Bounding box.
Derived from awLinear.Range3d as a convenience for the transformation method.
#include
<classaw_support_1_1_bounding_box.h>
Public Member Functions |
|
__init__ () | |
__init__ (awLinear.Point pMin, awLinear.Point pMax) | |
BoundingBox | operator*= (awLinear.AffineMatrix mat) |
BoundingBox | operator= (Range3d r) |
preMult (awLinear.AffineMatrix mat, BoundingBox bbox) | |
awLinear Point | getCorner (int index) |
bool | isZero () |
awSupport.BoundingBox.__init__ | ( | ) |
awSupport.BoundingBox.__init__ | ( | awLinear.Point | pMin, |
awLinear.Point | pMax | ||
) |
BoundingBox awSupport.BoundingBox.operator*= | ( | awLinear.AffineMatrix | mat | ) |
BoundingBox awSupport.BoundingBox.operator= | ( | Range3d | r | ) |
awSupport.BoundingBox.preMult | ( | awLinear.AffineMatrix | mat, |
BoundingBox | bbox | ||
) |
awLinear Point awSupport.BoundingBox.getCorner | ( | int | index | ) |
bool awSupport.BoundingBox.isZero | ( | ) |