocumentWriter.UnwrittenFeaturesError | |
DrawCacheIO.DrawCacheContainer | |
DrawCacheIO.DrawCacheIOGenerator | DrawCache IO default generator and validator |
DrawCacheIO.XMLDrawCacheReader | |
DrawCacheIO.XMLDrawCacheWriter | |
Enum.Enum | A simple enumeration class |
EnvCommonSelector.EnvironmentListUi | |
EnvCommonSelector.EnvOverlayUi | |
EnvCommonSelector.EnvSelectorInterpreter | |
EnvCommonSelector.EnvUiGroup | |
EnvironmentHeaderIO.XMLEnvironmentHeaderReader | |
EnvironmentHeaderIO.XMLEnvironmentHeaderWriter | |
EnvironmentInterpreter.EnvironmentInterpreter | |
EnvironmentIO.EnvironmentIOGenerator | Environment IO default generator and validator |
EnvironmentIO.EnvironmentList | EnvironmentList is a CurrentItemList that only accepts EnvironmentDocument instances |
EnvironmentIO.XMLEnvironmentReader | |
EnvironmentIO.XMLEnvironmentWriter | |
EnvironmentLibrary.EnvironmentLibrary | |
EnvironmentLibraryInterpreter.EnvironmentLibraryInterpreter | |
EnvironmentLoader.EnvironmentLoader | |
EnvironmentLoader.EnvLoadGoal | |
EnvironmentMaterialIO.XMLEnvironmentMaterialReader | Still read by the MaterialIO because it is under material sections |
EnvironmentMaterialIO.XMLEnvironmentMaterialWriter | |
EnvironmentModelImportIO.XMLEnvironmentModelImportReader | |
EnvironmentModelImportIO.XMLEnvironmentModelImportWriter | Still written by the ModelImportIO since it is in model section |
EnvironmentModelIO.EnvironmentSceneToDataVisitor | |
EnvironmentModelIO.XMLEnvironmentModelReader | Still read by the ModelIO since it is in model section |
EnvironmentModelIO.XMLEnvironmentModelWriter | |
EnvironmentPreferenceIO.EnvironmentPreferenceIOGenerator | Validate and generate window preferences |
EnvironmentPreferenceIO.XMLEnvironmentPreferenceReader | |
EnvironmentPreferenceIO.XMLEnvironmentPreferenceWriter | |
EnvironmentUnitTest.EnvironmentTestMixin | |
EnvironmentUtilities.EnvironmentParameters | |
EnvLibrarySelector.EnvironmentLibraryListUi | |
EnvLibrarySelector.EnvLibrarySelector | |
EnvLibrarySelector.EnvLibrarySelectorInterpreter | |
EnvLibrarySelector.EnvLibraryUi | |
EnvLibrarySelector.EnvUiCategory | |
EnvLibrarySelector.EnvUiLibrary | |
EnvLibrarySelector.EnvUiLongCategory | |
EnvLibrarySelector.EnvUiShortCategory | |
EnvSceneSelector.EnvironmentListUiItem | |
EnvSceneSelector.EnvironmentSceneListUi | |
EnvSceneSelector.EnvSceneSelector | |
EnvSceneSelector.EnvSceneSelectorInterpreter | |
EnvSceneSelector.EnvSceneUi | |
ExternalDataAccessInterpreter._PGListWithModifiedThumbnails | A proxy for the recent files list found in the user preferences |
ExternalDataAccessInterpreter.Camera | |
ExternalDataAccessInterpreter.EnvironmentAttributes | |
ExternalDataAccessInterpreter.ExternalDataAccessInterpreter | |
ExternalDataAccessInterpreter.ExternalDataMessageHandler | A class for representing a message handler |
ExternalDataAccessInterpreter.RecentFiles | A proxy for the recent files list found in the user preferences |
ExternalDataAccessInterpreter.Shots | A proxy for the shots list |
ExternalDataAccessInterpreter.Styles | A proxy for the visual styles list |
ExternalDataAccessInterpreter.SuggestedEnvironments | Represents the list of suggested environments |
FbxBehavior.FbxBehavior | Associate nodes in the Maui scene graph with nodes in the fbx scene graph specified |
FbxBehavior.FbxListItem | Convenience class to hold pairs of fbx to scene node ids |
FbxBehavior.KeyframeData | |
FbxBehavior.NodeAnimationData | We don't want to store the animation data directly in our scene node (only behaviors need that data, and we might load the file without behaviors) so this "wraps" the scene node and adds animation data |
FbxImportOptions.FbxImportOptions | Convienience class to define which portions of an fbx file to import |
FbxModelProcessor.FbxModelProcessor | |
FbxProxy.Proxy | |
FbxUtil.FbxUtil | Common utilities and convienience methods for using FBX SDK in python |
FbxUtil.FbxUtilError | |
FeatureReader.FeatureReader | FeatureReader is used for reading the data of a particular feature |
FeatureSet.Feature | A feature defines a functional area in an application |
FeatureSet.FeatureSet | The FeatureSet is a collection of features |
FeatureWriter.FeatureWriter | FeatureWriter is used for writing the data of a particular feature |
FilesVisitor.FilesVisitor | This visitor allows users to traverse the original files hierarchy in a scene |
FilesVisitor.NodeProxy | |
FinalIdMaps.FinalIdMaps | |
FloorIndicator.FloorIndicator | A floor indicator displays a line in 2D space, indicating the floor position in cases where an ortho view hides the floor |
FloorIndicator.FloorInterpreter | |
FloorIndicator.FloorUi | |
Framework.Framework | This class performs some of the top-level initialization of the Real-Time Framework |
FrameworkInterpreter.FrameworkInterpreter | FrameworkCommmands process requests to produce various types of statistics, logs, performance data, etc |
