#include
<MFnDependencyNode.h>
MFnDependencyNode allows the creation and manipulation of dependency graph nodes. Traversal of the dependency graph is possible using the getConnections method.
This function set does not support creation or removal of connections. MDGModifier should be used for that purpose.
affectsNode.cpp, animExportUtil.cpp, animInfoCmd.cpp, blindComplexDataCmd.cpp, blindDoubleDataCmd.cpp, blindShortDataCmd.cpp, cgfxAttrDef.cpp, cgfxAttrDef.h, cgfxShaderCmd.cpp, cgfxShaderCmd.h, cgfxShaderNode.cpp, closestPointCmd.cpp, closestPointOnCurveCmd.cpp, clothPaintAttrCmd.cpp, componentScaleManip.cpp, customAttrManip.cpp, cvColorNode.cpp, D3DTextureItem.cpp, D3DViewportRenderer.cpp, dagPoseInfoCmd.cpp, deletedMsgCmd.cpp, exportJointClusterDataCmd.cpp, filteredAsciiFile.cpp, findFileTexturesCmd.cpp, findTexturesPerPolygonCmd.cpp, footPrintManip.cpp, getAttrAffectsCmd.cpp, GLSLShaderNode.cpp, GLSLShaderNode.h, hairCollisionSolver.cpp, hwDecalBumpShader_NV20.cpp, hwPhongShaderBehavior.cpp, hwReflectBumpShader_NV20.cpp, hwRefractReflectShader_NV20.cpp, hwToonShader_NV20.cpp, hwUnlitShader.cpp, instancerListCmd.cpp, intersectCmd.cpp, latticeNoiseCmd.cpp, lepTranslator.cpp, listPolyHolesCmd.cpp, lockEvent.cpp, maTranslator.cpp, meshOpCmd.cpp, motionTraceCmd.cpp, moveManip.cpp, MTextureCache.cpp, narrowPolyViewer.h, nodeCreatedCBCmd.cpp, nodeInfoCmd.cpp, NodeMonitor.cpp, offsetNode.cpp, ownerEmitter.cpp, pluginMain.cpp, pointOnMeshCmd.cpp, polyModifierCmd.cpp, polyPrimitiveCmd.cpp, polyWriter.cpp, rockingTransformCheck.cpp, rotateManip.cpp, ShadingConnection.cpp, simpleEmitter.cpp, simpleFluidEmitter.cpp, slopeShaderBehavior.cpp, splitUVCmd.cpp, squareScaleManipContext.cpp, surfaceBumpManip.cpp, sweptEmitter.cpp, swissArmyManip.cpp, torusField.cpp, and whatisCmd.cpp.
Public Types |
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enum | MAttrClass { kLocalDynamicAttr = 1, kNormalAttr, kInvalidAttr } |
Specifies the scope of the attribute.
More... |
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enum | MdgTimerState { kTimerOff, kTimerOn, kTimerUninitialized, kTimerInvalidState } |
Possible states for the node's timer.
More... |
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enum | MdgTimerMetric
{ kTimerMetric_callback, kTimerMetric_compute, kTimerMetric_dirty, kTimerMetric_draw, kTimerMetric_fetch, kTimerMetric_callbackViaAPI, kTimerMetric_callbackNotViaAPI, kTimerMetric_computeDuringCallback, kTimerMetric_computeNotDuringCallback } |
The different timer metrics which can be
queried. More... |
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enum | MdgTimerType { kTimerType_self, kTimerType_inclusive, kTimerType_count } |
The types of timers which can be queried.
