#include
<MFnDagNode.h>
Provides methods for attaching Function Sets to, querying, and adding children to DAG Nodes. Particularly useful when used in conjunction with the DAG Iterator class (MItDag).
The MFnDagNode function set is used to query and set the attributes of nodes in the DAG (Directed Acyclic Graph). The DAG is a graph that describes the hierarchy of the objects in the model. At each level of the hierarchy there is a four by four transformation matrix that affects all of the objects beneath it in the DAG.
In the DAG, geometry objects (also known as shapes) do not have transformation information associated with them. Only transform nodes have actual transform matrices (see MFnTransform).
Each node that exists in the DAG is also a dependency node that exists in the dependency graph. This makes it possible to control the attributes of a DAG node based on calculations performed by dependency nodes.
There are two ways to specify a DAG node in Maya. The first is to use an MObject handle, which acts as a pointer to a specific node in the DAG. Given only an MObject, it is not possible to do world space operations on a DAG node because there may be more than one path through the DAG to any given node. In other words, it is not possible to identify a particular instance only given an MObject.
In many cases it is preferable to use a DAG path (MDagPath) to specify a DAG node. A DAG path always refers to a specific instance of an object. This makes it possible to perform unambiguous world space transformations.
It is also possible to iterate over the nodes in the DAG using a DAG iterator (MItDag).
cgfxShaderCmd.cpp, closestPointCmd.cpp, closestPointOnNurbsSurfaceCmd.cpp, customAttrManip.cpp, D3DResourceManager.cpp, D3DViewportRenderer.cpp, dagMessageCmd.cpp, footPrintManip.cpp, hairCollisionSolver.cpp, intersectCmd.cpp, intersectOnNurbsSurfaceCmd.cpp, lepTranslator.cpp, lineManipContainer.cpp, maTranslator.cpp, nodeCreatedCBCmd.cpp, NodeMonitor.cpp, objExport.cpp, OpenGLViewportRenderer.cpp, polyExporter.cpp, polyExporter.h, polyModifierCmd.cpp, polyPrimitiveCmd.cpp, scanDagCmd.cpp, scanDagSyntax.cpp, slopeShaderBehavior.cpp, spiralAnimCurveCmd.cpp, surfaceBumpManip.cpp, and swissArmyManip.cpp.
Public Types |
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enum | { kNextPos = 0xff } |
Anonymous enum to store constant values.
More... |
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Public Member Functions |
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virtual MFn::Type | type () const |
Function set type. |
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virtual | ~MFnDagNode () |
Destructor. |
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MFnDagNode () | |
MFnDagNode (MObject &object, MStatus *ret=NULL) | |
This method is not available in
Python. |
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MFnDagNode (const MDagPath &object, MStatus *ret=NULL) | |
MObject | create (const MTypeId &typeId, MObject &parent=MObject::kNullObj, MStatus *ReturnStatus=NULL) |
MObject | create (const MTypeId &typeId, const MString &name, MObject &parent=MObject::kNullObj, MStatus *ReturnStatus=NULL) |
MObject | create (const MString &type, MObject &parent=MObject::kNullObj, MStatus *ReturnStatus=NULL) |
MObject | create (const MString &type, const MString &name, MObject &parent=MObject::kNullObj, MStatus *ReturnStatus=NULL) |
unsigned int | parentCount (MStatus *ReturnStatus=NULL) const |
MObject | parent (unsigned int i, MStatus *ReturnStatus=NULL) const |
MStatus | addChild (MObject &child, unsigned int index=kNextPos, bool keepExistingParents=false) |