GenericInputDialog.GenericInputDialog | Create a dialog box for entering a string |
GenericInputDialog.testApp | |
GenericMenu.GenericMenu | GenericMenu is the base class for menus |
GenericMenu.GenericMenu2 | |
GenericMenu.GenericMenuItem | |
GenericMenu.GenericMenuItemDialog | |
GenericMenu.GenericMenuItemMsg | |
GenericMenu.MenuProductization | |
GenericMenu.MenuRuntimeInfo | |
GenericPopupMenu.GenericPopupCheckItem | |
GenericPopupMenu.GenericPopupMenu | |
GenericPopupMenu.GenericPopupMenuItem | |
GenericPopupMenu.GenericPopupRadioItem | |
HorizontalLineStipple.HorizontalLineStipple | A horizontal line stipple is a mesh geometry which draws a horizontal line stipple at a given height in pixels, and can have its visibility toggled on and off |
HotkeyInterpreter.HotkeyInterpreter | |
HotkeyIO.XMLHotkeyReader | |
HotkeyIO.XMLHotkeyWriter | |
HotkeyTarget.HotkeyTarget | A hotkey target identifies what action is to be performed when a hotkey trigger is activated |
HotkeyTrigger.HotkeyTrigger | |
HTML5Utility.HTML5Creator | |
HUD.HeadsUpDisplay | |
HUD.HeadsUpDisplayInterpreter | |
HUD.HUD | |
HudVisible.HudVisible | A set of named boolean fields representing the visibility of parts of the heads-up-display |
IDrop.IDrop | I-drop support: Given a URL, download a data file |
IDrop.IDropException | |
IDrop.SplitURL | A utility class for URL split/unsplit manipulation |
ImportInterpreter.Autofit | |
ImportInterpreter.BillboardInfo | |
ImportInterpreter.ImportInterpreter | This class handles messages related to translation jobs |
ImportNodeTracker.ImportNodeTracker | This class tracks the status of model import, remembering which model import are currently converting or importing files, and which ones have finished or failed |
ImportSettings.ImportModelSetting | |
ImportSettings.ImportSceneSetting | |
ImportSettings.ImportSettings | Represents import settings for a given file type |
ImportSettings.ImportSettings.SettingDefinition | |
ImportSettings.ImportSettingsFactory | |
ImportSettings.ImportSettingsType | |
ImportSettings.ShotTemplateType | |
ImportSettingsIO.ImportSettingsDict | A dictionary that only takes an ImportSettingsType as the key, and ImportSettings instance as the value |
ImportSettingsIO.XMLImportSettingsReader | |
ImportSettingsIO.XMLImportSettingsWriter | |
ImportShots.ImportShots | |
ImportStateMonitor._ImportNodeData | This internal class contains all of the information that the ImportStateMonitor class manages for a given import node |
ImportStateMonitor.ImportStateMonitor | Keep track of the state of the import nodes and send out messages as the state changes |
ImportUiInterpreter.ImportUiInterpreter | This interpreter class generates status bar messages regarding the success/failure of translation jobs and file imports |
InventorModelProcessor.InventorModelProcessor | |
JavaScriptInterpreter.JavaScriptInterpreter | |
Joystick.ExampleWindow | |
Joystick.GameController | |
Joystick.GenericController | This generic controller assumes 2 joysticks, a point of view direction pad and an assortment of buttons |
Joystick.Joystick | Simple little class to enable a game controller |
Joystick.LogitechDualAction | Nothing really to implement here because the GenericController behaviour is exactly the same as LogitechDualAction |
Joystick.LogitechWingManRumblePad | |
KeyframeAnimation.KeyframeAnimation | Defines a behavior for keyfram animation based on FBX animations |
KeyFrameProxy.Proxy | |
KeyPress.KeyPress | |
KynapseInterpreter.KynapseInterpreter | |
LightAssignmentIO.XMLLightAssignmentReader | |
LightAssignmentIO.XMLLightAssignmentWriter | |
LightingIO.LightingCollection | |
LightingIO.XMLLightingReader | |
LightingIO.XMLLightingWriter | |
LightInterpreter.LightInterpreter | The LightInterpreter is responsible for managing the lights and shadows in a given document |
LightsUi.BaseLightsUi | |
LightsUi.ClipsUi | |
LightsUi.LightButton | |
LightsUi.LightItemUi | |
LightsUi.LightsUi | |
LineStripGeometry.LineStripGeometry | Defines a base class for creation of geometry defined as a series of line strips or lists |
ListUi.ListUi | This class supports arranging controls in a list or tree like structure |
ListUi.ListUiGroup | A ListUiGroup is derived from ListUiItem as it too has a name and a parent |
ListUi.ListUiItem | When using the ListUi class you define your list data as a tree using the classes ListUiItem and ListUiGroup |
LiveUpdate.HtmlTemplateUpdate | |
LiveUpdate.HtmlUpdate | This class will take an HTML content and modify it, replacing sections with update specific information |
LiveUpdate.ParsingErrorHandler | ErrorHandler handles the errors encountered while parsing an XML from a string |
LiveUpdate.Request | |
LiveUpdate.Response | |
Loadable.Loadable | Base class for loadable, parameterizable classes |
Manipulator.Colors | |
Manipulator.Handle | A Handle defines a component of a manipulator |
