#include <classaw_scene_1_1_group.h>
Public Member Functions |
|
__init__ () | |
__init__ (Group nodeToCopy) | |
int | insertChildAtIndex (NodeRef, int at) |
int | insertChild (NodeRef) |
int | removeChild (NodeRef) |
int | removeAllChildren () |
bool | isLeafNode () |
accept (NodeVisitor) | |
setDirty (int, bool dirty, bool propagate=True, Node dirtySource=None) | |
bool | getIsRelativeToOriginal () |
setCollapseRoot (Group root) | |
Protected Member Functions |
|
__del__ () | |
Reference counted objects shouldn't exist on
the stack. |
awScene.Group.__init__ | ( | ) |
Reimplemented in awScene.LodCollapse, and awScene.LodGroup.
awScene.Group.__init__ | ( | Group | nodeToCopy | ) |
int awScene.Group.insertChildAtIndex | ( | NodeRef | , |
int | at | ||
) |
Reimplemented in awScene.LodCollapse, and awScene.LodGroup.
int awScene.Group.insertChild | ( | NodeRef | ) |
int awScene.Group.removeChild | ( | NodeRef | ) |
Reimplemented in awScene.LodCollapse, and awScene.LodGroup.
int awScene.Group.removeAllChildren | ( | ) |
Reimplemented in awScene.LodCollapse, and awScene.LodGroup.
bool awScene.Group.isLeafNode | ( | ) |
Reimplemented in awScene.LodGroup.
awScene.Group.accept | ( | NodeVisitor | ) |
Reimplemented in awScene.LodCollapse, and awScene.LodGroup.
awScene.Group.setDirty | ( | int | , |
bool | dirty, | ||
bool | propagate = True , |
||
Node | dirtySource =
None |
||
) |
Reimplemented in awScene.LodGroup.
bool awScene.Group.getIsRelativeToOriginal | ( | ) |
awScene.Group.setCollapseRoot | ( | Group | root | ) |
Reimplemented in awScene.LodCollapse.
awScene.Group.__del__ | ( | ) | [protected] |
Reference counted objects shouldn't exist on the stack.
Reimplemented in awScene.LodCollapse, and awScene.LodGroup.