Geometry is an base class used to distinguish between abstract nodes and nodes that can contain geometry.
See the subclasses of Geometry for more useful information.
#include <classaw_scene_1_1_geometry.h>
Public Member Functions |
|
__init__ () | |
__init__ (Geometry nodeToCopy) | |
accept (NodeVisitor) | |
Protected Member Functions |
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__del__ () | |
Reference counted objects shouldn't exist on
the stack. |
awScene.Geometry.__init__ | ( | ) |
Reimplemented in awScene.MeshGeometry, and awScene.TextGeometry.
awScene.Geometry.__init__ | ( | Geometry | nodeToCopy | ) |
awScene.Geometry.accept | ( | NodeVisitor | ) |
Reimplemented in awScene.ImageGeometry, awScene.MeshGeometry, and awScene.TextGeometry.
awScene.Geometry.__del__ | ( | ) | [protected] |
Reference counted objects shouldn't exist on the stack.
Reimplemented in awScene.ImageGeometry, awScene.MeshGeometry, and awScene.TextGeometry.