MStatus | removeChild (MObject &child) |
MStatus | removeChildAt (unsigned int index) |
unsigned int | childCount (MStatus *ReturnStatus=NULL) const |
MObject | child (unsigned int i, MStatus *ReturnStatus=NULL) const |
MObject | dagRoot (MStatus *ReturnStatus=NULL) |
bool | hasParent (const MObject &node, MStatus *ReturnStatus=NULL) const |
bool | hasChild (const MObject &node, MStatus *ReturnStatus=NULL) const |
bool | isChildOf (const MObject &node, MStatus *ReturnStatus=NULL) const |
bool | isParentOf (const MObject &node, MStatus *ReturnStatus=NULL) const |
bool | inUnderWorld (MStatus *ReturnStatus=NULL) const |
bool | inModel (MStatus *ReturnStatus=NULL) const |
bool | isInstanceable (MStatus *ReturnStatus=NULL) const |
MStatus | setInstanceable (const bool how) |
bool | isInstanced (bool indirect=true, MStatus *ReturnStatus=NULL) const |
bool | isInstancedAttribute (const MObject &attr, MStatus *ReturnStatus=NULL) const |
unsigned int | instanceCount (bool total, MStatus *ReturnStatus=NULL) const |
MObject | duplicate (bool instance=false, bool instanceLeaf=false, MStatus *ReturnStatus=NULL) const |
MStatus | getPath (MDagPath &path) const |
MStatus | getAllPaths (MDagPathArray &paths) const |
MString | fullPathName (MStatus *ReturnStatus=NULL) const |
MString | partialPathName (MStatus *ReturnStatus=NULL) const |
MMatrix | transformationMatrix (MStatus *ReturnStatus=NULL) const |
bool | isIntermediateObject (MStatus *ReturnStatus=NULL) const |
MStatus | setIntermediateObject (bool isIntermediate) |
int | objectColor (MStatus *ReturnStatus=NULL) const |
MStatus | setObjectColor (int color) |
bool | usingObjectColor (MStatus *ReturnStatus=NULL) const |
MStatus | setUseObjectColor (bool useObjectColor) |
MBoundingBox | boundingBox (MStatus *ReturnStatus=NULL) const |
MDagPath | dagPath (MStatus *ReturnStatus=NULL) const |
virtual MStatus | setObject (const MDagPath &path) |
virtual MStatus | setObject (MObject &object) |
This method is not available in
Python. |
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MObject | model (MStatus *ReturnStatus=NULL) const |
This method is obsolete. |
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MFnDagNode (const MObject &object, MStatus *ret=NULL) | |
No script support. |
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virtual MStatus | setObject (const MObject &object) |
No script support. |
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Protected Member Functions |
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virtual const char * | className () const |
Class name. |
anonymous enum |
MFnDagNode::~MFnDagNode | ( | ) | [virtual] |
Destructor.
Class Destructor
Deletes the working copy of the DAG Path to the attached object, if the copy exists.
MFnDagNode::MFnDagNode | ( | ) |
Class Constructor
Creates a DAG Node Function Set without an attached DAG Node.
This method is not available in Python.
Class Constructor
Creates a DAG Node Function Set and attaches it to the given DAG Node.
[in] | object | The DAG Node to be attached. |
[out] | ret | Status Code (see below) |
Class Constructor
Creates a DAG Node Function Set and attaches it to the DAG Node that has the given DAG Path.
[in] | object | The DAG Path of the Node to be attached. |
[out] | ret | Status Code (see below) |
No script support.
Class Constructor
Creates a DAG Node Function Set and attaches it to the given read only DAG Node.
[in] | object | The read only DAG Node to be attached. |
[out] | ret | Status Code (see below) |
MFn::Type MFnDagNode::type | ( | ) | const [virtual] |
Function set type.
Return the class type : MFn::kDagNode
Reimplemented from MFnDependencyNode.