More... |
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Public Member Functions |
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virtual MFn::Type | type () const |
Function set type. |
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virtual | ~MFnDependencyNode () |
Destructor. |
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MFnDependencyNode () | |
Default constructor. |
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MFnDependencyNode (MObject &object, MStatus *ReturnStatus=NULL) | |
Constructor. |
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MObject | create (const MTypeId &typeId, MStatus *ReturnStatus=NULL) |
MObject | create (const MTypeId &typeId, const MString &name, MStatus *ReturnStatus=NULL) |
MObject | create (const MString &type, MStatus *ReturnStatus=NULL) |
MObject | create (const MString &type, const MString &name, MStatus *ReturnStatus=NULL) |
MTypeId | typeId (MStatus *ReturnStatus=NULL) const |
MString | typeName (MStatus *ReturnStatus=NULL) const |
MString | name (MStatus *ReturnStatus=NULL) const |
MString | pluginName (MStatus *ReturnStatus=NULL) const |
MString | setName (const MString &name, MStatus *ReturnStatus=NULL) |
MStatus | getConnections (MPlugArray &array) const |
unsigned int | attributeCount (MStatus *ReturnStatus=NULL) const |
MObject | attribute (unsigned int index, MStatus *ReturnStatus=NULL) const |
MObject | reorderedAttribute (unsigned int index, MStatus *ReturnStatus=NULL) const |
MObject | attribute (const MString &attrName, MStatus *ReturnStatus=NULL) const |
MAttrClass | attributeClass (const MObject &attr, MStatus *ReturnStatus=NULL) const |
MStatus | getAffectedAttributes (const MObject &attr, MObjectArray &affectedAttributes) const |
MStatus | getAffectedByAttributes (const MObject &attr, MObjectArray &affectedByAttributes) const |
MPlug | findPlug (const MObject &attr, bool wantNetworkedPlug, MStatus *ReturnStatus=NULL) const |
MPlug | findPlug (const MString &attrName, bool wantNetworkedPlug, MStatus *ReturnStatus=NULL) const |
MPlug | findPlug (const MObject &attr, MStatus *ReturnStatus=NULL) const |
This method is obsolete. |
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MPlug | findPlug (const MString &attrName, MStatus *ReturnStatus=NULL) const |
This method is obsolete. |
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MStatus | addAttribute (const MObject &attr, MAttrClass type=kLocalDynamicAttr) |
MStatus | removeAttribute (const MObject &attr, MAttrClass type=kLocalDynamicAttr) |
MPxNode * | userNode (MStatus *ReturnStatus=NULL) const |
bool | isFromReferencedFile (MStatus *ReturnStatus=NULL) const |
bool | isShared (MStatus *ReturnStatus=NULL) const |
bool | hasUniqueName (MStatus *ReturnStatus=NULL) const |
MString | parentNamespace (MStatus *ReturnStatus=NULL) const |
bool | isLocked (MStatus *ReturnStatus=NULL) const |
MStatus | setLocked (bool locked) |
bool | isNewAttribute (const MObject &attr, MStatus *ReturnStatus=NULL) const |
MStatus | setFlag (unsigned int flag, bool state) |
bool | isFlagSet (unsigned int flag, MStatus *ReturnStatus=NULL) const |
bool | isDefaultNode (MStatus *ReturnStatus=NULL) const |
MStatus | setDoNotWrite (bool flag) |
bool | canBeWritten (MStatus *ReturnStatus=NULL) const |
bool | hasAttribute (const MString &name, MStatus *ReturnStatus=NULL) const |
MObject | getAliasAttr (bool force, MStatus *ReturnStatus=NULL) |
bool | setAlias (const MString &alias, const MString &name, const MPlug &plug, bool add=true, MStatus *ReturnStatus=NULL) |
bool | findAlias (const MString &alias, MObject &attrObj, MStatus *ReturnStatus=NULL) const |
bool | getAliasList (MStringArray &strArray, MStatus *ReturnStatus=NULL) |
MString | plugsAlias (const MPlug &plug, MStatus *ReturnStatus=NULL) |
MFnDependencyNode (const MObject &object, MStatus *ReturnStatus=NULL) | |
NO SCRIPT SUPPORT. |
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bool | getPlugsAlias (const MPlug &plug, MString &aliasName, MStatus *ReturnStatus=NULL) |
NO SCRIPT SUPPORT. |
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MStatus | dgTimerOn () |
MStatus | dgTimerOff () |
MdgTimerState | dgTimerQueryState (MStatus *ReturnStatus=NULL) |
MStatus | dgTimerReset () |
double | dgTimer (const MdgTimerMetric timerMetric, const MdgTimerType timerType, MStatus *ReturnStatus=NULL) const |
MStatus | dgCallbacks (const MdgTimerType type, MStringArray &callbackName, MDoubleArray &value) |
MStatus | dgCallbackIds (const MdgTimerType type, const MString &callbackName, MCallbackIdArray &callbackId, MDoubleArray &value) |
Static Public Member Functions |
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static MString | classification (const MString &nodeTypeName) |
static unsigned int | allocateFlag (const MString pluginName, MStatus *ReturnStatus=NULL) |
static MStatus | deallocateFlag (const MString pluginName, unsigned int flag) |
static MStatus | deallocateAllFlags (const MString pluginName) |
Protected Member Functions |
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virtual const char * | className () const |
Class name. |
The different timer metrics which can be queried.
The types of timers which can be queried.
Constructor.
