A Handle defines a component of a manipulator.
It consists of:
#include <class_manipulator_1_1_handle.h>
Public Member Functions |
|
__init__ () | |
startInteraction () | |
Calls the start interaction callback with
this handle and the given starting point as the arguments. |
|
interact () | |
Calls the interaction callback with this
handle and the given starting and ending points as the arguments.
|
|
stopInteraction () | |
Calls the stop interaction callback with
this handle as the argument. |
|
containsNode () | |
Returns True if the given node is a part of
this handle. |
|
getNodes () | |
Returns the nodes of this handle. |
|
isVisible () | |
Returns the last set visibility state of the
handle. |
|
setVisible () | |
Sets the visibility of this handle. |
Manipulator.Handle.__init__ | ( | ) |
Manipulator.Handle.startInteraction | ( | ) |
Calls the start interaction callback with this handle and the given starting point as the arguments.
Manipulator.Handle.interact | ( | ) |
Calls the interaction callback with this handle and the given starting and ending points as the arguments.
Manipulator.Handle.stopInteraction | ( | ) |
Calls the stop interaction callback with this handle as the argument.
Manipulator.Handle.containsNode | ( | ) |
Returns True if the given node is a part of this handle.
Manipulator.Handle.getNodes | ( | ) |
Returns the nodes of this handle.
Manipulator.Handle.isVisible | ( | ) |
Returns the last set visibility state of the handle.
Manipulator.Handle.setVisible | ( | ) |
Sets the visibility of this handle.