Reimplemented in MFnAirField, MFnAmbientLight, MFnAreaLight, MFnCamera, MFnCircleSweepManip, MFnCurveSegmentManip, MFnDirectionalLight, MFnDirectionManip, MFnDiscManip, MFnDistanceManip, MFnDragField, MFnField, MFnFluid, MFnFreePointTriadManip, MFnGravityField, MFnHikEffector, MFnIkEffector, MFnIkHandle, MFnIkJoint, MFnInstancer, MFnLattice, MFnLight, MFnManip3D, MFnMesh, MFnNewtonField, MFnNonAmbientLight, MFnNonExtendedLight, MFnNurbsCurve, MFnNurbsSurface, MFnParticleSystem, MFnPfxGeometry, MFnPointLight, MFnPointOnCurveManip, MFnPointOnSurfaceManip, MFnRadialField, MFnRotateManip, MFnScaleManip, MFnSpotLight, MFnStateManip, MFnSubd, MFnToggleManip, MFnTransform, MFnTurbulenceField, MFnUniformField, MFnVolumeAxisField, MFnVolumeLight, and MFnVortexField.
const char * MFnDagNode::className | ( | ) | const [protected, virtual] |
Class name.
Return the class name : "MFnDagNode"
Reimplemented from MFnDependencyNode.
Reimplemented in MFnAirField, MFnAmbientLight, MFnAreaLight, MFnCamera, MFnCircleSweepManip, MFnCurveSegmentManip, MFnDirectionalLight, MFnDirectionManip, MFnDiscManip, MFnDistanceManip, MFnDragField, MFnField, MFnFluid, MFnFreePointTriadManip, MFnGravityField, MFnHikEffector, MFnIkEffector, MFnIkHandle, MFnIkJoint, MFnInstancer, MFnLattice, MFnLight, MFnManip3D, MFnMesh, MFnNewtonField, MFnNonAmbientLight, MFnNonExtendedLight, MFnNurbsCurve, MFnNurbsSurface, MFnParticleSystem, MFnPfxGeometry, MFnPointLight, MFnPointOnCurveManip, MFnPointOnSurfaceManip, MFnRadialField, MFnRotateManip, MFnScaleManip, MFnSpotLight, MFnStateManip, MFnSubd, MFnToggleManip, MFnTransform, MFnTurbulenceField, MFnUniformField, MFnVolumeAxisField, MFnVolumeLight, and MFnVortexField.
MObject MFnDagNode::create | ( | const MTypeId & | typeId, | |
MObject & | parent = MObject::kNullObj , |
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MStatus * | ReturnStatus =
NULL |
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) |
Creates a new DAG node with the given type tag. The new node is placed into the DAG.
If a parent is specified, the new node is parented to it, and the new node is returned. If no parent is specified and the new node is a transform, the new node is returned. Otherwise, a transform created and the new node is automatically parented to it. The returned object is the transform, not the new node.
[in] | typeId | type id of the node to be created |
[in] | parent | the parent of the node to be created |
[out] | ReturnStatus | Status code. |
MObject MFnDagNode::create | ( | const MTypeId & | typeId, | |
const MString & | name, | |||
MObject & | parent = MObject::kNullObj , |
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MStatus * | ReturnStatus =
NULL |
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) |
Creates a new DAG node with the given type tag. The new node is placed into the DAG.
If a parent is specified, the new node is parented to it, and the new node is returned. If no parent is specified and the new node is a transform, the new node is returned. Otherwise, a transform created and the new node is automatically parented to it. The returned object is the transform, not the new node.
[in] | typeId | type id of the node to be created |
[in] | name | the name to be assigned to the new node If the node's name is not unique, it will be given a unique name by changing its numerical suffix. For example, if this node is called "myNode" and a node by the same name exists, this node will be renamed to "myNode1". |
[in] | parent | the parent of the node to be created |
[out] | ReturnStatus | Status code. |
MObject MFnDagNode::create | ( | const MString & | type, | |
MObject & | parent = MObject::kNullObj , |
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MStatus * | ReturnStatus =
NULL |
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) |
Creates a new DAG node with the given type tag. The new node is placed into the DAG.
If a parent is specified, the new node is parented to it, and the new node is returned. If no parent is specified and the new node is a transform, the new node is returned. Otherwise, a transform created and the new node is automatically parented to it. The returned object is the transform, not the new node.