Class constructor that initializes the function set to the given MObject.
[in] | object | The MObject to attach the function set to |
[out] | ReturnStatus | the return status |
NO SCRIPT SUPPORT.
Constructor
Class constructor that initializes the function set to the given MObject.
[in] | object | The MObject to attach the function set to |
[out] | ReturnStatus | the return status |
MFn::Type MFnDependencyNode::type | ( | ) | const [virtual] |
Function set type.
Return the class type : MFn::kDependencyNode
Reimplemented from MFnBase.
Reimplemented in MFnAirField, MFnAmbientLight, MFnAnimCurve, MFnAnisotropyShader, MFnAreaLight, MFnBlendShapeDeformer, MFnBlinnShader, MFnCamera, MFnCameraSet, MFnCharacter, MFnCircleSweepManip, MFnClip, MFnContainerNode, MFnCurveSegmentManip, MFnDagNode, MFnDirectionalLight, MFnDirectionManip, MFnDiscManip, MFnDistanceManip, MFnDragField, MFnExpression, MFnField, MFnFluid, MFnFreePointTriadManip, MFnGeometryFilter, MFnGravityField, MFnHikEffector, MFnIkEffector, MFnIkHandle, MFnIkJoint, MFnIkSolver, MFnInstancer, MFnLambertShader, MFnLattice, MFnLatticeDeformer, MFnLayeredShader, MFnLight, MFnManip3D, MFnMesh, MFnMotionPath, MFnNewtonField, MFnNonAmbientLight, MFnNonExtendedLight, MFnNurbsCurve, MFnNurbsSurface, MFnParticleSystem, MFnPartition, MFnPfxGeometry, MFnPhongEShader, MFnPhongShader, MFnPointLight, MFnPointOnCurveManip, MFnPointOnSurfaceManip, MFnRadialField, MFnReflectShader, MFnRenderLayer, MFnRenderPass, MFnRotateManip, MFnScaleManip, MFnSet, MFnSkinCluster, MFnSpotLight, MFnStateManip, MFnSubd, MFnToggleManip, MFnTransform, MFnTurbulenceField, MFnUniformField, MFnVolumeAxisField, MFnVolumeLight, MFnVortexField, MFnWeightGeometryFilter, and MFnWireDeformer.
const char * MFnDependencyNode::className | ( | ) | const [protected, virtual] |
Class name.
Return the class name : "MFnDependencyNode"
Reimplemented from MFnBase.
Reimplemented in MFnAirField, MFnAmbientLight, MFnAnimCurve, MFnAnisotropyShader, MFnAreaLight, MFnBlendShapeDeformer, MFnBlinnShader, MFnCamera, MFnCameraSet, MFnCharacter, MFnCircleSweepManip, MFnClip, MFnContainerNode, MFnCurveSegmentManip, MFnDagNode, MFnDirectionalLight, MFnDirectionManip, MFnDiscManip, MFnDistanceManip, MFnDragField, MFnExpression, MFnField, MFnFluid, MFnFreePointTriadManip, MFnGeometryFilter, MFnGravityField, MFnHikEffector, MFnIkEffector, MFnIkHandle, MFnIkJoint, MFnIkSolver, MFnInstancer, MFnLambertShader, MFnLattice, MFnLatticeDeformer, MFnLayeredShader, MFnLight, MFnManip3D, MFnMesh, MFnMotionPath, MFnNewtonField, MFnNonAmbientLight, MFnNonExtendedLight, MFnNurbsCurve, MFnNurbsSurface, MFnParticleSystem, MFnPartition, MFnPfxGeometry, MFnPhongEShader, MFnPhongShader, MFnPointLight, MFnPointOnCurveManip, MFnPointOnSurfaceManip, MFnRadialField, MFnReflectShader, MFnRenderLayer, MFnRenderPass, MFnRotateManip, MFnScaleManip, MFnSet, MFnSkinCluster, MFnSpotLight, MFnStateManip, MFnSubd, MFnToggleManip, MFnTransform, MFnTurbulenceField, MFnUniformField, MFnVolumeAxisField, MFnVolumeLight, MFnVortexField, MFnWeightGeometryFilter, and MFnWireDeformer.
Creates a new dependency node with the given type tag. The new node is placed into the dependency graph.
If the node is a DAG node, it will be parented to a transform.
The initial name for the node will be the node's "typeName" followed by a number to make the instance unique. For example, the first transform node created will be named "transform1".
