#include
<MDGModifier.h>
An MDGModifier is used to change the structure of the dependency graph. This includes adding nodes, making new connections, and removing existing connections. To perform operations using an MDGModifier, register all of the changes that are to be made and then call the doIt method to make the changes. Undo is provided through the undoIt method.
Under some situations, a doIt() call may be required to separate some of the operations. The specific case of interest involves performing a disconnect() and a deleteNode() on the same node within the stack of operations.
Assuming that the Maya model has a connected node that was going to be deleted, do the following:
MStatus cmd::redoIt() { MStatus result = dgModifier.disconnect(plugA, plugB); if (!result) ... result = dgModifier.doIt(); if (!result) ... result = dgModifier.deleteNode(plugBNode); if (!result) ... result = dgModifier.doIt(); if (!result) ... return result; }
Then undoIt() can be implemented as:
cgfxAttrDef.cpp, cgfxAttrDef.h, cgfxShaderCmd.cpp, cgfxShaderCmd.h, cgfxShaderNode.cpp, closestPointOnCurveCmd.cpp, createClipCmd.cpp, D3DResourceManager.cpp, deletedMsgCmd.cpp, geometrySurfaceConstraint.cpp, geometrySurfaceConstraint.h, GLSLShaderNode.cpp, GLSLShaderNode.h, latticeNoiseCmd.cpp, narrowPolyViewer.h, pointOnMeshCmd.cpp, polyModifierCmd.cpp, polyModifierCmd.h, and polyPrimitiveCmd.cpp.
Public Member Functions |
|
MDGModifier () | |
virtual | ~MDGModifier () |
MObject | createNode (const MTypeId &typeId, MStatus *ReturnStatus=NULL) |
MObject | createNode (const MString &type, MStatus *ReturnStatus=NULL) |
MStatus | deleteNode (const MObject &node) |
MStatus | renameNode (const MObject &node, const MString &newName) |
MStatus | setNodeLockState (const MObject &node, bool newState) |
MStatus | connect (const MObject &sourceNode, const MObject &sourceAttr, const MObject &destNode, const MObject &destAttr) |
MStatus | disconnect (const MObject &sourceNode, const MObject &sourceAttr, const MObject &destNode, const MObject &destAttr) |
MStatus | connect (const MPlug &source, const MPlug &dest) |
MStatus | disconnect (const MPlug &source, const MPlug &dest) |
MStatus | addAttribute (const MObject &node, const MObject &attribute, MFnDependencyNode::MAttrClass type=MFnDependencyNode::kLocalDynamicAttr) |
MStatus | removeAttribute (const MObject &node, const MObject &attribute, MFnDependencyNode::MAttrClass type=MFnDependencyNode::kLocalDynamicAttr) |
MStatus | commandToExecute (const MString &command) |
MStatus | newPlugValue (const MPlug &plug, MObject &plugValue) |
MStatus | doIt () |
MStatus | undoIt () |
MDGModifier::MDGModifier | ( | ) |
The class constructor.
MDGModifier::~MDGModifier | ( | ) | [virtual] |
The class destructor.
This method adds an operation to this dependency graph modifier that will add a new dependency graph node of the given type to the dependency graph. This method may not be used to construct new DAG nodes. Use MDagModifier for that purpose.
When createNode is called, the new node is created and the MObject handle for it is returned. It should be noted that the node will not be added to the dependency graph until the doIt method is called.
If a node is created with this method, but the operation is undone, then the MDGModifier will take responsibility for freeing the node. This will be done when the MDGModifier is destructed.
[in] | typeId | type of the node to create |
[out] | ReturnStatus | return status |
This method adds an operation to this dependency graph modifier that will add a new dependency graph node of the given type to the dependency graph. This method may not be used to construct new DAG nodes. Use MDagModifier for that purpose.
When createNode is called, the new node is created and the MObject handle for it is returned. It should be noted that the node will not be added to the dependency graph until the doIt method is called.
If a node is created with this method, but the operation is undone, then the MDGModifier will take responsibility for freeing the node. This will be done when the MDGModifier is destructed.
[in] | type | type name of the node to create |
[out] | ReturnStatus | return status |
This method adds an operation to this dependency graph modifier that will delete a dependency graph node from the dependency graph.
Information on disconnecting and deleting a node using a single MDGModifier can be found in the class description.
[in] | node | node to delete |
This method adds an operation to this dependency graph modifier that will rename a dependency graph node.
