A hotkey target identifies what action is to be performed when a hotkey trigger is activated.
The value of action is quite arbitrary. It could be a name, message, method, funtion, instance, or just about anything.
The category attribute may be used to describe the type of action.
#include
<class_hotkey_target_1_1_hotkey_target.h>
Public Member Functions |
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__init__ () | |
__str__ () | |
__eq__ () | |
__ne__ () | |
getAction () | |
getCategory () |
HotkeyTarget.HotkeyTarget.__init__ | ( | ) |
Reimplemented in Shot.ShotHotkeyTarget, and Storyboard.SlideHotkeyTarget.
HotkeyTarget.HotkeyTarget.__str__ | ( | ) |
HotkeyTarget.HotkeyTarget.__eq__ | ( | ) |
HotkeyTarget.HotkeyTarget.__ne__ | ( | ) |
HotkeyTarget.HotkeyTarget.getAction | ( | ) |
HotkeyTarget.HotkeyTarget.getCategory | ( | ) |