[in] | typeId | type id of node to be created |
[out] | ReturnStatus | return status |
MObject MFnDependencyNode::create | ( | const MTypeId & | typeId, | |
const MString & | name, | |||
MStatus * | ReturnStatus =
NULL |
|||
) |
Creates a new dependency node with the given type tag. The new node is placed into the dependency graph.
If the node is a DAG node, it will be parented to a transform.
[in] | typeId | type id of node to be created |
[in] | name | the name to be assigned to the new node If the node's name is not unique, it will be given a unique name by changing its numerical suffix. For example, if this node is called "myNode" and a node by the same name exists, this node will be renamed to "myNode1". |
[out] | ReturnStatus | return status |
Creates a new dependency node with the given type. The new node is placed into the dependency graph.
If the node is a DAG node, it will be parented to a transform.
The initial name for the node will be the node's "typeName" followed by a number to make the instance unique. For example, the first transform node created will be named "transform1".
[in] | type | int name for the type of dependency node |
[out] | ReturnStatus | return status |
Reimplemented in MFnCameraSet.
MObject MFnDependencyNode::create | ( | const MString & | type, | |
const MString & | name, | |||
MStatus * | ReturnStatus =
NULL |
|||
) |
Creates a new dependency node with the given type. The new node is placed into the dependency graph.
If the node is a DAG node, it will be parented to a transform.
[in] | type | int name for the type of dependency node |
[in] | name | the name to be assigned to the new node If the node's name is not unique, it will be given a unique name by changing its numerical suffix. For example, if this node is called "myNode" and a node by the same name exists, this node will be renamed to "myNode1". |
[out] | ReturnStatus | return status |
Reimplemented in MFnCircleSweepManip, MFnDirectionManip, MFnDiscManip, MFnDistanceManip, MFnFreePointTriadManip, MFnPointOnCurveManip, MFnPointOnSurfaceManip, MFnRotateManip, MFnScaleManip, MFnStateManip, and MFnToggleManip.
Returns the type id of this node. The type is is the 4 byte code that is used in the binary file format to identify the type of this node.
[out] | ReturnStatus | return status |
Returns the type name of this node. The string returned is the name of the node type as it is used in the ascii file format.
[out] | ReturnStatus | return status |
Returns the name of this node. Note that if the object the instance of this class is attached to is data instead of being in the graph (ie. the object was created by one of the MFn*Data function sets, or was passed to an MPxNode::compute function in a data block) then the name method will not work.
[out] | ReturnStatus | return status |
Returns the name of the plug-in this MFnDependendencyNode was defined in. The name returned is the name of the plug-in on disk, and may contain pathname separators (such as `/') and drive letters (e.g. C:). If this object is not an MFnDependency node, then MS::kFailure is returned instead.
[out] | ReturnStatus | return status |
Sets the name of this node.
If the new name conflicts with the name of an existing node then the object will be given a unique name based on the supplied name. If the new name ends in a single '#' it will be replaced with a number that ensures the new name is unique.
When a transform is renamed, any shape nodes beneath the transform that have the same prefix as the old transform name are also renamed. For example, "rename nurbsSphere1 ball" would rename "nurbsSphere1|nurbsSphereShape1" to "ball|ballShape".
The unique name set for the node is returned.
Note that if the object the instance of this class is attached to is data instead of being in the graph (ie. the object was created by one of the MFn*Data function sets, or was passed to an MPxNode::compute function in a data block) then the setName method will not work.
[in] | name | the new name for the node |
[out] | ReturnStatus | return status |
MStatus MFnDependencyNode::getConnections | ( | MPlugArray & | array | ) | const |
Get all of the current connections to this node as an array of plugs.
[out] | array | storage for the array of plugs |
unsigned int MFnDependencyNode::attributeCount | ( | MStatus * | ReturnStatus =
NULL |
) | const |
Returns the number of attributes that this node has.
[out] | ReturnStatus | return status |
Finds the attribute of this node at the given index. Index order is based on the order in which the attributes were added to the node.
[in] | index | the index of the attribute |
[out] | ReturnStatus | return status |
MObject MFnDependencyNode::reorderedAttribute | ( | unsigned int | index, | |
MStatus * | ReturnStatus =
NULL |
|||
) | const |
Some nodes, such as the various animCurve nodes, require that their attributes be set in a specific order for proper operation. Usually this ordering is only important when the node is being created during file I/O.
The attribute(index) method above returns the attributes according to the order in which they were originally added to the node.
This method returns the attributes according to the reordering, if any, which is required by the node.