[in] | type | Name of the type of DAG node to create. |
[in] | parent | The DAG parent of this node. |
[out] | ReturnStatus | Status code. |
MObject MFnDagNode::create | ( | const MString & | type, | |
const MString & | name, | |||
MObject & | parent = MObject::kNullObj , |
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MStatus * | ReturnStatus =
NULL |
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) |
Creates a new DAG node with the given type tag. The new node is placed into the DAG.
If a parent is specified, the new node is parented to it, and the new node is returned. If no parent is specified and the new node is a transform, the new node is returned. Otherwise, a transform created and the new node is automatically parented to it. The returned object is the transform, not the new node.
[in] | type | Name of the type of DAG node to create. |
[in] | name | Name to be assigned to the new node. If the node's name is not unique it will be given a unique name by adding a numerical suffix. For example, if name contains "myNode" and a node with that name already exists, the new node will be named "myNode1". |
[in] | parent | The DAG parent of this node. |
[out] | ReturnStatus | Status code. |
unsigned int MFnDagNode::parentCount | ( | MStatus * | ReturnStatus =
NULL |
) | const |
Determines the number of parent Nodes of the Node. Used to determine the upper bound for the parent index (max index = parentCount-1).
[out] | ReturnStatus | Status code. |
Queries the DAG Node attached to the Function Set for the parent Node corresponding to the given index.
[in] | i | Index to the parent Node |
[out] | ReturnStatus | Status code. |
MStatus MFnDagNode::addChild | ( | MObject & | child, | |
unsigned int | index = kNextPos , |
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bool | keepExistingParents =
false |
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) |
Makes the given DAG Node a child of the DAG Node to which this instance of the Function Set is attached.
By default, the child will be added to the end of the child list. If an index is specified, and it is less than or equal to the upper bound, Maya will add the child to the specified index and shift the position of subsequent children onto the next position. If the index is greater than the upper bound, the behavior is undefined.
By default, the child is removed from its existing parents as a result of this operation. If the flag keepExistingParents is set to true, the child will keep its existing parents and a new instance connection will be created for the new node. Any instanced attributes downstream from the new child will be updated with new instance numbers.
[in] | child | The node to be added as child |
[in] | index | The index that the child should be position. Defaulted to MFnDagNode::kNextPos |
[in] | keepExistingParents | Should the child be instanced? |
Removes the given DAG Node from the parent. Once the child is removed, all children at higher indices would shift 1 position to the left.
If the child being removed is an instance, any instance attributes downstream from the node being removed will be updated with the new instance count.
[in] | child | The Node to be removed as child |
MStatus MFnDagNode::removeChildAt | ( | unsigned int | index | ) |
Removes the child at the given index from the parent. Once the child is removed, all children at higher indices would shift 1 position to the left.
If the child being removed is an instance, any instance attributes downstream from the node being removed will be updated with the new instance count.
[in] | index | The index of the child. |
unsigned int MFnDagNode::childCount | ( | MStatus * | ReturnStatus =
NULL |
) | const |
Determines the number of child Nodes of the Node. Used to determine the upper bound for the child index (max index = childCount-1).
[out] | ReturnStatus | Status code. |
Queries the DAG Node attached to the Function Set for the child Node corresponding to the given index.
[in] | i | Index to the child Node |
[out] | ReturnStatus | Status code. |
Determines the root of the first DAG Path to the DAG Node attached to the Function Set.
[out] | ReturnStatus | Status code. |
Determines whether or not the given Node is a parent of the DAG Node attached to the Function Set.
[in] | node | Potential parent node |
[out] | ReturnStatus | Status code. |
Determines whether or not the given Node is a child of the DAG Node attached to the Function Set.
[in] | node | node to check |
[out] | ReturnStatus | Status code. |
Determines whether or not the DAG Node attached to the Function Set is a child of the given node.
[in] | node | node to check |
[out] | ReturnStatus | Status code. |
Determines whether or not the DAG Node attached to the Function Set is a parent of the given node.
[in] | node | node to check |
[out] | ReturnStatus | Status code. |
bool MFnDagNode::inUnderWorld | ( | MStatus * | ReturnStatus =
NULL |
) | const |
Determines whether or not the DAG Node is an underworld node. (An example of an underworld node is a curve on surface.)