Manipulator.Manipulator | A Manipulator defines a control that has the ability to perform a set of operations on a given set of targets |
ManipulatorInterpreter.ManipulatorInterpreter | ManipulatorInterpreter is used for managing manipulators, each of which defines its own way to draw, react and affect change |
Marquee.BoxDollyMarquee | Marquee for the box dolly feature |
Marquee.Marquee | To use the Marquee class: 1) Set the draw root using setDrawRoot() 2) Call start() with the starting pixel co-ordinates 3) Call update() with the ending pixel co-ordinates 4) Call stop() to end the drawing This default behavior is to start the marquee at the co-ordinates given to start(), and to stop the marquee at the co-ordinates given to update() |
MasterBehavior.MasterBehavior | |
MasterBehavior.Slice | |
MasterBehavior.Track | |
MasterProxy.Proxy | This class acts as a proxy for a Master behavior |
MaterialAssignmentIO.XMLMaterialAssignmentReader | |
MaterialAssignmentIO.XMLMaterialAssignmentWriter | |
MaterialAssignmentVisitor.MaterialAssignmentVisitor | The MaterialAssignmentVisitor visits every node in the tree rooted at the node given to accept() |
MaterialDefinitions.MaterialDefinitions | The material definitions are a singleton object |
MaterialDefinitions.MaterialParameter | |
MaterialInterpreter.MaterialInterpreter | |
MaterialIO.MaterialIOGenerator | Material IO default generator and validator |
MaterialIO.Materials | Materials is an iterable container of materials |
MaterialIO.XMLMaterialReader | |
MaterialIO.XMLMaterialWriter | |
MaterialLibrary.MaterialCatalog | A material catalog represents a collection of materials divided into named groups |
MaterialLibrary.MaterialGroup | A material group is simply a list of materials |
MaterialLibrary.MaterialLibrary | A material library represents a collection of materials divided into catalogs |
MaterialLibraryIO.MaterialLibraryData | |
MaterialLibraryIO.MaterialLibraryList | |
MaterialLibraryIO.MaterialLibraryListIOGenerator | Validates the paths in this document and generates a default set of paths for material libraries |
MaterialLibraryIO.XMLMaterialLibraryReader | |
MaterialLibraryIO.XMLMaterialLibraryWriter | |
MaterialLibrarySelector.LabelledListUiGroup | |
MaterialLibrarySelector.LibraryCategoryUiGroup | |
MaterialLibrarySelector.LibraryListUiGroup | |
MaterialLibrarySelector.LibraryListUiItem | |
MaterialLibrarySelector.MaterialLibraryListUi | |
MaterialLibrarySelector.MaterialLibrarySelector | |
MaterialLibrarySelector.MaterialLibrarySelectorInterpreter | |
MaterialLibrarySelector.MaterialLibraryUi | |
MaterialList.MaterialList | |
MaterialList.MaterialListUiItem | |
MaterialSceneSelector.MaterialSceneListUi | |
MaterialSceneSelector.MaterialSceneSelector | |
MaterialSceneSelector.MaterialSceneSelectorInterpreter | |
MaterialSceneSelector.MaterialSceneUi | |
MaterialSelector.MaterialSelector | |
MaterialSelector.MaterialSelectorInterpreter | |
MaterialSwatchGenerator.MaterialSwatchGenerator | MaterialSwatchGenerator is used for generating swatch images |
MaterialUtilities.__MaterialInfo | |
MaterialUtilities.MaterialSelectionMixin | Simple utility class used for handling material selection |
MeasurementData.MeasurementData | This class is used for manage the measurement points according to measurement mode |
MeasurementInterpreter.MeasurementInterpreter | |
MenubarUi.MenubarUi | |
MenubarUi.MyImageButton | |
MenuInterpreter.MenuInterpreter | MenuInterpreter is used for managing menu objects, which define the menu and its items, and are able to update themselves using messages |
Message.Message | Message encapsulates all of the required information for communication between various entities in an application |
MessageClient.MessageClient | MessageClient is a specialized version of the client class which knows how to send and receive messages from the MessageServer |
MessageDebugger.MessageDebugger | |
MessageDispatcher.MessageDispatcher | |
MessageInterpreter.CompositeMessageInterpreter | A CompositeMessageInterpreter is a message interpreter that can forward received messages on to other message receivers |
MessageInterpreter.MessageInterpreter | MessageInterpreter is the base class for all message interpreters |
MessageQueue.MessageQueue | |
MessageRegistry.MessageRegistry | Our message architecture requires that a message be registered with this class before it may be created or queued up for processing |
MessageRegistry.MessageRegistry.__RegistryItem | This is a private class used by the Message Registry |
MessageRegistry.UnicodeOrNone | |
MessageServer.MessageServer | |
MessagingAPI.CompositeMessageReceiver | A CompositeMessageReceiver is a message receiver that can have children that will themselves receive messages |
MessagingAPI.MessageReceiver | The MessageReceiver class defines the interface for processing messages |
MessagingAPI.MessageSender | The MessageSender class defines the interface for creating and sending messages |