[in] | index | the reordered index of the attribute |
[out] | ReturnStatus | return status |
MObject MFnDependencyNode::attribute | ( | const MString & | attrName, | |
MStatus * | ReturnStatus =
NULL |
|||
) | const |
Finds the attribute of this node that has the given name.
[in] | attrName | name of the attribute to find |
[out] | ReturnStatus | return status |
MFnDependencyNode::MAttrClass MFnDependencyNode::attributeClass | ( | const MObject & | attribute, | |
MStatus * | ReturnStatus =
NULL |
|||
) | const |
Returns the class (normal, local dynamic, global dynamic) of the specified attribute.
[in] | attribute | the attribute to check |
[out] | ReturnStatus | return status |
MStatus MFnDependencyNode::getAffectedAttributes | ( | const MObject & | attr, | |
MObjectArray & | affectedAttributes | |||
) | const |
Returns an array of attributes that are affected by the attribute passed in. That is, when the given attribute, attr is marked dirty (changed) all the affectedAttributes attributes will also be marked dirty. For nodes defined in plug-ins this call returns all those attributes that were marked as being affected by the given one via the MPxNode::attributeAffects call.
It should be noted that dynamic attributes cannot be handled by this method. This is because the attribute affects dependencies are statically defined when the node is created. An alternate approach which works for dynamic as well as non-dynamic attributes is available through MPxNode::setDependentsDirty override.
[in] | attr | the attribute to check |
[out] | affectedAttributes | an array of attributes affected by attr |
MStatus MFnDependencyNode::getAffectedByAttributes | ( | const MObject & | attr, | |
MObjectArray & | affectedByAttributes | |||
) | const |
Returns an array of attributes that affect the attribute passed in, attr. That is, when one of the attributes in affectedByAttributes is marked dirty (changed) then attr will also be marked dirty. For nodes defined in plug-ins this call returns all those attributes that were marked as affecting the given one via the MPxNode::attributeAffects call.
It should be noted that dynamic attributes cannot be handled by this method. This is because the attribute affects dependencies are statically defined when the node is created. An alternate approach which works for dynamic as well as non-dynamic attributes is available through MPxNode::setDependentsDirty override.
[in] | attr | the attribute to check |
[out] | affectedByAttributes | an array of attributes affected by attr |
MPlug MFnDependencyNode::findPlug | ( | const MObject & | attr, | |
bool | wantNetworkedPlug, | |||
MStatus * | ReturnStatus =
NULL |
|||
) | const |
Attempt to find a plug for the given attribute. This method will first try to find the networked version of the plug if requested. The networked version of a plug is one that currently exists in the dependency graph at a particular connection point. If a networked version is not found, then a standard non-networked plug is returned.
A non-networked plug is not actually used by the dependency graph, but is used to represent the same connections. Every time an operation is performed on a non-networked plug, a search is made for the networked version of the plug.
Networked and non-networked plugs behave the same, but networked plugs are much more efficient if used for multiple operations.
Networked plugs should be avoided if you will be deleting connections to the plug.
[in] | attr | attribute whose plug we wish to find |
[in] | wantNetworkedPlug | if true, request a networked plug if it is available |
[out] | ReturnStatus | return status |
MPlug MFnDependencyNode::findPlug | ( | const MString & | attrName, | |
bool | wantNetworkedPlug, | |||
MStatus * | ReturnStatus =
NULL |
|||
) | const |
Attempt to find a plug for the given attribute. This method will first try to find the networked version of the plug if requested. The networked version of a plug is one that currently exists in the dependency graph at a particular connection point. If a networked version is not found, then a standard non-networked plug is returned.
A non-networked plug is not actually used by the dependency graph, but is used to represent the same connections. Every time an operation is performed on a non-networked plug, a search is made for the networked version of the plug.
Networked and non-networked plugs behave the same, but networked plugs are much more efficient if used for multiple operations.
Networked plugs should be avoided if you will be deleting connections to the plug.
[in] | attrName | name of attribute whose plug we wish to find |
[in] | wantNetworkedPlug | if true, request a networked plug if it is available |
[out] | ReturnStatus | return status |
This method is obsolete.
[in] | attr | Attribute to return a plug for. |
[out] | ReturnStatus | Status code. |
This method is obsolete.
[in] | attrName | Name of attribute to return a plug for. |
[out] | ReturnStatus | Status code. |
MStatus MFnDependencyNode::addAttribute | ( | const MObject & | attr, | |
MFnDependencyNode::MAttrClass | type =
kLocalDynamicAttr |
|||
) |
Add a new attibute to this node. Note that this operation will fail if the given type parameter is not MFnDependencyNode::kLocalDynamicAttr.
