#include
<class_user_customization_1_1_user_customization.h>
List
of all members.
Member Function Documentation
UserCustomization.UserCustomization.__init__ |
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UserCustomization.UserCustomization.setInterface |
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UserCustomization.UserCustomization.loadStatus |
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UserCustomization.UserCustomization.getInfo |
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Return the plug-in info, if it exists, default otherwise.
UserCustomization.UserCustomization.getInstance |
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Return an instance of the plug-in, calling instantiate()
method.
UserCustomization.UserCustomization.addAllCustomizations |
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UserCustomization.UserCustomization.getPluginNames |
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<?xml version="1.0" encoding="utf-8"?> <plugins>
<plugin filename="C:/Location/SidedCustom.py" enabled="1">
<plugin filename="D:/Other/EmptyCustom.py" enabled="1">
</plugins>
UserCustomization.UserCustomization.forceGetInfo |
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Get the information for the module of the given filename,
forcing the load if it isn't already.
Return the module name, loaded status and the short
description.
UserCustomization.UserCustomization.loadExplicit |
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UserCustomization.UserCustomization.addCustomization |
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Call loadCustomization, followed by addExtraCustomization.
UserCustomization.UserCustomization.loadCustomization |
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This method takes a name of the module to import.
The location of it should be in the system path. The instantiate
method is not called, the module is returned.
UserCustomization.UserCustomization.addExtraCustomization |
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This method takes an already imported module.
An instantiate method will be called, and if successful, we will
append it to the list of custom plug-ins.
UserCustomization.UserCustomization.getCustomUi |
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UserCustomization.UserCustomization.addInterpreter |
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UserCustomization.UserCustomization.addExtraInterpreter |
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Add an extra interpreter.
UserCustomization.UserCustomization.appendManipulators |
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UserCustomization.UserCustomization.appendMenu |
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UserCustomization.UserCustomization.appendMenuItems |
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UserCustomization.UserCustomization.appendMenuItemsNode |
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UserCustomization.UserCustomization.appendSelectItems |
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UserCustomization.UserCustomization.appendPopupMenuItems |
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UserCustomization.UserCustomization.enableMenuStates |
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UserCustomization.UserCustomization.resetMenuStates |
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UserCustomization.UserCustomization.getDefaultImage |
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UserCustomization.UserCustomization.getDefaultIcon |
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UserCustomization.UserCustomization.uiWindowHookup |
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UserCustomization.UserCustomization.inputDevices |
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UserCustomization.UserCustomization.preload |
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See if the specified script has a
preload() method, and if it does, run it.
This gets called very early on, so you can add the custom
modules before they get visited with all the UI, etc.
Member Data Documentation