MessagingImplementation.MessagingImplementation | Represents the interface that a messaging implementation must provide |
MessagingImplementation.TransactionBasedImplementation | An implementation of the messaging framework |
MessagingImplementation.TransactionBasedMessage | |
MessagingImplementation.UndoMessageList | UndoMessageList is a container for undo messages |
MetaDataIO.XMLMetaDataReader | |
MetaDataIO.XMLMetaDataWriter | |
ModelImportIO.ModelImports | |
ModelImportIO.XMLModelImportReader | |
ModelImportIO.XMLModelImportWriter | |
ModelInterpreter.ModelInterpreter | |
ModelIO.ModelIOGenerator | Model IO default generator and validator |
ModelIO.XMLModelReader | |
ModelIO.XMLModelWriter | |
ModelProcessor.ModelProcessor | |
Modes.AmbientOcclusionMode | |
Modes.ApplicationModeName | |
Modes.CloudMode | |
Modes.CollisionMode | |
Modes.DiagnosticMode | |
Modes.DrawMode | |
Modes.InteractionMode | |
Modes.LayoutId | |
Modes.MeasurementMode | |
Modes.NavigationMode | |
Modes.OrganizerId | |
Modes.OverlayDepth | |
Modes.PatchMode | |
Modes.PatchOp | |
Modes.PatchValue | |
Modes.ProjectionMode | |
Modes.ScreenMode | |
Modes.SelectionDrawStyleMode | |
Modes.SelectionMode | |
Modes.SelectionSetTemplateMode | |
Modes.StyleMode | |
Modes.ViewportId | |
MoveManipulator.MoveManipulator | |
MoveManipulator.MoveManipulatorPivotHandle | |
MoveManipulator.MoveManipulatorRotateHandle | |
MoveManipulator.MoveManipulatorScaleHandle | |
MoveManipulator.MoveManipulatorTranslateHandle | |
MultiButtonDialog.MultiButtonDialog | |
MultiButtonDialog.TestApp | |
Navigation.Composite | |
Navigation.Navigator | |
Navigation.NavigatorList | NavigatorList is a CurrentItemList that only accepts Navigator instances |
Navigation.Orbit | |
Navigation.Walk | |
NavigationBaseInterpreter.NavigationBaseInterpreter | |
NavigationInterpreter.NavigationInterpreter | |
NavigationInterpreter.SmartNavigation | |
NavigationIO.NavigationIOGenerator | Navigation IO default generator and validator |
NavigationIO.XMLNavigationReader | |
NavigationIO.XMLNavigationWriter | |
NavigatorState.NavigatorState | NavigatorState is a ClientState sub-class for holding a transmittable The navigator keeps track of: Position - a 3D point describing the position of the camera LookAt - a 3D point that the camera is pointing to |
NavigatorStateGenerator.NavigatorStateGenerator | The NavigatorStateGenerator class returns an instance of a NavigatorState |
NavigatorStateTransitions.LinearStep | The linear interpolation version of view transition |
NavigatorStateTransitions.NavigationStep | |
NavigatorStateTransitions.ShotKeyframeStep | For interpolating between shot keyframes |
NavigatorStateTransitions.VectorStep | Interpolate the unit vectors using quaternions and the length linearly |
NetworkInterpreter.NetworkInterpreter | NetworkInterpreter handles the network messages like starting a server, connecting and disconnecting to and from a server, etc |
NetworkPreferenceIO.NetworkDataList | Network data preferences Current data stored for network preferences:
- Host port
- Spectator port
- Spectator hostname
|
NetworkPreferenceIO.NetworkIOGenerator | Validate and generate window preferences |
NetworkPreferenceIO.XMLNetworkPreferenceReader | |
NetworkPreferenceIO.XMLNetworkPreferenceWriter | |
NetworkUtilities.IPFamilyChecker | |
NodeContainers.NodeIdList | |
NodeContainers.SubGraph | SubGraph represents a node subgraph |
NodeListeners.ImportStateChangedListener | This class allows clients to be notified whenever any ModelImport's state has changed |
NodeVisitor.NodeVisitor | |
NumericalInputWidget.NumericalInputWidget | This is a simple text-edit control, that can be popped up by itself, not in a window |
ObjectAssociationsIO.XMLObjectAssociationsReader | XML reader for the ObjectAssociations feature |
ObjectAssociationsIO.XMLObjectAssociationsWriter | XML Writer for the ObjectAssociations feature |
ObjectPatchesInterpreter.ObjectPatchesInterpreter | |
ObjectPropertiesIO.XMLObjectPropertiesReader | XML reader for the ObjectProperties feature |
ObjectPropertiesIO.XMLObjectPropertiesWriter | XML Writer for the ObjectProperties feature |
OneClickInterpreter._ShowcaseOneClickHandler | |
OneClickInterpreter._SteelWorkflow | |
OneClickInterpreter._SteelWorkflowError | |
OneClickInterpreter.OneClickInterpreter | |
OptionPreferenceIO.OptionPreferencesDataList | This class is used to save/restore the option preferences from the preferences file |
OptionPreferenceIO.OptionPreferencesIOGenerator | Validates and generates option preferences |
OptionPreferenceIO.XMLOptionPreferenceReader | |
OptionPreferenceIO.XMLOptionPreferenceWriter | |
OptionPrefs.OptionPrefs | Typically option preferences are used to store user-interface-related information that might need to be maintained between sessions |
OverlayInterpreter.NewOverlayInterpreter | |