[in] | attr | new attribute |
[in] | type | class of attribute to add |
MStatus MFnDependencyNode::removeAttribute | ( | const MObject & | attribute, | |
MFnDependencyNode::MAttrClass | type =
kLocalDynamicAttr |
|||
) |
Remove an attribute from a node.
Note: After a successful call to this method, the MObject passed to it will have been reset to MObject::kNullObj because the attribute it referenced no longer exists. Thus no function sets, such as MFnAttribute, should be attached to the MObject at the time this call is made.
[in] | attribute | attribute to remove |
[in] | type | class of attribute to remove (must be MFnDependencyNode::kLocalDynamicAttr) |
If the function set's node is a plug-in node, then this method will extract the MPxNode pointer from it. This method should only be used on node types that are provided by the plug-in calling this method.
[out] | ReturnStatus | return status |
bool MFnDependencyNode::isFromReferencedFile | ( | MStatus * | ReturnStatus =
NULL |
) | const |
Indicates whether or not this node came from a referenced file. If it did, the node will be marked as read-only in the scene and changes to the node's attributes will be saved in the main scene file, not the referenced from from which the node came.
[out] | ReturnStatus | return status |
bool MFnDependencyNode::isShared | ( | MStatus * | ReturnStatus =
NULL |
) | const |
Indicates whether or not this node is shared. This comes into play when you attempt to create a new node with the same name as an existing node. If the existing node is shared, then no new node will be created. If the existing node is not shared, then the new node will be created and given a different name.
For example, if you import several scene files into a single scene, they may all attempt to create their own 'defaultResolution' node. However, since this node is shared, only one such node will be created and the other requests will be ignored.
The concept of "sharing" can also be found in the "createNode -shared" flag found in MEL which, if specified causes an implicit node to be created (or not created, if it is already present).
[out] | ReturnStatus | return status |
bool MFnDependencyNode::hasUniqueName | ( | MStatus * | ReturnStatus =
NULL |
) | const |
Indicates whether or not this node's name is unique within the scene.
[out] | ReturnStatus | return status |
Returns the name of the namespace in which this node resides. Namespaces are often used when importing files to prevent name collisions.
[out] | ReturnStatus | return status |
bool MFnDependencyNode::isLocked | ( | MStatus * | ReturnStatus =
NULL |
) | const |
Indicates whether or not this node is locked. See the setLocked method for more information on what it means for a node to be locked.
[out] | ReturnStatus | return status |
MStatus MFnDependencyNode::setLocked | ( | bool | lock | ) |
Locks or unlocks this node.
If a node is locked, it may not be deleted, renamed, or reparented; it may not have attributes added or removed; attributes which are unlocked may not be locked and those which are already locked may not be unlocked.
[in] | lock | If true then node will be locked. |
Retrieves the classification string for a node type. This is a string that is used in dependency nodes that are also shaders to provide more detailed type information to the rendering system. See the documentation for the MEL commands getClassification and listNodeTypes for information on the strings that can be provided.
User-defined nodes set this value through a parameter to MFnPlugin::registerNode.
[in] | nodeTypeName | The name of the node for which a classification should be retrieved. Since this is a static method, the typeName method of this class can be used for this parameter if it is desired to get the classification for the attached node. |
bool MFnDependencyNode::isNewAttribute | ( | const MObject & | attr, | |
MStatus * | ReturnStatus =
NULL |
|||
) | const |
Indicates whether or not the specified attribute was added to this node within the current scene.
For nodes from referenced files, this method will only return true if the attribute was added to the node after the reference file was loaded into the scene.
For all other nodes, this method will return true if the attribute is dynamic (i.e. not one of the node's original, permanent attributes).
[in] | attr | Attribute to check. |
[out] | ReturnStatus | return status |
unsigned int MFnDependencyNode::allocateFlag | ( | const MString | pluginName, | |
MStatus * | ReturnStatus =
NULL |
|||
) | [static] |
Allocates a node flag for sole use by the caller. Note that the flag is not specific to any one node but is made available to the caller on all nodes. Furthermore, node flags only persist for the duration of the current Maya session: they are not saved with the scene.
deallocateFlag must be called when a flag is no longer needed.
There are a total of just 8 flags available, so plugins should strive not to hold onto flags for extended periods of time as that might interfere with the needs of other plugins.
When a plugin is unloaded, deallocateAllFlags is automatically invoked to free up any node flags still held by the plugin.