[out] | ReturnStatus | Status code. |
bool MFnDagNode::inModel | ( | MStatus * | ReturnStatus =
NULL |
) | const |
Determines whether or not the DAG Node is in the model.
[out] | ReturnStatus | Status code. |
bool MFnDagNode::isInstanceable | ( | MStatus * | ReturnStatus =
NULL |
) | const |
Returns true if the DAG node can be instanced, and false otherwise.
[out] | ReturnStatus | Status code. |
MStatus MFnDagNode::setInstanceable | ( | const bool | how | ) |
Sets whether or not the DAG node is instanceable. If the node is marked as noninstanceable, then if Maya attempts to create instances on the node the instancing operation will not succeed and instead an error will be reported. A node cannot be marked non-instanceable if it or any of its children are currently instanced. MS::kFailure will be returned it this occurs. The default instanceable state for newly created nodes if true, meaning that nodes can be instanced by default.
[in] | how | true if the node should be made instanceable, false to make the node noninstanceable. |
bool MFnDagNode::isInstanced | ( | bool | indirect = true , |
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MStatus * | ReturnStatus =
NULL |
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) | const |
Determines whether the DAG Node attached to the Function Set is directly or indirectly instanced.
If indirect instance flag is false, the result is true if and only if the Node itself is multiply instanced (node->parentCount > 1).
If the indirect flag is true, the result is true if and only if the Node itself is multiply instanced (node->parentCount > 1) or if the Node is not multiply instanced, but it has a directly instanced parent (node->parentCount()=1 amd parent->parentCount >1).
[in] | indirect | Indirect instance flag |
[out] | ReturnStatus | Status code. |
bool MFnDagNode::isInstancedAttribute | ( | const MObject & | attribute, | |
MStatus * | ReturnStatus =
NULL |
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) | const |
Returns true if the specified attribute is instanced. An instanced attribute is an array attribute whose index depends upon which instance of the node is being referred to.
Attributes are not instanced by default.
[in] | attribute | The attribute to test. |
[out] | ReturnStatus | Status code. |
unsigned int MFnDagNode::instanceCount | ( | bool | total, | |
MStatus * | ReturnStatus =
NULL |
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) | const |
Determines the number of times the Node attached to the Function Set is instanced.
If indirect instance flag is false, the number of direct instances is returned.
If the indirect flag is true, the total number of times the Node is instanced in the DAG above it is returned.
[in] | total | Indirect instance flag |
[out] | ReturnStatus | Status code. |
MObject MFnDagNode::duplicate | ( | bool | instance = false , |
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bool | leafInstance =
false , |
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MStatus * | ReturnStatus =
NULL |
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) | const |
This method duplicates the DAG hierarchy rooted at the current node. The copy will have the same parent, if any, as the original node.
If instance is false then a true copy will be made, otherwise a new node will be created which instances the child nodes of the original node. If instance is false then instanceLeaf is ignored.
If instance is true and instanceLeaf is false then the child nodes of the original node are instanced. If instanceLeaf is true, then the results are similar to a copy, but the leaf level objects are instanced.
If the function set is initialized without an MDagPath, then this method uses the first path to the node. This is only a problem if the node has been instanced, in which case the simple solution is to use an MDagPath to initialize the function set.
[in] | instance | Duplicate using instancing if true |
[in] | leafInstance | Instance only at the leaf level if true |
[out] | ReturnStatus | Status code. |
Returns a DAG Path to the DAG Node attached to the Function Set. The difference between this method and the method dagPath below is that this one will not fail if the function set is not attached to a dag path, it will always return a path to the node. dagPath will fail if the function set is not attached to a dag path.
[out] | path | The DAG Path that is found (implicit return) |
MStatus MFnDagNode::getAllPaths | ( | MDagPathArray & | paths | ) | const |
Determines all DAG Paths to the DAG Node attached to the Function Set.