OverlayInterpreter.OverlayInterpreter | OverlayCommmands process requests to produce various types of statistics, logs, performace data, etc |
Parameter.NullParameter | Responds to the same messages as Parameter but does nothing |
Parameter.Parameter | |
ParameterConstant.ParameterConstant | |
ParameterConstant.XRiteConstant | |
ParameterValue.Const | |
ParameterValue.Stream | |
PatchExtractor.PatchExtractor | A class that manages some message-related aspects of tagging patches |
PatchExtractor.PatchInfo | A container for a node, its duplicate, and the tagged patches |
PathListPreferenceIO.DirectoryList | |
PathListPreferenceIO.LastOpenDirectoryList | |
PathListPreferenceIO.PathList | Path lists store a list of path names |
PathListPreferenceIO.PathListIOGenerator | Validates the paths in this document and is capable of generating a default set of paths for a given feature |
PathListPreferenceIO.SceneHistoryList | |
PathListPreferenceIO.XMLBehaviorDirectoryPreferenceReader | |
PathListPreferenceIO.XMLBehaviorDirectoryPreferenceWriter | |
PathListPreferenceIO.XMLDirectoryPreferenceReader | |
PathListPreferenceIO.XMLDirectoryPreferenceWriter | |
PathListPreferenceIO.XMLEnvironmentDirectoryPreferenceReader | |
PathListPreferenceIO.XMLEnvironmentDirectoryPreferenceWriter | |
PathListPreferenceIO.XMLEnvironmentGeometryDirectoryPreferenceReader | |
PathListPreferenceIO.XMLEnvironmentGeometryDirectoryPreferenceWriter | |
PathListPreferenceIO.XMLHelpDirectoryPreferenceReader | |
PathListPreferenceIO.XMLHelpDirectoryPreferenceWriter | |
PathListPreferenceIO.XMLImageDirectoryPreferenceReader | |
PathListPreferenceIO.XMLImageDirectoryPreferenceWriter | |
PathListPreferenceIO.XMLMaterialDirectoryPreferenceReader | |
PathListPreferenceIO.XMLMaterialDirectoryPreferenceWriter | |
PathListPreferenceIO.XMLRapidPresetsDirectoryPreferenceReader | |
PathListPreferenceIO.XMLRapidPresetsDirectoryPreferenceWriter | |
PathListPreferenceIO.XMLSceneHistoryDirectoryPreferenceReader | |
PathListPreferenceIO.XMLSceneHistoryDirectoryPreferenceWriter | |
PathListPreferenceIO.XMLShadowPresetsDirectoryPreferenceReader | |
PathListPreferenceIO.XMLShadowPresetsDirectoryPreferenceWriter | |
PathListPreferenceIO.XMLTessellationDirectoryPreferenceReader | |
PathListPreferenceIO.XMLTessellationDirectoryPreferenceWriter | |
PathListPreferenceIO.XMLWelcomeDirectoryPreferenceReader | |
PathListPreferenceIO.XMLWelcomeDirectoryPreferenceWriter | |
PercentageBehavior.PercentageBehavior | A base class for behaviors that can compute their state from the absolute percentage within their duration |
PercentageProxy.Proxy | |
ProgressBar.ProgressBar | |
PythonModelObject.PythonModelObject | |
RapidSettings.RapidSettingHandlers | |
RapidSettings.RapidSettings | |
RapidSettings.RtQualityExport | |
RapidSettings.RtQualityImport | |
RegionEnter.RegionEnter | |
RegionExit.RegionExit | |
RegionTrigger.RegionTrigger | Abstract base class for region triggers |
RelationInterpreter.RelationInterpreter | |
RenameWidget.RenameWidget | This is a simple text-edit control, that can be popped up by itself, not in a window |
RenderInterpreter.RenderInterpreter | RenderInterpreter is used by the rendering application |
RotateAboutAxis.RotateAboutAxis | Rotate the object about a specified axis and pivot points |
RotateTranslate.RotateTranslate | |
RTControlSelector.ClusterUi | |
RTControlSelector.ImageToggleButton | |
RTControlSelector.ProgressAndTimeUi | |
RTControlSelector.RTControlSelector | |
RTControlSelector.RTControlSelectorInterpreter | |
RTControlSelector.RTControlUi | |
RTControlSelector.SaveAndSettingsUi | |
RunInUiThread.CallbackEvent | |
RunInUiThread.RunInUiThreadServerMixin | The application window should derive from this mixin class |
SceneGraphUtilities.__CollectImportsVisitor | |
SceneGraphUtilities.__OwnerCaster | |
SceneGraphUtilities.__OwnerMaterialCorrector | Traverses the graph and ensures that each node in the graph that has a material it on the owner list of that material |
SceneGraphUtilities.__OwnerVerifier | Traverse the graph and check if each node that has a material is that material owner |
SceneGraphUtilities._ApplyFunctionLeafVisitor | |
SceneGraphUtilities._ApplyFunctionVisitor | |
SceneGraphUtilities._EmptyGroupVisitor | This visitor, used by the GetEmptyGroupIds function, traverses a tree to find empty Group nodes |
SceneInterpreter.SceneInterpreter | |
ScenePreferenceIO.ScenePreference | Holds data for a scene specific preference |
ScenePreferenceIO.ScenePreferenceList | A list of available/registered scene preferences |
ScenePreferenceIO.ScenePrefIOGenerator | ScenePreferenceIO default generator and validator |
ScenePreferenceIO.XMLScenePreferenceReader | |
ScenePreferenceIO.XMLScenePreferenceWriter | |
SceneToDataVisitor.SceneToDataVisitor | The SceneToDataVisitor visits every node in the tree rooted at the node given to accept() |
ScreenSnapSelector.ScreenSnapSelector | |