[in] | pluginName | The name of the plugin which is allocating the flag. A plugin's name can be retrieved by calling MFnPlugin::name() within its initializePlugin() or uninitializePlugin() functions. |
[out] | ReturnStatus | Return status. |
Deallocates a node flag which was previously allocated by a call to allocateFlag. The flag subsequently becomes available for reallocation and use by someone else.
[in] | pluginName | The name of the plugin which allocated the flag. A plugin's name can be retrieved by calling MFnPlugin::name() within its initializePlugin() or uninitializePlugin() functions. |
[in] | flag | Flag to deallocate. |
Deallocates all of the node flags which are currently allocated to the specified plugin. The deallocated flags immediately become available for use by any plugin.
[in] | pluginName | The name of the plugin whose flags are to be deallocated. A plugin's name can be retrieved by calling MFnPlugin::name() within its initializePlugin() or uninitializePlugin() functions. |
MStatus MFnDependencyNode::setFlag | ( | unsigned int | flag, | |
bool | state | |||
) |
Sets the state of the specified flag for the node.
The flag number must have been previously obtained through a call to allocateFlag.
[in] | flag | flag to set |
[in] | state | new state to which the flag will be set |
bool MFnDependencyNode::isFlagSet | ( | unsigned int | flag, | |
MStatus * | ReturnStatus =
NULL |
|||
) | const |
Retrieves the current state of the specified flag for a node.
The flag must have been previously obtained through a call to allocateFlag.
[in] | flag | number of the flag to retrieve. |
[out] | ReturnStatus | return status |
bool MFnDependencyNode::isDefaultNode | ( | MStatus * | ReturnStatus =
NULL |
) | const |
Returns true if the node is a default node.
A default node is one that Maya creates automatically and does not get saved out with the scene, although some of its attribute values may.
[out] | ReturnStatus | return status |
MStatus MFnDependencyNode::setDoNotWrite | ( | bool | flag | ) |
Use this method to mark the "do not write" state of this node. If set, this node will not be saved when the Maya model is written out.
NOTES: 1. If this node is a DAG and has a parent or children, the "do not write" flag of the parent or children will not be set. It is the developer's responsibility to ensure that the resulting scene file is capable of being read in without errors due to unwritten nodes.
[in] | flag | True if the node should not be saved. |
bool MFnDependencyNode::canBeWritten | ( | MStatus * | ReturnStatus =
NULL |
) | const |
Returns true if the node can be written/exported to scene files.
Note that if a node is marked as being shared (see MFnDependencyNode::isShared) that overrides being marked as not writable. So shared nodes can be written, even if not marked as writable.
[out] | ReturnStatus | return status |
bool MFnDependencyNode::hasAttribute | ( | const MString & | attrName, | |
MStatus * | ReturnStatus =
NULL |
|||
) | const |
Returns true if the node already has an attribute with the given name.
[in] | attrName | Name of attribute to be checked. |
[out] | ReturnStatus | return status |
The function returns the alias attribute list; returns NULL if it doesn't exist. If the value of argument 'force' is true, an alias attribute is created if one doesn't exist.
[in] | force | To indicate whether the alias attr should be created. |
[out] | ReturnStatus | return status |
bool MFnDependencyNode::setAlias | ( | const MString & | alias, | |
const MString & | name, | |||
const MPlug & | plug, | |||
bool | add = true , |
|||
MStatus * | ReturnStatus =
NULL |
|||
) |
The function sets the alias attribute.
[in] | alias | name of the alias. |
[in] | name | name of the attribute for which we need an alias. |
[in] | plug | plug to the attribute for which we need an alias. |
[in] | add | boolean; a value of false indicates that the alias name has to be removed from the alias attribute list. Default value is true. |
[out] | ReturnStatus | return status |
bool MFnDependencyNode::findAlias | ( | const MString & | alias, | |
MObject & | attrObj, | |||
MStatus * | ReturnStatus =
NULL |
|||
) | const |
The function looks for an aliased attribute on this node with the given name
[in] | alias | name of the alias attribute. |
[in] | attrObj | MObject of the alias attribute. |
[out] | ReturnStatus | return status |
bool MFnDependencyNode::getAliasList | ( | MStringArray & | strArray, | |
MStatus * | ReturnStatus =
NULL |
|||
) |
The function sets a pointer to the list of all attribute aliases for this node.
[in] | strArray | Pointer to MStringArray, which will be filled. |
[out] | ReturnStatus | return status |
The function returns the name of the alias on whose attribute the given plug is created.
