A Decal is an image area that does not respond to input events.
Can be used for separators, borders or information icons.
#include <class_u_i_1_1_decal.h>

Public Member Functions |
|
| __init__ () | |
| __del__ () | |
| setImage () | |
| image () | |
| enter () | |
| This procedure is called when the pointer
position enters the control. |
|
| exit () | |
| This procedure is called when the pointer
position exits the control. |
|
| select () | |
| This procedure is called to select or
deselect the control. |
|
| doPosition () | |
| Apply the control's size and position to the
node. |
|
| UI.Decal.__init__ | ( | ) |
Reimplemented from UI.Control.
| UI.Decal.__del__ | ( | ) |
Reimplemented from UI.Control.
| UI.Decal.setImage | ( | ) |
| UI.Decal.image | ( | ) |
| UI.Decal.enter | ( | ) |
This procedure is called when the pointer position enters the control.
Change the control state to be highlighted.
Reimplemented from UI.Control.
| UI.Decal.exit | ( | ) |
This procedure is called when the pointer position exits the control.
Change the control state to be normal.
Reimplemented from UI.Control.
| UI.Decal.select | ( | ) |
This procedure is called to select or deselect the control.
Change the control state accordingly.
Reimplemented from UI.Control.
| UI.Decal.doPosition | ( | ) |
Apply the control's size and position to the node.
Derived classes must override this method.
Reimplemented from UI.Control.