ScreenSnapSelector.ScreenSnapSelectorInterpreter | |
ScreenSnapSelector.ScreenSnapUi | |
ScriptInterpreter.ScriptInterpreter | TestsCommmands process requests to produce run tests which are scripted |
ScriptRunner._LoadSceneConditionBase | |
ScriptRunner.LoadSceneCondition | |
ScriptRunner.LoadSceneConditionRun | |
ScriptRunner.MemoryMonitor | |
ScriptRunner.ScriptRunner | |
ScriptRunner.ScriptRunnerBase | |
ScriptRunner.TimeoutNotifier | |
ScriptRunner.WakingCallable | |
SearchWidget.SearchWidget | This is a simple text-edit control, similar to RenameWidget, that can pop up without a new window |
SelectionInterpreter.SelectionInterpreter | |
SelectionSet.__GetNodeIdVisitor | |
SelectionSet._SelectionItem | A _SelectionItem maintains the common properties of each member of a selection tree: it's name and whether the branch should be displayed as opened or closed |
SelectionSet.SelectionSet | SelectionSet is a named set class that contains a list of scene node ids |
SelectionSet.SelectionSetFolder | SelectionSetFolder is a named container class that can have SelectionSets or other SelectionSetFolders as its members |
SelectionSet.SelectionSetVisitor | SelectionSetVisitor is a visitor class used for the traversal of a SelectionSetFolder and SelectionSet hierarchy |
SelectionSetBuilder.Builder | This base-class is used to build a custom view using selection sets |
SelectionSetBuilder.MainViewBuilder | |
SelectionSetInterpreter._OpenVisitor | This visitor sets the specified selection sets and selection set folders to the specified open/closed state |
SelectionSetInterpreter._RemoveFolderVisitor | This visitor walks the selection set tree removing folders specified by paths (tuples of strings of item-ids) or simply item-ids |
SelectionSetInterpreter._RemoveNodeVisitor | This visitor walks the selection set tree removing the specified nodes from selection sets |
SelectionSetInterpreter._RenameVisitor | This visitor walks the selection set tree and renames selection sets (but not folders) with one of the matching ids |
SelectionSetInterpreter._SortVisitor | |
SelectionSetInterpreter.MessageVisitor | This visitor traverses a given selection set folder tree and builds a list of "SELECTION_SET*" messages to re-create this tree |
SelectionSetInterpreter.SelectionSetInterpreter | |
SelectionSetIO._SelectionSetToDataVisitor | _SelectionSetToDataVisitor converts the traversed SelectionSet hierarchy into its corresponding xml data representation |
SelectionSetIO._SelectionSetXmlDataVisitor | This class is used to visit all of elements of a SelectionSet or SelectionSetFolder xml data |
SelectionSetIO.XMLSelectionSetReader | |
SelectionSetIO.XMLSelectionSetWriter | |
Server.FamilyServer | |
Server.Server | |
ServerInterpreter.ServerInterpreter | ServerInterpreter is activated when the session becomes a host of a multiuser session |
ShadowIO.ShadowIOGenerator | Shadow IO default generator |
ShadowIO.XMLShadowReader | |
ShadowIO.XMLShadowWriter | |
Shot.BezierCameraPath | |
Shot.CameraPath | |
Shot.CylindricalCameraPath | |
Shot.LinearCameraPath | |
Shot.LookCalculator | |
Shot.Shot | |
Shot.ShotHotkeyTarget | A shot hotkey target identifies what shot is to be performed when a hotkey trigger is activated |
Shot.ShotKeyframed | |
Shot.ShotLabels | |
Shot.ShotNop | |
Shot.ShotParametric | |
Shot.ShotRecorded | |
Shot.ShotStill | |
Shot.ShotTemplate | |
Shot.ShotTemplateFactory | |
Shot.ShotTransition | Shot type to use to do complex transitions with |
ShotImporter._FbxImporter | Import shots from FBX files |
ShotImporter._FbxUtil | Common utils for FBX |
ShotImporter._MayaMovImporter | Import camera path from Maya Mov files |
ShotImporter.ShotImporterManager | Map files (currently according to file extension) to importers |
ShotImporter.ShotImportError | |
ShotInterpreter.ShotInterpreter | |
ShotIO.ShotData | |
ShotIO.XMLShotReader | |
ShotIO.XMLShotWriter | |
ShotSelector.ShotList | |
ShotSelector.ShotListUiItem | |
ShotSelector.ShotSelector | |
ShotSelector.ShotSelectorInterpreter | |
ShotSelector.ShotUi | |
ShotTemplateTypes.ShotTemplateTypes | |
ShowHelpTopic.HelpManager | |
ShowHelpTopic.HelpTopics | Map help topics |
ShowHide.ShowHide | This behaviour shows or hides an object in the scene or environment |
SimpleAJAXServer.AJAXRequestHandler | Respond to HTTP GET requests |
SimpleAJAXServer.SimpleAJAXServer | |
Snap.Snap | |
SpotlightSelector.SpotlightSelector | |
SpotlightSelector.SpotlightSelectorInterpreter | |
SpotlightSelector.SpotlightUi | |
StageInterpreter.StageInterpreter | |
Stages.Stage | |
Stages.StageList | |
Storyboard.Slide | A slide is an ordered collection of slide items |
Storyboard.SlideHotkeyTarget | A slide hotkey target identifies what slide is to be performed when a hotkey trigger is activated |
Storyboard.SlideItem | A slide item is a weak reference to an alternative, etc |
Storyboard.Storyboard | A storyboard is an ordered collection of slides |