[in] | plug | the plug on the attribute. |
[out] | ReturnStatus | return status. See below. |
bool MFnDependencyNode::getPlugsAlias | ( | const MPlug & | plug, | |
MString & | aliasName, | |||
MStatus * | ReturnStatus =
NULL |
|||
) |
NO SCRIPT SUPPORT.
The function returns the name of the alias on whose attribute the given plug is created.
Python Notes
This method is not supported in Python. Please see plugsAlias()
[in] | plug | the plug on the attribute. |
[in] | aliasName | Name of the alias attribute. |
[out] | ReturnStatus | return status |
MStatus MFnDependencyNode::dgTimerOn | ( | ) |
The function starts the timing for this node. Note that this does not reset the timers and counters on the node, it merely activates the timing mechanism within Maya and subsequent timing values are added to the current timer and counter values. If you also want the counters to be reset, use the method dgTimerReset().
For the inquisitive: yes, it is OK to turn on timing when its already on, and turn it off when its already off, so you don't have to call dgTimerQueryState() on each node in order to change its state.
MStatus MFnDependencyNode::dgTimerOff | ( | ) |
The function stops the timing of dependency graph evaluation for this node
MFnDependencyNode::MdgTimerState MFnDependencyNode::dgTimerQueryState | ( | MStatus * | ReturnStatus =
NULL |
) |
The function returns the current on/off state of the node's timer.
[out] | ReturnStatus | return status. |
MStatus MFnDependencyNode::dgTimerReset | ( | ) |
The function resets the dependency graph timers and counters for this node to zero. Note that this method does not start or stop timing, it only resets the values to zero. If you want to turn on timing, use the method dgTimerOn(). If you want to turn off timing, use dgTimerOff().
double MFnDependencyNode::dgTimer | ( | const MdgTimerMetric | timerMetric, | |
const MdgTimerType | timerType, | |||
MStatus * | ReturnStatus =
NULL |
|||
) | const |
The function returns the specified timer value for the current node. This is the total amount of time spent performing the requested operation since the timer was last reset (see dgTimerReset() for details). There are numerous timers per node and these are referenced by the metric and the timer type.
[in] | timerMetric | The timing metric we wish to query. |
[in] | timerType | The timer type we wish to query. |
[out] | ReturnStatus | return status |
MStatus MFnDependencyNode::dgCallbacks | ( | const MdgTimerType | timerType, | |
MStringArray & | callbackName, | |||
MDoubleArray & | value | |||
) |
Node callbacks that occur when timing is enabled get logged with the node and can be queried via this method. See the dgCallbackIds method for getting a further breakdown of the time for an individual callback on this node.
There are several important items of note:
[in] | timerType | The timer we want to query, e.g. kTimerType_self for self time. |
[in] | callbackName | Returns an array of callback names that were invoked for this node since the last timer reset. |
[in] | value | Returns an array of timing values. There is a one-to-one correspondence with the `callbackName' array. |
MStatus MFnDependencyNode::dgCallbackIds | ( | const MdgTimerType | timerType, | |
const MString & | callbackName, | |||
MCallbackIdArray & | callbackId, | |||
MDoubleArray & | value | |||
) |
This method provides a further breakdown of the per-callback time returned via dgCallbacks() by returning the data on a per-callbackId basis. We define a "callback" to be an event withing Maya that "callback methods" can be registered with to be invoked when the given event occurs. The registered client information is called a "callbackId". There can be multiple callbackIds registered with a given callback, and a callbackId can be shared amongst multiple nodes or multiple callbacks.
An example of a callback is "attributeChangedMsg", which the user can register callback methods against via MNodeMessage::addAttributeChangedCallback(). The process of registering a callback method returns a callbackId, thus there can be multiple callbacksIds per callback.
The general approach when querying callbackIds is as follows:
[in] | timerType | The timer we want to query, e.g. kTimerType_self for self time. |
[in] | callbackName | Name of the callback to query the callbackIds for. This should be one of the callback names that was returned from MFnDependencyNode::dgCallbacks(). |
[in] | callbackId | Returns an array of callbackIds which were invoked for this node and `callbackName' since the last timer reset. There is a one-to-one correspondence with the `value' array. The entries in the list can include callbackIds that are no longer active (e.g. if you unregistered the callbackId), so be careful not to treat these as active callbackIds -- they are for informational purposes only. |
[in] | value | Returns an array of timing values. There is a one-to-one correspondence with the `name' array. |
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