#include
<class_transition_1_1_transition.h>
List of
all members.
Member Function Documentation
Transition.Transition.__init__ |
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A Transition object knows
how to interpolate a state to a second state, given length of
time.
If you want to change the target state after the construction
you will need to call setTargetState and setDuration, followed by
reset to start the timer.
Either way,
step() should then be called occasionally to update the
state.
Transition.Transition.setTargetState |
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Transition.Transition.setDuration |
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Transition.Transition.reset |
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Transition.Transition.getTargetState |
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Transition.Transition.step |
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Call step on occasion to move the view from the given current
state closer to the target state based on the current time.
This method returns a new state if the transition is still
active and None if the transition is completed. The transition is
considered completed if the requested duration period has
expired.