#include
<class_joystick_1_1_game_controller.h>
Public Member Functions |
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__init__ () | |
setEventQueue () | |
sendMessage () | |
Sends a message. |
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setJoystick () | |
getJoystick () | |
getName () | |
handleEvent () | |
dispatchEvent () | |
printInfo () | |
Public Attributes |
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int | kUp = 1 |
int | kDown = 1 |
int | kLeft = 1 |
int | kRight = 1 |
string | kIdle = "Idle" |
string | kPress = "Press" |
string | kRelease = "Release" |
string | kHold = "Hold" |
Joystick.GameController.__init__ | ( | ) |
Joystick.GameController.setEventQueue | ( | ) |
Joystick.GameController.sendMessage | ( | ) |
Sends a message.
It can be called one of two ways: 1) sender.sendMessage( messageId, messageData ), where:
An optional keyword argument, requestUndo, specifies whether undo will be enabled for this message. By default, requestUndo is set to True,
Returns the sent message, or None if the message could not be created.
Reimplemented from MessagingAPI.MessageSender.
Joystick.GameController.setJoystick | ( | ) |
Joystick.GameController.getJoystick | ( | ) |
Joystick.GameController.getName | ( | ) |
Joystick.GameController.handleEvent | ( | ) |
Reimplemented in Joystick.GenericController.
Joystick.GameController.dispatchEvent | ( | ) |
Joystick.GameController.printInfo | ( | ) |
string Joystick.GameController.kIdle = "Idle" |
string Joystick.GameController.kPress = "Press" |
string Joystick.GameController.kRelease = "Release" |
string Joystick.GameController.kHold = "Hold" |