StoryboardInterpreter.ExplicitProgressHandler | |
StoryboardInterpreter.ProgressHandler | |
StoryboardInterpreter.StateMachine | A simple state machine class with the following parameters: |
StoryboardInterpreter.StoryboardInterpreter | |
StoryboardInterpreter.StoryboardPlayerMixin | |
StoryboardIO.XMLStoryboardReader | |
StoryboardIO.XMLStoryboardWriter | |
StoryboardUi.ItemUi | |
StoryboardUi.OpenCloseControl | |
StoryboardUi.OpenCloseUi | |
StoryboardUi.SlideControl | |
StoryboardUi.SlideItemControl | |
StoryboardUi.SlideLayout | |
StoryboardUi.SlideUi | |
StoryboardUi.StoryboardUi | |
Styles._Style | |
Styles._StyleCategory | |
Styles._StylePart | |
Styles._StylePartHandler | |
Styles._StylePartHandler_1B | Style part message handling: message data takes one boolean value |
Styles._StylePartHandler_1S | Style part message handling: message data takes one string value |
Styles._StylePartHandler_AO | Style part message handling: ambient occlusion |
Styles._StylePartHandler_DisplayStyle | Style part message handling: display style |
Styles._StylePartHandler_LinearizeInput | Style part message handling: linearize input |
Styles._StylePartHandler_Preset | |
Styles._StylePartHandler_RTUi | Style part message handling: ray tracing ui show/hide |
Styles._StylePartHandler_Shadows | Style part message handling: shadows on/off |
Styles._StylePartHandler_StyleParams | Style part message handling: style parameters |
Styles._StylePartHandler_TonemapActive | Style part message handling: tonemapping on/off |
Styles.Styles | |
StylesInterpreter.StylesInterpreter | |
StylesLibrarySelector.StylesLibrarySelector | |
StylesLibrarySelector.StylesLibrarySelectorInterpreter | |
StylesLibrarySelector.StylesListUi | |
StylesLibrarySelector.StylesListUiGroup | |
StylesLibrarySelector.StylesListUiItem | |
StylesLibrarySelector.StylesUi | |
TextureInterpreter.PerGroupData | |
TextureInterpreter.TextureInterpreter | |
TextureManipulator.AngularScaleHandle | |
TextureManipulator.CylindricalTextureManipulator | |
TextureManipulator.EquirectangularTextureManipulator | |
TextureManipulator.PlanarTextureManipulator | |
TextureManipulator.TextureManipulator | |
TextureManipulator.TriPlanarTextureManipulator | |
TextureManipulatorContext.EnvironmentTextureManipulatorContext | |
TextureManipulatorContext.SceneTextureManipulatorContext | |
TextureManipulatorContext.TextureManipulatorContext | Both scene document and environment document will share the manipulators, the class is used to pass the corresponding data to manipulator for scene and environment |
TextureProjectionOutline.CylindricalLineStripGeometry | |
TextureProjectionOutline.PlanarLineStripGeometry | |
TextureProjectionOutline.TriPlanarLineStripGeometry | |
TextureUtilities.TextureManipulationIds | |
TimeLabel.TimeLabel | The timelabel class provides a label with a clock |
ToolTip._ToolTipTest | |
ToolTip.ToolTip | |
TransformBehavior.TransformBehavior | |
TransformHandles.RotateHandle | |
TransformHandles.ScaleHandle | |
TransformHandles.TransformHandle | |
TransformHandles.TranslateHandle | |
Transition.Step | Step base class |
Transition.Transition | |
Translate.Translate | Translate the object along a specified vector |
TranslationIO.XMLTranslationReader | |
TranslationIO.XMLTranslationWriter | |
TranslationJob.TranslationJob | This class is used to store a translation job |
TranslationJob.TranslationOptions | |
TranslationJob.TranslationStatus | This class defines a list of status values corresponding to different states |
TranslationJobFactory.TranslationJobFactory | This is a high level class, which is responsible for creating the transition job, and destroying the DirectConnect and DataServer singletons |
TranslationServer.TranslationServer | This class defines basic interfaces for its subclasses |
Trigger.Trigger | |
TriggerBehavior.TriggerBehavior | |
TriggerInterpreter.TriggerInterpreter | The TriggerInterpreter handles the creation of triggers and manages the dispatching of events to them |
TriggerIO.XMLTriggerReader | |
TriggerIO.XMLTriggerWriter | |
TriggerProxy.Proxy | This class acts as a proxy for a Trigger behavior |
TumbleTrackDollyInterpreter.TumbleTrackDollyInterpreter | |
TurnTable.TurnTable | |
TurnTableBehavior.TurnTableBehavior | |
TurntableManipulator.PlumbLine | This class is geometry that drops from the pivot point to the floor |
TurntableManipulator.Pole | |
TurntableManipulator.TurntableManipulator | |
TurntableProxy.Proxy | This class acts as a proxy for a Turntable behavior |
Ui3dInterpreter.Ui3dInterpreter | |
UI.Button | |
UI.CallbackSupport | |
UI.CheckBox | |
UI.Container | |
UI.Control | |
UI.ControlState | |
UI.ControlStyle | |
UI.Decal | A Decal is an image area that does not respond to input events |
UI.DoubleClickRegionCallbackSupport | |
UI.FilterSupport | |
UI.FormContainer | |
UI.HorizontalLayout | |
UI.HorizontalWrapLayout | |