[out] | paths | Array of all DAG Paths that are found (implicit return) |
Return a string representing the full path from the root of the dag to this object.
[out] | ReturnStatus | Status code. |
Return a string representing the partial path from the root of the dag to this object.
The partial path is the minimum path that is still unique. This string may contain wildcards.
[out] | ReturnStatus | Status code. |
Returns the object space transformation matrix for this DAG node. In general, only transform nodes have matrices associated with them. Nodes such as shapes (geometry nodes) do not have transform matrices.
The identity matrix will be returned if this node does not have a transformation matrix.
[out] | ReturnStatus | Status code. |
bool MFnDagNode::isIntermediateObject | ( | MStatus * | ReturnStatus =
NULL |
) | const |
Returns true if this object is an intermediate in a geometry calculation.
When geometry calculations are performed using dependency nodes, it is sometimes necessary to use intermediate objects. These objects are not draw or rendered. For example, deformers use intermediate geometry during their calculations.
This method exists to provide a more convenient way of accessing the intermediateObject attribute of DAG nodes.
[out] | ReturnStatus | Status code. |
MStatus MFnDagNode::setIntermediateObject | ( | bool | isIntermediate | ) |
Sets whether this object is an intermediate in a geometry calculation.
When geometry calculations are performed using dependency nodes, it is sometimes necessary to use intermediate objects. These objects are not draw or rendered. For example, deformers use intermediate geometry during their calculations.
This method exists to provide a more convenient way of accessing the intermediateObject attribute of DAG nodes.
[in] | isIntermediate | whether to make this an intermediate object |
int MFnDagNode::objectColor | ( | MStatus * | ReturnStatus =
NULL |
) | const |
Determines the index for the current user defined inactive color used by the node. Valid indices are from 0 to 7.
This method is only meaningful for shape or joint nodes (e.g. nurbs curves/surfaces, meshes). It will work for other nodes, but will have no visible effect.
[out] | ReturnStatus | Status code. |
MStatus MFnDagNode::setObjectColor | ( | int | index | ) |
Sets the index for the current user defined inactive color used by the node.
This method is only meaningful for shape or joint nodes (e.g. nurbs curves/surfaces, meshes). It will work for other nodes, but will have no visible effect.
[in] | index | Index for current user color (0 - 7) |
bool MFnDagNode::usingObjectColor | ( | MStatus * | ReturnStatus =
NULL |
) | const |
Determines whether or not the user defined inactive color will be used for the node, or whether the default inactive color will be used.
This method is only meaningful for shape or joint nodes (e.g. nurbs curves/surfaces, meshes). It will work for other nodes, but will have no visible effect.
[out] | ReturnStatus | Status code. |
MStatus MFnDagNode::setUseObjectColor | ( | bool | useObjectColor | ) |
Sets whether or not the user defined inactive object color will be used.
This method is only meaningful for shape or joint nodes (e.g. nurbs curves/surfaces, meshes). It will work for other nodes, but will have no visible effect.
[in] | useObjectColor | True means the user defined inactive object color will be used |
MBoundingBox MFnDagNode::boundingBox | ( | MStatus * | ReturnStatus =
NULL |
) | const |
Returns the bounding box for the dag node in object space.
[out] | ReturnStatus | Status code. |
Returns the DagPath to which the Function Set is attached. The difference between this method and the method getPath above is that this one will fail if the function set is not attached to a dag path. getPath will find a dag path if the function set is not attached to one.
[out] | ReturnStatus | Status code. |
Attaches Function Set to the DAG Node that has the given DAG Path.
[in] | objectPath | DAG Path to Node to be attached. |
This method is not available in Python.
Attaches Function Set to given DAG Node.
[in] | object | Target Node for attachment. |
Reimplemented from MFnBase.
This method is obsolete.
[out] | ReturnStatus | Status code. |
No script support.
Attaches Function Set to given read only DAG Node.
[in] | object | Target Node for attachment. |
Reimplemented from MFnBase.
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