A hotkey target identifies what action is to be performed when a hotkey trigger is activated.
The value of action is quite arbitrary. It could be a name, message, method, funtion, instance, or just about anything.
The category attribute may be used to describe the type of action.
#include
<class_hotkey_target_1_1_hotkey_target.h>

Public Member Functions |
|
| __init__ () | |
| __str__ () | |
| __eq__ () | |
| __ne__ () | |
| getAction () | |
| getCategory () | |
| HotkeyTarget.HotkeyTarget.__init__ | ( | ) |
Reimplemented in Shot.ShotHotkeyTarget, and Storyboard.SlideHotkeyTarget.
| HotkeyTarget.HotkeyTarget.__str__ | ( | ) |
| HotkeyTarget.HotkeyTarget.__eq__ | ( | ) |
| HotkeyTarget.HotkeyTarget.__ne__ | ( | ) |
| HotkeyTarget.HotkeyTarget.getAction | ( | ) |
| HotkeyTarget.HotkeyTarget.getCategory | ( | ) |