#include <classaw_scene_1_1_group.h>

Public Member Functions |
|
| __init__ () | |
| __init__ (Group nodeToCopy) | |
| int | insertChildAtIndex (NodeRef, int at) |
| int | insertChild (NodeRef) |
| int | removeChild (NodeRef) |
| int | removeAllChildren () |
| bool | isLeafNode () |
| accept (NodeVisitor) | |
| setDirty (int, bool dirty, bool propagate=True, Node dirtySource=None) | |
| bool | getIsRelativeToOriginal () |
| setCollapseRoot (Group root) | |
Protected Member Functions |
|
| __del__ () | |
| Reference counted objects shouldn't exist on
the stack. |
|
| awScene.Group.__init__ | ( | ) |
Reimplemented in awScene.LodCollapse, and awScene.LodGroup.
| awScene.Group.__init__ | ( | Group | nodeToCopy | ) |
| int awScene.Group.insertChildAtIndex | ( | NodeRef | , |
| int | at | ||
| ) |
Reimplemented in awScene.LodCollapse, and awScene.LodGroup.
| int awScene.Group.insertChild | ( | NodeRef | ) |
| int awScene.Group.removeChild | ( | NodeRef | ) |
Reimplemented in awScene.LodCollapse, and awScene.LodGroup.
| int awScene.Group.removeAllChildren | ( | ) |
Reimplemented in awScene.LodCollapse, and awScene.LodGroup.
| bool awScene.Group.isLeafNode | ( | ) |
Reimplemented in awScene.LodGroup.
| awScene.Group.accept | ( | NodeVisitor | ) |
Reimplemented in awScene.LodCollapse, and awScene.LodGroup.
| awScene.Group.setDirty | ( | int | , |
| bool | dirty, | ||
| bool | propagate = True, |
||
| Node | dirtySource =
None |
||
| ) |
Reimplemented in awScene.LodGroup.
| bool awScene.Group.getIsRelativeToOriginal | ( | ) |
| awScene.Group.setCollapseRoot | ( | Group | root | ) |
Reimplemented in awScene.LodCollapse.
| awScene.Group.__del__ | ( | ) | [protected] |
Reference counted objects shouldn't exist on the stack.
Reimplemented in awScene.LodCollapse, and awScene.LodGroup.