UI.HotkeyIndicatorSupport | |
UI.Image | |
UI.ImageButton | |
UI.IndicatorSupport | |
UI.LabelledImage | LabelledImage is a button that uses images for the background and overlays a text label in the foreground |
UI.LabelledImageAnimation | The LabelledImageAnimation class implements a non-selectable labelled looping image animation |
UI.Layout | |
UI.LayoutItem | |
UI.LinearContainer | |
UI.ModifierState | |
UI.MultiIndicatorSupport | |
UI.NewControl | |
UI.PopupMenuButton | This control is appropriate for attaching popup menus |
UI.ScrollBar | |
UI.SizeSupport | |
UI.StateSupport | |
UI.StaticImage | |
UI.StaticText | |
UI.StaticTextImage | |
UI.Text | |
UI.TextImageControl | |
UI.ThumbnailSupport | |
UI.ToolTipSupport | |
UI.UiEvent | |
UI.UiNodeManager | UiNodeManager is used for managing nodes used by UI elements |
UIInterpreter.UIInterpreter | |
UiPrefsIO.UiPrefs | |
UiPrefsIO.UiPrefsIOGenerator | |
UiPrefsIO.XMLUiPrefsReader | |
UiPrefsIO.XMLUiPrefsWriter | |
UiSceneSelector.UiSceneSelector | This class serves as a common class for selectors that need to know about the scene |
UiSceneSelector.UiSceneSelectorInterpreter | This class serves as a common class for selector interpreters that need to know about the scene |
UiSelector.OverlayUi | |
UiSelector.OverlayUiNew | |
UiSelector.UiSelector | |
UiSelector.UiSelectorInterpreter | |
UiUnitTest.TestDialog | |
UiUnitTest.UiTest | |
UiUnitTest.UiTestWindow | |
UndoInterpreter.UndoInterpreter | UndoInterpreter deals with messages for Undo and Redo |
UndoQueue.UndoQueue | |
UnitsValueSliderWidget.ExampleWindow | |
UnitsValueSliderWidget.UnitsValueSliderWidget | Slider float control that allows the user to specify units |
UnitsWidget.ConstrainedUnitsFloatControl | Float control that allows the user to specify units |
UnitsWidget.ExampleWindow | |
UnitsWidget.UnitsFloatValidator | Number validator that uses the UnitsConverter class to ensure that the user has entered proper units |
UserCustomization.CustomInfo | |
UserCustomization.UserCustomBase | |
UserCustomization.UserCustomization | |
ViewerInterpreter.ViewerInterpreter | |
VisibilitySwitch.VisibilitySwitch | This behaviour accepts a list of 'Targets' and will ensure that only one of them is visible at a time |
WaitUi._WaitWindow | |
WaitUi.ExampleWindow | |
WaitUi.WaitUi | |
WarningWindow.AnotherWarningWindow | |
WarningWindow.ExampleWindow | |
WarningWindow.WarningWindow | A warning window is a modal window that looks something like this: |
WindowPreferenceIO.WindowDataList | |
WindowPreferenceIO.WindowIOGenerator | Validate and generate window preferences |
WindowPreferenceIO.WindowPreference | A window type stores default window attributes Current data stored in the window preference:
- Window name
- Window X Position
- Window Y Position
- Window Width
- Window Height
- Window state on open
|
WindowPreferenceIO.XMLWindowPreferenceReader | |
WindowPreferenceIO.XMLWindowPreferenceWriter | |
WorkingDirectory.WorkingDirectory | This class maintains a mapping of files in the working directory and the source files that they came from |
XMLDocumentReader.XMLDocumentReader | XMLDocumentReader is responsible for reading XML documents |
XMLDocumentWriter.XMLDocumentWriter | XMLDocumentWriter is responsible for writing XML documents |
XMLDrawCacheDocumentReader.XMLDrawCacheDocumentReader | |
XMLDrawCacheDocumentWriter.XMLDrawCacheDocumentWriter | |
XMLEnvironmentDocumentReader.XMLEnvironmentDocumentReader | Override registerFeatures to register features for environment document |
XMLEnvironmentDocumentWriter.XMLEnvironmentDocumentWriter | |
XMLMaterialDocumentReader.XMLMaterialDocumentReader | Override registerFeatures to register features for material document |
XMLMaterialDocumentWriter.XMLMaterialDocumentWriter | |
XMLModelProcessor.XMLModelProcessor | |
XMLSceneConversion._SceneToXMLConverterImpl | |
XMLSceneConversion.DeletionGeometryWriter | |
XMLSceneConversion.DeletionGeometryWriterImpl | |
XMLSceneConversion.SceneToXMLConverter | This class converts a scene graph to its XML conversion |
XMLSceneConversion.XMLToSceneConverter | |
XMLSceneDocumentReader.XMLSceneDocumentReader | Override registerFeatures to register features for scene document |
XMLSceneDocumentWriter.XMLSceneDocumentWriter | |
XMLSocketInterpreter.XMLSocketInterpreter | XMLSocketInterpreter handles the xml socket connections and messages |
XMLSocketServer.XMLSocketConnection | This is what does the server<=>client stuff |
XMLSocketServer.XMLSocketServer | Listens for connections |
XMLUserPreferenceDocumentReader.XMLUserPreferenceDocumentReader | Override registerFeatures to register features for user preference document |
XMLUserPreferenceDocumentWriter.XMLUserPreferenceDocumentWriter | |
YouTube.YouTubeInfo | |
YouTube.YouTubeService | |
ZipFolder.ZipFolder | This class is used to extract a zip file into a temporary folder so that the application may then read it |