[in] | node | node to rename |
[in] | newName | new name for the node |
This method adds an operation to this dependency graph modifier that will set the lock state of the node.
[in] | node | node to toggle lock state |
[in] | newState | new lock state |
MStatus MDGModifier::connect | ( | const MObject & | sourceNode, | |
const MObject & | sourceAttr, | |||
const MObject & | destNode, | |||
const MObject & | destAttr | |||
) |
Adds an operation to this dependency graph modifier that connects two attributes of two nodes in the dependency graph. The value of the destination attribute is supplied by the value of the source attribute once they are connected.
It is the users responsibility to ensure that the source and destination attributes are of compatible types. For instance, if the source attribute is a nurbs surface then the destination must also be a nurbs surface.
To connect array attributes use the other version of connect which takes MPlugs as parameters.
[in] | sourceNode | the source node in the connection |
[in] | sourceAttr | the attribute of the source node that is to be connected |
[in] | destNode | the destination node in the connection |
[in] | destAttr | the attribute of the destination node that is to be connected |
MStatus MDGModifier::disconnect | ( | const MObject & | sourceNode, | |
const MObject & | sourceAttr, | |||
const MObject & | destNode, | |||
const MObject & | destAttr | |||
) |
Adds an operation to this dependency graph modifier that disconnects two attributes of two nodes in the dependency graph.
[in] | sourceNode | the source node in the connection |
[in] | sourceAttr | the attribute of the source node that is connected |
[in] | destNode | the destination node in the connection |
[in] | destAttr | the attribute of the destination node that is connected |
Adds an operation to this dependency graph modifier that connects two plugs in the dependency graph. The value of the destination plug is supplied by the value of the source plug once they are connected.
It is the users responsibility to ensure that the source and destination attributes are of compatible types. For instance, if the source attribute is a nurbs surface then the destination must also be a nurbs surface.
[in] | source | the source plug in the connection |
[in] | dest | the destination plug in the connection |
Adds an operation to this dependency graph modifier that disconnects two plugs in the dependency graph.
[in] | source | the source plug in the connection |
[in] | dest | the destination plug in the connection |
MStatus MDGModifier::addAttribute | ( | const MObject & | node, | |
const MObject & | attribute, | |||
MFnDependencyNode::MAttrClass | type =
MFnDependencyNode::kLocalDynamicAttr |
|||
) |
Add a new dynamic attribute to the given dependency node. The type parameter allows the attribute to be added to a particular node, or the whole class of nodes.
This method also adds all children of the attribute if it is a compound. So, if a compound attribute is being added to a node, then only the parent attribute needs to be added using this method.
[in] | node | node to add an attribute to |
[in] | attribute | attribute to add |
[in] | type | determines if this is a local or global attribute |
MStatus MDGModifier::removeAttribute | ( | const MObject & | node, | |
const MObject & | attribute, | |||
MFnDependencyNode::MAttrClass | type =
MFnDependencyNode::kLocalDynamicAttr |
|||
) |
Removes a dynamic attribute from the given dependency node.
This method also removes all children of the attribute if it is a compound.
Note: After a successful call to this method, the MObject passed to it that contains the attribute will have been reset to MObject::kNullObj because the attribute it referenced no longer exists. Thus no function sets, such as MFnAttribute, should be attached to the MObject at the time this call is made.
[in] | node | node to add an attribute to |
[in] | attribute | attribute to add |
[in] | type | determines if this is a local or global attribute |
Adds an operation to this dependency graph modifier that executes a MEL command. The specified command must be undoable otherwise unexepected results may occur.
NOTE: It is best to use multiple commandToExecute() calls rather than batching multiple commands into one call to commandToExecute(). Using one command per call to commandToExecute() will simplify the undo stack which is important in case of command failure.
[in] | command | the command that will be executed (should be undoable) |
Adds an operation to this dependency graph modifier that sets a plug value. Plug values can be created with the MFnNumericData class.
[in] | plug | the plug to set |
[in] | plugValue | the value to set |
MStatus MDGModifier::doIt | ( | ) |
Executes all of the operations that have been given to this modifier. It is only valid to call this method after all of the operations have been specified. This method may also be called after undoIt to redo the operations.
MStatus MDGModifier::undoIt | ( | ) |
Undoes all of the operations that have been given to this modifier. It is only valid to call this method after the doIt method has been called.
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